Lone Wolf
12-18-2003, 03:06 PM
Ok everyone knows this right? Well sure but why? Well because the cleric can heal back all or nearly all of the HP that u burn away with it. So how do greys use it effectivley? After all greys can't use the DSM (see other threads if you are unformiliar with this unit.)
Well the stradegy I have seen them used for most is early attacks on other magikers. while this is useful, it normally results in the pyro being zapped or killed by other meens. also if they don't finish of the target then it is easily healed. So in a bad run they get killed and don't kill anything.
So instead try this, kill the cleric first. If you can save your magikers until after you kill your opponents cleric then your Pyros become infinitly better. Every hit u get on your opponent is there to stay, on a knight this means it will take 2 hits from your knight and an easy arrow shot instead of slogging it out with knights forever trying to get in a hit.
The basic strategy I have seen playing for nearly a month now I suppose, is trade units until the end. If one of your units is your cleric U will win! Well why take the risk of the unit for unit trade?
Attack and retreat is the best way to win. use your Uber blockers (knights, assasins, scouts) to hold back offenders while your magikers attack from behind. Barrier wards are more and more useful when using this strategy. I have a barrier in all my formations, I am not sure why no one likes them.
- Lone Wolf
Well the stradegy I have seen them used for most is early attacks on other magikers. while this is useful, it normally results in the pyro being zapped or killed by other meens. also if they don't finish of the target then it is easily healed. So in a bad run they get killed and don't kill anything.
So instead try this, kill the cleric first. If you can save your magikers until after you kill your opponents cleric then your Pyros become infinitly better. Every hit u get on your opponent is there to stay, on a knight this means it will take 2 hits from your knight and an easy arrow shot instead of slogging it out with knights forever trying to get in a hit.
The basic strategy I have seen playing for nearly a month now I suppose, is trade units until the end. If one of your units is your cleric U will win! Well why take the risk of the unit for unit trade?
Attack and retreat is the best way to win. use your Uber blockers (knights, assasins, scouts) to hold back offenders while your magikers attack from behind. Barrier wards are more and more useful when using this strategy. I have a barrier in all my formations, I am not sure why no one likes them.
- Lone Wolf