Crackerjack
07-03-2005, 11:50 AM
have an idea for a good unit.
Liquid beast
Hit point:75
Power:13
Armor:0
Blocking:0%
Movement range:3+Teleport
Recovery time:3
Attack: Unit must be 3 spaces away to attack.
+Unblockable
Attack pattern:
Key
L-liquid beast
U-other unit
x-unit to attack
o-nothing
__________________________
oooxoooo
oooUoooo
oooUoooo
oooLoooo
Special info
Its attack is not treated as a magic attack. Also, every space it moves it loses 1 hit point. When it attacks, it loses 5 hit pionts. If it is attacked by a non-magic attack, it splits into 2 Liquid Beasts, leaveing each one with 40% of its original health. When healed by a cleric, if there are more than 1 on the field, will group back into 1 then be healed.If the liquid beast is paralized, it may move, but not attack untill the focus is lost.
Aditional info
This unit is great for blitzing your oponent. It is also a great gaurd for weaker units such as clerics.
Liquid beast
Hit point:75
Power:13
Armor:0
Blocking:0%
Movement range:3+Teleport
Recovery time:3
Attack: Unit must be 3 spaces away to attack.
+Unblockable
Attack pattern:
Key
L-liquid beast
U-other unit
x-unit to attack
o-nothing
__________________________
oooxoooo
oooUoooo
oooUoooo
oooLoooo
Special info
Its attack is not treated as a magic attack. Also, every space it moves it loses 1 hit point. When it attacks, it loses 5 hit pionts. If it is attacked by a non-magic attack, it splits into 2 Liquid Beasts, leaveing each one with 40% of its original health. When healed by a cleric, if there are more than 1 on the field, will group back into 1 then be healed.If the liquid beast is paralized, it may move, but not attack untill the focus is lost.
Aditional info
This unit is great for blitzing your oponent. It is also a great gaurd for weaker units such as clerics.