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bandit
12-18-2003, 08:48 AM
Chain Master

Hit Points: 35

Range of movement:4

Power:18

Attack Pattern: hits 1 person within 2 square radius, unless there is a unit in front of the target

Recovery Time: 2 or 3

Blocking: 60% front 30% sides

Armour: 15

Special Abilities: Continous damage(After attack, 50% chance of increased damage for 1 turn. 1 damage on the unit every 2 seconds, making the opponent make his move faster to avoid more damage)




Please tell me what you think, I know the special needs work, but I need your opinions.

Jazierel
12-18-2003, 10:10 AM
Just a quick reply... I'd probably lower his power a little (maybe 15-18) and make the special 100% chance instead of 20%. Just an idea... I just think 20% is to minimal since its only 1 in 5, but its a very creative idea... kudos to you!

bandit
12-18-2003, 10:12 AM
if it was 100 percent, it would be a bit too powerful, maybe 50% would be good

bandit
12-18-2003, 04:28 PM
Isnt Renegade supposed to come in and say what a bad unit this is?

DisturbedOne
12-20-2003, 01:32 AM
I think that it is a very good Idea...but the special would be a little powerful if it were to be 100%...maybe 75...but then again what do I know?

bandit
12-20-2003, 08:49 AM
75% would be good, but it might happen to often, making him too strong.

Ri'Orius
12-20-2003, 08:57 AM
Hmm... I'm not a big fan of the real-time damage. I mean, this is a turn-based game, it's supposed to encourage strategy and thinking your move out, not speed... Plus, lag really isn't much of an issue in turn-based games, but in real-time, it might make problems...

bandit
12-20-2003, 09:02 AM
It's a strategic unit, if your opponent is rushed, he makes mistakes that could help you win. Its a good unit