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Mithrandir
07-05-2005, 11:07 PM
Bio: Throughout history, every generation of men have wondered if they could somehow manipulate time and interfere with the space/time continuum. Only once was this ever accomplished. Through powerful magic of ancient wizards, the Continuum Ward was made, which was quickly turned into a weapon of war, used to halt time to give its owners the opportunity to launch a devastating attack.

Continuum Ward

HP: 44
Armor: 0
Power: 0 (it is a non-focus attack)
Blocking: 100% on all sides
Movement: 0
Recovery: 3
Attack Pattern: Select a friendly unit anywhere on the board.

To use the attack, first you must charge the ward (as in, power up). To charge it, you must select it, go to attack mode and click on the ward (using up that turn). Charging it does not require recovering at all; the 3 recovery only applies to the actual attack. Once it’s charged, you can select a friendly unit (opponent will NOT be able to see which unit you selected, they will only know that it selected something). On your next turn, that unit will get to move and attack twice instead of once. The unit will recover normally. The unit cannot attack a cleric twice on the same turn unless doing so would not kill it (such as in the case of a nearby muddy strike). Focus units are not benefited by the attack, except for the poison wisp which could attack, unfocus and refocus and have a useful effect. CANNOT be used on the Dragon Tyrant.

This is a tremendous advantage and if used well could be extremely effective. Economically speaking, you lose one turn. But you gain a tremendous opportunity to do immense damage, which makes it worth the turn loss and using up a unit space, IF you can use it wisely. You could move an armored muddy 10 spaces and have it quake twice. If a knight was in the right position, it could do its powerful attack twice, very seriously damaging a unit. You could use it to help a damaged unit retreat to safety (assuming you activated it on the wounded unit when it had one recovery left). In a pinch, you could use it on your cleric and heal twice. Keep in mind that while you lose a turn all in all in the exchange, you basically get to use the same unit without having to let it recover the first time so in a sense, you’re actually gaining time, especially if you’re using it on a unit with high recovery like the dragon.

I don't look at it as a rush unit though it could be used that way I suppose. But to paraphrase what LT said (who was tremendously helpful in getting this unit ready to post as well as making the next one, which is a doozy, more understandable), "this unit as opp side turtle written all over it." Kind of like my Hastening Golem, imagine playing an opp side game without one when your opponent has one. Yes it's one less attacking unit but so is the furgon and stone golem. Imagine not using one of these and facing an opponent who uses one. Ouch.

The possibilities are limited only by your imagination and your skill as a player. Hope you like it.

Edit: I've removed the option of being able to use it on your dragon. Sad to say, there is too much abuse potential there.

22woger22
07-05-2005, 11:25 PM
Hmm...You seem to be making a lot of units this week. Well, I think that this unit is good but not great. It seems hugely overpowered because, as you have said, a cleric can heal TWICE, or your dragon tyrant could attack 2 times. You could even do 60 damage with a LW. That will kill a knight that is within range in one turn. It seems too overpowered for my liking, but you do 'waste' 2 turns using it (charge up, then attack with it)which, kind of makes it more balanced.. It's still a good unit, don't get me wrong, but I just feel it is too overpowered.

shank phx
07-06-2005, 11:07 AM
sounds good, but suppose if they attack the unit you selected, the effect would negate, I think that could balance it out, but it would still be hard because they can't see what you selected.

Overall though, its a solid unit.

Master Shu
07-06-2005, 03:27 PM
It seems too complicated. I would have to say no on this one

Kyir
07-06-2005, 03:54 PM
It seems too complicated. I would have to say no on this one
and I would have to say go away

22woger22
07-06-2005, 04:46 PM
It seems too complicated. I would have to say no on this one
Complicated? LMAO, i've seen much more complicated units then these. Kyir's right, go away.

Mithrandir
07-06-2005, 05:12 PM
Dang, I'm disappointed, I didn't think it would tank like this. I guess I'll wait for more opinions. :(

Oh, and if you think this is too complicated for your liking, whatever you do DON'T read my next one!

22woger22
07-06-2005, 05:17 PM
Dang, I'm disappointed, I didn't think it would tank like this. I guess I'll wait for more opinions. :(

Oh, and if you think this is too complicated for your liking, whatever you do DON'T read my next one!
When you say that, I'm looking forward to it :). I like reading complicated ones.

