Kyir
07-02-2005, 04:19 PM
In the tides of battle, many die. From the souls of the dead rise memorys to enrage they're mortal allies into a killing frenzy, or to provoke enemmies into making stupid mistakes, regardless, these spirts have turnd the tides of battle more then once
Appearance: Similar to a whisp, but white all over exept small patches near the head, and on the tale, which is longer then a whisps
Life: 40
Armor: 0
Blocking: 0%
Power: N/A
Movement: 4 (teleport)
Recovry: 2
Abbilties:
both of these abilities rquire 2 targets, a dead unit and a living one
Remembrance:
targeted unit gains +20% blocking from unit type that killed targed dead unit
i.e. Targets knight killed by Dragon, and gives the pyromancer targeted a +20% to block dragon hits (20% front and sides)
Bloodthrist:
Whenever tageted unit comes within attack range of target unit type that killed target dead unit, the targeted unit must be attacked the next turn able
i.e. Targeted Knight comes within range of a scout, a dead scout is targeted, so the next turn free of recory the scout must attack that knight
while these do not need focus, only 1 may be cast at a time (from your side) and if the memory dies all effects from it are removed
yeah, i dont like it eaither :( probly gonna stop making units now
Appearance: Similar to a whisp, but white all over exept small patches near the head, and on the tale, which is longer then a whisps
Life: 40
Armor: 0
Blocking: 0%
Power: N/A
Movement: 4 (teleport)
Recovry: 2
Abbilties:
both of these abilities rquire 2 targets, a dead unit and a living one
Remembrance:
targeted unit gains +20% blocking from unit type that killed targed dead unit
i.e. Targets knight killed by Dragon, and gives the pyromancer targeted a +20% to block dragon hits (20% front and sides)
Bloodthrist:
Whenever tageted unit comes within attack range of target unit type that killed target dead unit, the targeted unit must be attacked the next turn able
i.e. Targeted Knight comes within range of a scout, a dead scout is targeted, so the next turn free of recory the scout must attack that knight
while these do not need focus, only 1 may be cast at a time (from your side) and if the memory dies all effects from it are removed
yeah, i dont like it eaither :( probly gonna stop making units now