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Calos
07-04-2005, 11:52 AM
Name: Dwarven Berserker
Class: Dwarf Fighter
HP: 45
Armor: 5
Power: 10
Range:OOXOO
OXXXO
XXOXX
OXXXO
OOXOO
Blocking %: 40
Movemment: 5
Wait: 3
Description: A rather tallish darf (about 4'5") with a huge frigging axe (axe and armor are color of your team) The Dwarven Berserkers are fierce warriors, strong enough to carry huge weapons and still wear light armor.

Upon swingign the axe, the momentum of the tremedous swing carries the axe aroud 360 degrees and then some, hitting the target infront of the dwarf twice.

Although Fierce, a dwarven berserker can not continue this onslaught forever... and every time it moves and attacks, loses 1 hp due to fatigue.

++grimreaper++
07-04-2005, 11:55 AM
Name: Dwarven Berserker
Class: Dwarf Fighter
HP: 45
Armor: 5
Power: 10
Range:OOoOO
OXXXO
XXxXX
OXXXO
OOXOO
Where
X=Space Hit
O=Empty Space
o=Enemy
x=Dwarven Berserker
Blocking %: 40
Movemment: 5
Wait: 3
Description: A rather tallish darf (about 4'5") with a huge frigging axe (axe and armor are color of your team) The Dwarven Berserkers are fierce warriors, strong enough to carry huge weapons and still wear light armor.

Upon swingign the axe, the momentum of the tremedous swing carries the axe aroud 360 degrees and then some, hitting the target infront of the dwarf twice.

Although Fierce, a dwarven berserker can not continue this onslaught forever... and every time it moves and attacks, loses 1 hp due to fatigue.

Its ok, better than mine, but, its not so special...

Mithrandir
07-04-2005, 12:46 PM
Please don't use X's and x's and O's and o's in the same illustration. It's an eyesore. I strongly recommend fixing it.

Kyir
07-04-2005, 12:51 PM
so it can do barely any damage to stoned units, how helpfull, and in antirushes you'd probly hit your own rushes AND is rushes everytihng would have to be to spead out

Calos
07-04-2005, 06:02 PM
its not a rush unit kyir, as you so helpfully pointed out.

JesusCraig
07-04-2005, 06:11 PM
I think Kyir's point is that the damage is too spread out to do anything significant, keep in mind while 10 damage may seem like alot for such a large area, but with the same wait time (lower movement though) an enchantress could totally incapacitate the surronding units, so if there are large amounts of units the chanty is more effective, and even that is hardly used. If there are only small amounts of units then the knight is likely more effective as it can attack for more and do it twice as often.

Try to find a niche in your units which needs to be filled. The multiple units, with high movement has been done with the assassin.

Kyir
07-04-2005, 07:12 PM
I was saying it wont be helpful in most setups, and even in those it wouldent be that helpful anyway