View Full Version : Elite assassin
icedragon
11-26-2003, 11:10 AM
I have decided to make a series of elite players, like the elite knight.
HP: 40
Power: 23
ROM: 5 squares
armor: 50%
recovery time: 2 turns
Attack: same as assassin, only instead of hitting all adjacent squares 1 square away it attacks all things that are 2 squares away(including diagonals).
Looks: Two large daggers and has a skull shaped peice of armor on her chest.
Clavat
11-26-2003, 11:18 AM
sounds cool but are you gonna have all of the characters be elite or just a select few?
Skaled
11-26-2003, 01:36 PM
hmmm. i like it. but perhaps have only 50% block and make it attack one square diagonal also?
Hashish_Scout
11-26-2003, 08:39 PM
of having a series of elite units based on regular units. They shouldn't be godlike though, 'cause that would ruin it.
icedragon
11-27-2003, 10:18 AM
Originally posted by Clavat
sounds cool but are you gonna have all of the characters be elite or just a select few?
I am going to make all human units elite and maybe elite wards, but if i do they will be last
Aezeal
11-28-2003, 04:29 AM
elite = unbalanced so forget it
Sounds like fun, but maybe you need another name with that outfit. :p
ReNeGAdE
11-28-2003, 08:18 AM
wtf is this.... sorry but units like this will completely unbalance the game, this is supposed to be TACTICS arena, not big bad fighters arena.
Stinky Monkey
11-29-2003, 04:19 AM
The only way this could be implemented, and retain semi-decent gameplay were if the stats were slashed, and it took up 2 player slots.
icedragon
11-29-2003, 06:04 AM
I've seen stats for dragon tyrants, and they, if you ask me, are not balanced. Anyway, everyone knows the things in create-a-unit barely ever get on to TAO.
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