Mithrandir
07-06-2005, 05:21 PM
I wasn't talking to you, I was talking to the guy that complained about it, I don't remember his name. My next one is a CAU first (I think) in that it's going to take two posts to explain. It's actually ready now but as you said, I'm posting a lot right now and I'd rather wait a few days. I'd hate to let it get lost in my other recent ones.

Man, I am still pretty stunned at the reaction to this thing. With all the charging and stuff necessary it's useful for sure but it seems hard to call it overpowered. Oh well, I'm hoping some people see the tactical potential.

imagination
07-06-2005, 05:26 PM
i do it to my dragon, go in take out a scout and retreat. this is not something good mith... bad mith bad, go to your dog house and think about what youve made.

Mithrandir
07-06-2005, 05:29 PM
Dang, that's a bit harsh.

Mithrandir
07-06-2005, 05:39 PM
I just edited it, you can't use it on the Dragon Tyrant now.

22woger22
07-06-2005, 05:54 PM
i do it to my dragon, go in take out a scout and retreat. this is not something good mith... bad mith bad, go to your dog house and think about what youve made.
Yeah, that is a bit harsh, it's better than many units out there.

Moose
07-06-2005, 08:41 PM
Hmm, it's adaquete, but I think you're trying to find new ways to push the limits of making new units Mith, other then that it's average.

Mithrandir
07-06-2005, 08:43 PM
I'm not sure what you mean by that. Could you expand on that a bit?

Lonely Tylenol
07-07-2005, 03:29 AM
Moose Hmm, it's adaquete, but I think you're trying to find new ways to push the limits of making new units Mith, other then that it's average.

His unit revolutions actually get attention. :mad:

Dragoen Link
07-07-2005, 11:59 AM
Well,instead of making a unit attack ywice,maybe it can make it SAVE a turn,like if you use and move your dragon,u have to wait 3 turns,next turn you chanrge,then the dragon is at 2 turns,then you use the ward,to bring it down to 1 turn,then ur turn ends,witch brings your dragon down to 0 wait,so you can use it next turn.(basically just saves you a turn)

Mithrandir
07-07-2005, 04:50 PM
That's basically just affecting recovery, something I've done many times before.

I'm not changing anything else I don't think. I'll just accept that it's a mediocre unit and not anywhere near as good as my last one and just move on.

Moose
07-08-2005, 04:38 PM
Basically I mean that it's an average idea, it looks as though ur trying to strain some older idea's from others into one :p.


But with all the unit idea's it's not surprising :p.

Mithrandir
07-08-2005, 04:42 PM
Well, believe it or not it was just an idea I thought of that I liked. It's flawed in a number of ways which sadly takes it from being a good unit to a good concept (in my opinion anyway) but mediocre unit. No worries, I've had good ones and bad ones throughout my CAU career. I am thrilled with my previous unit, the Crossbowman, and this one isn't so good. My next one will be better. :cool:

legacy67
07-08-2005, 06:14 PM
Everyone focused on abuse with the Tyrant, But I feel that the dangers lie much more in the muddy and wisp. A muddy could teleport next to any spellcaster and kill it in one turn with this ward. If you have two spellcasters standing diagonal to each other, that is 2 down in one turn. This would drastically change the nature of formations in the game. Secondly, this would allow a wisp to get nearly anywhere on the board, needless to say that would require a level of carefulness to be maintained throughout the playing field that might prove to be annoying at the least, and extremely time consuming at the worst.

On a small side note, Mith, you recently pointed out the lack of design creativity in creating new units based on current formulas and character designs. Does the game need another ward?

Overall, cool idea, but it would require a larger playing field to be unabusive, and it would make it nearly impossible for most greys to even beat a gold, even a lame gold.

My 2 cents

Mithrandir
07-08-2005, 06:18 PM
Well, I don't think another ward would be a bad thing personally.

But yeah, as I said before this unit isn't as good as I like my units to be. Go read the one I made before it, it's much better. :cool:

Wizard__99
07-08-2005, 10:19 PM
i think it s a good idea