Ice Magic
07-12-2005, 07:17 PM
I was in math class today, and I was bored so I made these 3 units. The first unit I made because I always think that the cleric should be able to block. So I made the Divine Cleric. This unit will look like a regular Cleric except it will have a black robe. I made this unit because I think that in the endgame, if all you have left is your cleric, instead of surrendering, try to make something with it. This unit can heal and also attack and do 10 damage to any unit on the field regardless of armor and regardless of how far away it is. When this unit heals, it only heals 10.
Attack-10
Armor-None
HP-24
Blocking-This unit has 10% blocking in the beginning of the game, but every time another unit on his team dies, he will gain 5% blocking.
Recovery-3 turns for healing, 4 turns for attacking, and 1 turn for moving. But you can NOT heal and attack on the same turn.
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The next unit I made was called the Mars Magician. This unit will look like a Pyromancer except it will wear a long red cloak with an X on the front and back in team color. This unit will attack by raising arms on both sides with cloak on and slamming hands together creating a fire image. This unit has an unblockable attack. The diagram will show how the Mars Magician attacks.
In this diagram, M-for Mars Magician, X-for space being attacked, X-for space being attacked, and X-for space being attacked, and O-for open space.
OOOOOOO
OXOXOXO
OOXXXOO
OXXMXXO
OOOOOOO
The X is an attack of 10, the X is an attack of 20, and the X is an attack of 30.
Attack-as shown
Armor-None
HP-25
Blocking-33%
Recovery-4 for attacking 1 for moving
This unit can move 3 spaces.
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The final unit I made is called the Wall-Maker Ward. This unit will look like a 2-story barrier ward. This unit can put up 3 walls on the field. It has a range of 8 so it can go a pretty long distance. The walls will be placed on any three lines you choose within 8 spaces, the walls will stay there until the end of your opponent's 2nd turn after the walls are put up.
Attack-Walls
Armor-10
HP-40
Blocking-100%
Recovery-4 turns
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Hope you all like my units, post some replies, thx l8t3r! :bigsmile: :bigsmile: :bigsmile:
Attack-10
Armor-None
HP-24
Blocking-This unit has 10% blocking in the beginning of the game, but every time another unit on his team dies, he will gain 5% blocking.
Recovery-3 turns for healing, 4 turns for attacking, and 1 turn for moving. But you can NOT heal and attack on the same turn.
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The next unit I made was called the Mars Magician. This unit will look like a Pyromancer except it will wear a long red cloak with an X on the front and back in team color. This unit will attack by raising arms on both sides with cloak on and slamming hands together creating a fire image. This unit has an unblockable attack. The diagram will show how the Mars Magician attacks.
In this diagram, M-for Mars Magician, X-for space being attacked, X-for space being attacked, and X-for space being attacked, and O-for open space.
OOOOOOO
OXOXOXO
OOXXXOO
OXXMXXO
OOOOOOO
The X is an attack of 10, the X is an attack of 20, and the X is an attack of 30.
Attack-as shown
Armor-None
HP-25
Blocking-33%
Recovery-4 for attacking 1 for moving
This unit can move 3 spaces.
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The final unit I made is called the Wall-Maker Ward. This unit will look like a 2-story barrier ward. This unit can put up 3 walls on the field. It has a range of 8 so it can go a pretty long distance. The walls will be placed on any three lines you choose within 8 spaces, the walls will stay there until the end of your opponent's 2nd turn after the walls are put up.
Attack-Walls
Armor-10
HP-40
Blocking-100%
Recovery-4 turns
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Hope you all like my units, post some replies, thx l8t3r! :bigsmile: :bigsmile: :bigsmile: