xerent
07-07-2005, 04:29 PM
An emphatic orb of essence, the Spirit Link is both a valuable ally, and a feared one, for the assistance it provides comes at a price.
HP: 25
Armor: 0%
Blocking: 0%
Speed: 3 (Teleportation)
Power: 13(?)
Range: 1 / 6
Recovery: 0 Move / 1(?) Attack
Special: Emphatic Link. (Passive)
This special ability allows the Spirit Link to use the power of the nearest ally. For instance, if the Spirit Link is within range of a knight, the Spirit Links power becomes 22. A few rules apply.
- A units range is not duplicated. If the Spirit Link shares power with a scout, the Spirit Link's power becomes 18, but range stays at 1.
- The Spirit Link will always use Emphatic Link whenever a valid unit is within range. A valid unit is one with a power higher than 13. Emphatic Link's range is 6.
- Emphatic Link only works with friendly units.
- A Spirit Link will always use Emphatic Link with the CLOSEST valid ally within range. If there is a tie between 2 or more units, the Spirit Link chooses that of the highest power. If there is still a tie, the choice is random.
- Spirit Link does not copy Special Abilities (EG: Paralyzation, Healing, Unblockable, etc.)
When Spirit Link attacks using borrowed power, Spirit Link also adopts that units recovery time. For instance, if a Spirit Link moves and attacks using the power of a Dragon Tyrant, Spirit Link has a 2 turn recovery. (0 for movement, 2 for attack. (Attack recovery is borrowed from Dragon Tyrant, Movement recovery is not)).
When Spirit Link is attacked, Spirit Link suffers no HP loss. Instead, all damage is transferred to the unit it is linked to. (For instance, if Spirit Link is attacked by a knight, Spirit Link would normally suffer 22 damage. Instead, the Linked Knight suffers 22 damage. Note that this damage bypasses blocking and armor of the linked unit, and instead uses blocking and armor of Spirit Link. If Spirit Link's armor is 30% (Stone Golem), then the damage applied to the linked unit is also reduced by 30%. This damage also bypasses Barriers, however, if the Spirit Link is Barriered, and attacked, then no damage is applied to anyone.)
An interesting side effect is as such: If a friendly cleric heals, Linked units get healed 24 HP. (12 from the initial heal, 12 from the Emphatic link) Spirit Link heals no HP as long as it is linked with a unit.
If Spirit Link is not linked with a unit, Spirit Link suffers the damage.
HP: 25
Armor: 0%
Blocking: 0%
Speed: 3 (Teleportation)
Power: 13(?)
Range: 1 / 6
Recovery: 0 Move / 1(?) Attack
Special: Emphatic Link. (Passive)
This special ability allows the Spirit Link to use the power of the nearest ally. For instance, if the Spirit Link is within range of a knight, the Spirit Links power becomes 22. A few rules apply.
- A units range is not duplicated. If the Spirit Link shares power with a scout, the Spirit Link's power becomes 18, but range stays at 1.
- The Spirit Link will always use Emphatic Link whenever a valid unit is within range. A valid unit is one with a power higher than 13. Emphatic Link's range is 6.
- Emphatic Link only works with friendly units.
- A Spirit Link will always use Emphatic Link with the CLOSEST valid ally within range. If there is a tie between 2 or more units, the Spirit Link chooses that of the highest power. If there is still a tie, the choice is random.
- Spirit Link does not copy Special Abilities (EG: Paralyzation, Healing, Unblockable, etc.)
When Spirit Link attacks using borrowed power, Spirit Link also adopts that units recovery time. For instance, if a Spirit Link moves and attacks using the power of a Dragon Tyrant, Spirit Link has a 2 turn recovery. (0 for movement, 2 for attack. (Attack recovery is borrowed from Dragon Tyrant, Movement recovery is not)).
When Spirit Link is attacked, Spirit Link suffers no HP loss. Instead, all damage is transferred to the unit it is linked to. (For instance, if Spirit Link is attacked by a knight, Spirit Link would normally suffer 22 damage. Instead, the Linked Knight suffers 22 damage. Note that this damage bypasses blocking and armor of the linked unit, and instead uses blocking and armor of Spirit Link. If Spirit Link's armor is 30% (Stone Golem), then the damage applied to the linked unit is also reduced by 30%. This damage also bypasses Barriers, however, if the Spirit Link is Barriered, and attacked, then no damage is applied to anyone.)
An interesting side effect is as such: If a friendly cleric heals, Linked units get healed 24 HP. (12 from the initial heal, 12 from the Emphatic link) Spirit Link heals no HP as long as it is linked with a unit.
If Spirit Link is not linked with a unit, Spirit Link suffers the damage.