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22woger22
07-03-2005, 08:58 PM
I think I might've breached the rule for signature sizes, so I am creating my archive for the good units I have made, and for the good units that I will be making soon (I hope they are good :)).

Pyrominer (http://tacticsarena.com/forum/showthread.php?t=17236)

This unit was the first of my reasonably average units. This was what started my unit-creating career. My thanks to Mithrandir, who helped me.

The pyrominer is an unit that has basically the same stats as the normal pyromancer, except the pyrominer's attack power is higher. It has the ability to throw a bomb onto a selected square, hidden from enemy eyes. When an enemy unit walks withing two squares of the bomb, the bomb will immediately walk over to that enemy and explode itself onto him/her/it. The damage will be spread around 5 squares (like the pyromancer's normal attack), with the middle square enduring more damage than the surrounding squares.

Blade Avenger (http://tacticsarena.com/forum/showthread.php?t=17435) -- CERTIFIED GOLD UNIT

After an unsuccessful unit, I created the Blade Avenger. I never thought it would turn out as popular as my Pyrominer, I had only created the BA for the experience. This unit was originally doomed to fail being certified gold by the committee. Luckily (for me) it was certified gold.

The Blade Avenger attacks by hurling three large, curved blades at an opponent five squares away (LoS applied), repeatedly, one blade after another. The blades aren't blocked by the unit's (that it has hit) blocking. In fact, the blades are guided by accuracy. The first blade (which does 16 damage) has a 80% chance of hitting the selected target. The 2nd blade (which does 5 damage) has a 40% chance of hitting the selected target and the 3rd blade (which does 3 damage) has a 20% chance of hitting the selected target. This means it has the potential to deal 24 damage, but also has the chance it will do 0. The BA also has a special ability, which allows him to throw all his blades around him (like an assassin). These do 24 damage and are unblockable. Since he has used all his blades, his new attack is punching 10 damage.

Absorption Golem (http://tacticsarena.com/forum/showthread.php?t=17589)

The AG was something I never really particularly loved, but nonetheless, was a very good experience for my next coming unit, which was hailed as a great success. I never took it to the committee to attempt to certify it gold, unlike my other units in this archive.

The Absorption Golem's (AG) attack range is exactly like a stone golem. It uses a unblockable (not focus) attack, that puts an attacked unit in 'absorption mode'. If that unit is damaged while in absorption mode, the Absorption Golem will absorb half the damage done. For example, if an absorbed assassin is hit by a knight, the AG will absorb half (rounded down) the damage, which means the AG will absorb 9 damage (the assassin recieves 10).

Sorbgon (http://tacticsarena.com/forum/showthread.php?p=419602#post419602) -- CERTIFIED GOLD UNIT

This is the unit that I am most proud of. It was nearly certified gold with all YES ( *coughcrxcough* ), and was my first certified gold unit. I learnt a great deal from this unit, and hope to cretae another unit based on this experience.

The Sorbgon attacks by throwing a vine, entrapping a unit. The unit cannot move/block/ do anything, until the vine connecting the Sorbgon and its captive, is broken. The Sorbgon will absorb 4 HP from the unit it has entrapped. The Sorbgon can also vine another unit (must have no recovery turns left) even if it already is wrapping another unit. It also has a secondary attack that allows it to launch seeds at a unit. These seeds will continually suck 4 armor off the unit it has hit. This will continue every players turn until the armor is all gone.

Enchantice (http://tacticsarena.com/forum/showthread.php?t=18655) -- CERTIFIED GOLD UNIT

This was the first unit I have made for a long while, since my Sorbgon success. Every unit designer/judger was away in vacation, so I delayed my unit-creating for a few weeks. I had this unit's structure at the beginning, but didn't create it, until some desginers came back (YAY, Mith!). This is my third certified unit, thanks to Mith who changed his vote from NO to YES, after I edited something in.

This unit, like my pyrominer, has the same stats as its name relative, the enchantress. One difference is that the Enchantice summons cross-shaped winds that blow attacks and units around in random directions (see Dangle's Force Manipulator (http://tacticsarena.com/forum/showthread.php?t=16970&highlight=Force+manipulator) unit, which was based on this concept). The Enchantice works with the Frost Golem just like a DragonSpeaker Mage works with a Dragon Tyrant. The Enchantice is a normal enchantress, until a frost golem on her same team appears. Then, her attacks will be changed to wind-summoning.

Magnet Golem (http://www.tacticsarena.com/forum/showthread.php?t=19199)

Info to come soon (when it gets rejected/accepted as gold.)

Yes, I know it is very empty, but i've made a lot of bad units which can be found here (http://tacticsarena.com/forum/showthread.php?p=406976#post406976). I hope to make some good units soon.

-22-

22woger22
07-03-2005, 09:21 PM
Reserved (Thanks to JesusCraig for reminding me to reserve it).

22woger22
07-03-2005, 09:25 PM
Reserved again (just in case).