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Mithrandir
07-02-2005, 01:13 PM
Certified Gold Unit (http://www.tacticsarena.com/forum/showthread.php?t=16946)

I did a search and found one other unit with this name and it is completely different. The only unit I could find that bore a resemblance to this is the Snap Dragon. While one key concept is similar, this unit is much different and is explained more thoroughly.

This is my first unit in about a month and a half. Considering I haven’t had a strong hit since the Gramenger, I hope you like this one and my upcoming one as well.

Guard Tower (Contraption, Defensive structure)

HP: 60
Armor: 33
Power: 12 (blockable, unaffected by armor)
Blocking: 100% on all sides
Movement: 0
Recovery: 2
Attack Pattern: Automatically shoots an arrow at the closest enemy unit within a range of 5 (must be a unit within your starting territory or the middle line, or a unit that has attacked the Guard Tower). If several units are equally close, Guard Tower will target the unit it has the best chance of hitting (based on the direction the enemy unit is facing and it’s ability to block). If this isn’t enough, Guard Tower will target the unit with the lowest HP. If this isn’t enough, Guard Tower will target the unit that moved most recently.

The attack would take place right before the opponent’s turn ends. But the attack takes place ON the opponent’s turn, so if the last action of the opponent is to change direction, the Guard Tower fires right BEFORE the direction is changed.

Now at first glance you may think this is not a strategic unit, based on the fact that if you place it, you can’t command it to do ANYTHING. But while it works automatically, the affect it would have on strategy would be significant, especially considering it would be much more useful than a lightning ward in gold games (with the exception of same-side turtle games).

One thing you should note is that the abuse potential for this unit is extremely low considering it won’t attack into enemy lines unless it is in direct retaliation. So it isn’t a cleric killer or something. The primary advantage of this unit is the fact that you get an extra attack when it shoots because it doesn’t require using a turn, a significant advantage. I think it would be most interesting in turtle matches but it could actually be a high quality unit in rushes or anti-rushes considering those games move so quickly, the opportunity to hurt units without using turns would be extremely useful.

The attack power is low but with the fairly low recovery and excellent range, it would make defense quite a bit easier, especially considering the power of the threat. Again, I must quote the TAO Grandmaster Bottle:
Threats are everything in this game; they stop your opponent doing what he wants, and that gives you a chance to do what you want instead.
Even if the Tower isn't a significant threat, knowing it's going to attack is extremely intimidating, making this a powerful psychological weapon.

Let me know what you think. :cool:

tarvos 6
07-02-2005, 01:56 PM
if it gets made, i would definatelt use it, it would be an awesome wisp deterrant.

tarvos 6

Sephiroth__99
07-02-2005, 02:24 PM
Too much like the LW...Nice idea though! :)

Mithrandir
07-02-2005, 02:28 PM
Thanks but what is too similar to the LW except for the fact that it's a defensive structure? Please read the unit carefully, it isn't anything like the LW, in my humble opinion.

storm raider
07-02-2005, 03:54 PM
You should put some of your unit designs up in the tactics genesis forums, since the game is still being made there could be a chance of them actually being used. Or maybe giving ideas for other units. But you would have to change the stats around a little to fit the TG stats.

Mithrandir
07-02-2005, 03:58 PM
What is tactics genesis? I have not heard of this.

Roofeo
07-02-2005, 04:04 PM
its at www.tacticsgenesis.com
Its a TBS game like tactics arena. You can read more about it at the site though. The game is being made by Xerent and there is a version of the game out, but is just a early version and mostly to discover bugs and stuff. Go check it out.

Kyir
07-02-2005, 04:07 PM
TG is the best chance for somtihng like this, im not exactly sure they'd be up to it though (no offence)

Mithrandir
07-02-2005, 04:08 PM
Thanks a bunch, I'll be sure to do that.

And no offense taken of course.

Roofeo
07-02-2005, 04:09 PM
You should still go for it though, i say post all of your best designs. They are all great.

Mithrandir
07-02-2005, 04:10 PM
Thanks. :)

I'll be sure to at least post a few.

Kyir
07-02-2005, 04:13 PM
I sortof ment no offence to the TG team if they can, I just dont see this being programed, as much as I like it

Roofeo
07-02-2005, 04:17 PM
Dont judge it too much on what the game looks like right now.

Kyir
07-02-2005, 04:20 PM
Well, fine, suprise me and make it =P

Roofeo
07-02-2005, 04:33 PM
http://img114.imageshack.us/img114/4899/unit1bk.gif (http://www.imageshack.us)

Mithrandir
07-02-2005, 04:33 PM
What in the world is that?

Roofeo
07-02-2005, 04:35 PM
Lol its my gramenger.

Mithrandir
07-02-2005, 04:36 PM
:bigsmile:

Dragoen Link
07-02-2005, 04:52 PM
;)

Mithrandir
07-02-2005, 04:53 PM
I took a look at Tactics Genesis. It looks like it has a lot of potential but I really don't need to get addicted to another computer game right now. If you'd like to transpose one of my units into more of a Tactics Genesis form, feel free. Just link to my original unit and explain you're transposing one of my units. And of course, let me know if one of them is actually made or something. :cool:

xerent
07-02-2005, 08:53 PM
Unit creations are somewhat impossible at the moment, because a good unit base hasn't yet been established, nor are all the unit characteristics fully defined, or really understood by most.

But keep checking back! ^^

C_Wuest
03-29-2006, 12:25 PM
So are we Able to get the New units if so How

RIN
03-30-2006, 09:34 AM
The code for this unit is too much to program. Cool idea though, just unrealistic.