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Swartzstrom
06-28-2005, 06:45 PM
Stats:

HP: 50
Offense: 18
Defense: 0
Blocking: 30% (15%)
Movement Range: 3
Recovery Time: 3
Attack Range: 1
Attack Pattern: Attacks Units in adjacent tiles.

Special Ability: Shock

When the Electric Soldier attacks an enemy, he shocks them for 1 turn recovery. However, this attack uses Electric Charge Points. He starts the match with 3 Electric Points. He can recharge is points back up to 3 Electic Points max with a shock from the Lightning Ward. However since the Lightning Ward's charge is kinda powerful, as some of our Pyromancer's and Dark Magick Witches know, Every time you recharge your Electric Soldiers Electric Points, it deals 2 damage to him. Not each turn, just when you recharge him. He can also draw enemy Lightning Ward's Electricity from other units by being at most 2 spaces away from the unit, however this deals 5 damage to him.

Jigga Man
06-28-2005, 10:06 PM
Seems completly underpowerd, 2 nites or a scout and a nite would murder him in no time

whitemage888
06-28-2005, 10:16 PM
umm i have 2 agree 2 weak

Kyir
06-29-2005, 08:04 AM
unless you protect it like all units, why dont we go complain the pyro and witch are underpowered becasue they can be killed in 2 hits by most units

max2k106
06-29-2005, 08:16 AM
unless you protect it like all units, why dont we go complain the pyro and witch are underpowered becasue they can be killed in 2 hits by most units
The witch isn't underpowered. It has 24 attack, which is balanced by her very low health/armor. The pyro's weakness was changed with the creation of the DSM. Now you can't complain that the pyro is weak.

Kyir
06-29-2005, 08:18 AM
unless your a gray or the DSM died, and its still easy to kill, thats what they were reffering to

max2k106
06-29-2005, 08:21 AM
Even if you're a grey, 3 pyros can be deadly. Way back in late '03 when I was grey, I used 3 pyros behind a line of LW and the stronger units like the knights and assassin. The knights damage the attacking units and the pyros finish them off. Never underestimate the power of 3 . . . even 2 pyros. Although their attack may be weak, remember that it's the small things that count in life. 3 hits to a knight would get it down to 17 (did I subtract correctly?) and then it could be finished off by a knight or LW or DMW . . . 3 Pyros can massacre quick assassins too. Just 3 hits and it's gone.

Kyir
06-29-2005, 08:29 AM
unless your playing a gold, scouts, mudquake, pumped pyros and the dragon alow easy pyro slaying

banditto
06-29-2005, 09:18 AM
Well there are alot of units that are good if you have more than one of. For example, greys, double clerics. Double dmw's, double chant's. I wish I had double scouts too :(

Swartzstrom
06-29-2005, 12:16 PM
Even if you're a grey, 3 pyros can be deadly. Way back in late '03 when I was grey, I used 3 pyros behind a line of LW and the stronger units like the knights and assassin. The knights damage the attacking units and the pyros finish them off. Never underestimate the power of 3 . . . even 2 pyros. Although their attack may be weak, remember that it's the small things that count in life. 3 hits to a knight would get it down to 17 (did I subtract correctly?) and then it could be finished off by a knight or LW or DMW . . . 3 Pyros can massacre quick assassins too. Just 3 hits and it's gone.

That was then, with all the new units, 3 Pyro's without a DSM are pure bullshit.

Spawn Dragon
06-29-2005, 12:26 PM
Stats:

HP: 50
Offense: 18
Deffense: 0
Blocking: 30% (15%)
Movement Range: 3
Recovery Time: 3
Attack Range: 1
Attack Pattern: Attacks Units in adjacent tiles.

Special Ability: Shock

When the Electric Soldier attacks an enemy, he shocks them for 1 turn recovery. However, this attack uses Electric Charge Points. He starts the match with 3 Electric Points. He can recharge is points back up to 3 Electic Points max with a shock from the Lightning Ward. However since the Lightning Ward's charge is kinda powerful, as some of our Pyromancer's and Dark Magick Witches know, Every time you recharge your Electric Soldiers Electric Points, it deals 2 damage to him. Not each turn, just when you recharge him. He can also draw enemy Lightning Ward's Electricity from other units by being at most 2 spaces away from the unit, however this deals 5 damage to him.
Does that mean attack and defence.?

Swartzstrom
06-29-2005, 12:31 PM
I refuse to answer that question.

Kyir
06-29-2005, 12:44 PM
Does that mean attack and defence.?

are you that stupid?

Swartzstrom
06-29-2005, 12:55 PM
are you that stupid?

Apparently, he/she/idiot is.

Jigga Man
06-29-2005, 07:21 PM
I refuse to answer that question.

LOL