View Full Version : Assasin Self-Infliction
HellDead Reaper
07-05-2005, 09:20 AM
I think the assasin should have the option to hurt itself to get down to HP below 5. It'd take 2 self-infliction attacks, and you wouldnt have to rely on your opponent ignorant attacks or relying on luck by attacking your own units from far.
It'd just make assasin more of a threat, and maybe golds would actually use them. :cool:
NOTE: btw..sorry this isnt a NEW unit suggestion, but I wouldnt know where changes to current units go...
KBHoleN1
07-05-2005, 09:26 AM
Ummm ... no. Is it really that hard for you to hurt your own assassin. A kngiht hit from the back and a pyro blast, then she's there. Or 2 scout shots? It's not that hard to do. And why does the assassin need to be more of a threat. 90% of grays use the ass bomb as a cheap tactic already, setting up then hiding in wait.
The assasin is fine as it is, dont tweak what you dont understand (obviously)
Mithrandir
07-05-2005, 09:42 AM
It's pretty easy to get the assassin ready for the bomb. An L-ward hit, heal then knight hit will do it, or two scout hits will do it, a witch hit then pyro will do it, just to name a few. I'm okay with the way it is now.
Swartzstrom
07-05-2005, 10:28 AM
I think the assasin should have the option to hurt itself to get down to HP below 5. It'd take 2 self-infliction attacks, and you wouldnt have to rely on your opponent ignorant attacks or relying on luck by attacking your own units from far.
It'd just make assasin more of a threat, and maybe golds would actually use them. :cool:
NOTE: btw..sorry this isnt a NEW unit suggestion, but I wouldnt know where changes to current units go...
Shut up. Go away.
Killjoy
07-05-2005, 10:28 AM
Lol. An L-ward hit, heal, and then a knight hit? o.0
KBHoleN1
07-05-2005, 10:34 AM
Lol. An L-ward hit, heal, and then a knight hit? o.0
Umm, I missed why that is funny. Please explain your noobish humor.
Swartzstrom
07-05-2005, 10:35 AM
Umm, I missed why that is funny. Please explain your noobish humor.
Don't ask him to explain. Make him. :cool:
Killjoy
07-05-2005, 10:51 AM
I was just merely wondering why anybody would use a Lightning Ward, blast the Assassin, heal her, and then attack her with a Knight, therefore crippling your Lightning Ward as well as your Cleric, costing you 3 turns, just to get the Assassin under 5 HP.
Anywho, as for the original topic. It's not so hard to get the Assassin under 5 HP, as many others have pointed out.
KBHoleN1
07-05-2005, 11:09 AM
Opposite side turtles, the other person isn't attacking, while you're killing time you can set up for this. I don't like the tactic, but it is a commonly-used one.
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