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View Full Version : Poison Mage/Assassin


dragonslayer00
12-18-2003, 07:55 PM
A unit that would be cool is a mage or assassin that poisons a player on the board and each turn it whittles away at the enemies health, movement, and power.
Human male/female (Depending on if mage or assassin)
Mage would look like a pyromancer with dark colored clothing long black beard and a curved staff holding a green stone. If it were an assassin it would duh look like the assassin except in dark colors w/knives dripping a green, blue, or red poison.
HP-35 MR-4 Power-20 RT-2or3 Hits in a cross shape pattern with the unit being attacked taking the brunt force and outer units taking a smaller hit. Its specialty would be the long lasting poison effect only healed by cleric w/25% block(front)15%(side):D

Aro23r
12-18-2003, 08:05 PM
Well, any unit that can give damage to a unit every turn is too powerful...reason? Lets say a player has all ten units, but they are all poisoned...His opponent only has a 1HP knight...All the knight would have to do is run away and he would win....

Poison units are too powerful.

abyaly
12-18-2003, 09:14 PM
it would really depend on how much damage per turn, and whether or not the poison went away after healing

drakonfire
12-18-2003, 09:26 PM
there would have to be a limit, like say... 3 damage per turn for 3 turns, that would mean aside from the initial strike (which would have to be less than 20 in power) would deal an additional 9 damage over the next 3 turns, unless healed by a cleric

dragonslayer00
12-19-2003, 05:06 PM
I would place a limit on their power yet it might work if you wirked like any regular focus unit in that if it were attacked it would stop its poisoning ability. And the continuing effects of the poison would be weak. Also a low HP would keep it from being a long lasting power unit with a one shot destroys all attack.


Original writer of this thread.:D