PDA

View Full Version : Toxic Golem


Revenge
07-09-2005, 05:39 PM
Name: Toxic Golem
HP: 60
Recovery Time: 3
Range: 4
Movement: 2
Attack Pattern: Can Poison a unit up to 4 spaces away, and it drains its HP by 4 each turn its poisoned, The poisened unit can move, but cannot attack. The poisened unit can only be un-poisoned if another unit attacks the Toxic Golem and it looses focus.
Please Feel Free for any suggestions, the best thing to have is someone check over your idea and have suggestions.

killer50078
07-09-2005, 06:10 PM
Oh my....Another wisp.....


I belive my explanation will be in the beast units section.

Mithrandir
07-09-2005, 06:12 PM
It's different than the wisp.

But it's nothing new. Do a search for MonkeyD's Magnus or Magus or something like that. You'll see my objections to the unit there I believe.

killer50078
07-09-2005, 06:19 PM
Okay, a more powerful wisp, with movement replaced with attack range.

Revenge
07-09-2005, 08:36 PM
Well, if the frost golem wasnt a unit and someone thought of the idea, would you say "Oh my, another enchantress"

Zhou Yu
07-09-2005, 09:17 PM
Name: Toxic Golem
HP: 60
Recovery Time: 3
Range: 4
Movement: 2
Attack Pattern: Can Poison a unit up to 4 spaces away, and it drains its HP by 4 each turn its poisoned, The poisened unit can move, but cannot attack. The poisened unit can only be un-poisoned if another unit attacks the Toxic Golem and it looses focus.
Please Feel Free for any suggestions, the best thing to have is someone check over your idea and have suggestions.
This sounds like a mix of Frost Golem and Wisp. A lesser version of a Wisp if you ask me. Wisp's can poison up to 8 units compared to this unit's 1. It makes this unit look like a Joke compared to the Wisp. This doesn't sound very creative and has alot of weak points. To poison 1 unit isn't impressive.

My Rating of the Toxic Golem: 2/10

Revenge
07-10-2005, 09:26 AM
This sounds like a mix of Frost Golem and Wisp. A lesser version of a Wisp if you ask me. Wisp's can poison up to 8 units compared to this unit's 1. It makes this unit look like a Joke compared to the Wisp. This doesn't sound very creative and has alot of weak points. To poison 1 unit isn't impressive.

My Rating of the Toxic Golem: 2/10
You can say that, but i still think it would be better than a wisp , because in a turtle, the frost golem is behind all those units, and not in the open like the enchantess, so the toxic golem would be behind the units unlike the wisp out in the open. The Toxic Golem would be better in a turtle, and the wisp would be better in a rush, thanks anyways.

Mithrandir
07-10-2005, 10:46 AM
The problem with this unit is that the frost golem makes it kind of useless. Why just poison it when it can escape when you can just paralyze it?

Revenge
07-10-2005, 03:19 PM
The problem with this unit is that the frost golem makes it kind of useless. Why just poison it when it can escape when you can just paralyze it?
Hmmm, never thought of that. Thanks, every time i make a unit a learn something new

killer50078
07-10-2005, 05:34 PM
Well, if the frost golem wasnt a unit and someone thought of the idea, would you say "Oh my, another enchantress"


This idea has too similar a useage to the wisp unlike the frosty and chanty.
Unless theres something im not understanding.

Zhou Yu
07-11-2005, 04:00 AM
The problem with this unit is that the frost golem makes it kind of useless. Why just poison it when it can escape when you can just paralyze it?
This is exactly why I rated it a 2/10. Why poison it when it can just escape when you can paralyze it and strike it down? It makes Chanty look good over this. =P Even though I didn't explain it before, I was hoping someone else would. =)