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Kyir
07-08-2005, 09:13 AM
before you burn this down it IS NOT a raise dead unit, so just read the damned thing

Appearance: Cleric ish, but all their robes are black, bands gonig down from the shoulders are team colors, A greenish aura eminates from the necromancer when it attacks

Life: 35
Armor:0%
Blocking: 0
Power: 16 (range 3, 1 square, unblockable)
Movement: 3
Recovory: 3
Abbilitties:
Death Awakaning(focus): while dieing is still a bad thing while this is in play, you can die in stratigic places, When someone dies that square is marked (only your teams units can be used in this way) are marked in blood red, when you use target it (range 4) Dead arms come up in all squares touching the square targeted, when a unit is caught by this, they cannot move but can attack, if left like this for 6 turns it dies, after 4 it cannot attack.

I think it may be slightly over powered, I was thinking or raiseing the the time to die, or lowering the range of the arms, tell me what you think

Wizard__99
07-08-2005, 10:25 PM
i like it its a good idea

DarkPaladin
07-08-2005, 10:39 PM
i dont believe it underpowered but i do believe that if u can destroy the arms theres no real point.
maybe if it was a focus arm thing like frost golem or somethin so u can get more strategic then it would be perfect.
otherwise
good job! :cool:

Kyir
07-09-2005, 09:43 AM
if they leave the unit there for 6 turns they deserve to lose units

Mithrandir
07-09-2005, 09:47 AM
It isn't worth a unit space to me.

Kyir
07-09-2005, 09:49 AM
well, not all of your units are worth a space to me :dry:

Mithrandir
07-09-2005, 10:00 AM
well, not all of your units are worth a space to me :dry:
Translation: I have nothing more useful to say on the topic at hand, namely THIS unit, so I'll go for a cheap shot by providing an irrelevant remark. :rolleyes:

Arsakon
07-09-2005, 10:06 AM
Umn.. how would someone stop their unit from dieing like this. You stated that caught units can't move but can attack. Or did i get you wrong? :dry:

Other then that, i still don't like your unit. You have to loose a unit way in the enemy's space so it is effective, and if you are not assassin bombing there is a high chance you waste a unit. Also, the Necromancer would fall easy prey to almost any unit if not placed way back in the formation, where it would be utterly useless.

It's other attack is'nt worth mentioning, as weak as a pyro and only on 1 square. You could leave it away anyway.

Also, when your enemy knew you has a necromancer, he would surely keep track of where he kills your units and stay clear of those spaces until your necro would be dead.

Kyir
07-09-2005, 11:11 AM
but if they're stupid golds, which there are quite a few of then they wont pay attention and might even hit they're own units by mistake, I thought I said focus, but, 'meh :dry: