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Jazierel
12-19-2003, 11:22 AM
I did have an idea for Death, but I scrapped him 'cause he was too strong and too weak at the same time... but instead I came up with an idea for 4 unique units, so here they are (I've taken a few liberties, but tried to keep it as close to the original (Revelation, chapter 6, the Bible) as I could -- also, all units listed below look like skeletons, take up two spaces on the board, count as 3 units and can not be Paralyzed or Healed):

Pestilence
Appearance: Rides a white horse, wearing a crown, team colored robe and carries a large bow.
Hit Points: 100
Power: 10/20
Armor: 0%
Blocking: 33% (all sides)
Movement: 4
Recovery: 2
Attack Pattern:
-- Plague (short range): A vile plague settles down on all of the squares surrounding Pestilence (N,S,E,W and diagonal) doing 10 damage each turn until unit is healed or until 3 turns have passed. Attack unblockable and unaffected by armor.
-- Bow (long range): Shots his bow for 20 points of unblockable damage - range of 7 tiles, affected by LoS.

War
Appearance: Rides a red horse, wearing a team colored suit of armor and carries a large sword.
Hit Points: 100
Power: 25/---
Armor: 0%
Blocking: 50% (all sides)
Movement: 3
Recovery: 1
Attack Pattern:
-- Sword (short range): Swings sword around himself attakcing N,S,E,W and diagonal. Attack is unaffected by armor.
-- Removed Peace (long range): First unit targeted will attack second unit if they are within range. Their attack will be unblockable but will only do damage at 50%. This will not affect unit recovery and both friendly and enemy units can be targeted (can not target other Horsemen).

Poverty
Appearance: Rides a black horse, wearing a team colored hooded robe and holds a pair of scales (the kind to weigh things on).
Hit Points: 100
Power: 10/---
Armor: 0%
Blocking: 66% (all sides)
Movement: 5
Recovery: 3
Attack Pattern:
-- Finds You Wanting (short range): Shakes scales above head of all surrounding units (N,S,E,W and diagonal). Each unit receies 10 damage, unblockable and unaffected by armor. Units also only do 50% damage attacks for the next 3 turns.
-- Famine (long range): Can target one unit on the field. Hunger grips that unit and its recovery time is increased as though it has just attacked. The range of this attack is 8 tiles, unaffected by LoS.

Death
Appearance: Rides a pale (semi-transparent) horse, wearing a black, hooded robe and carrying a scythe. Death's eyes, as well as his horse's, glow the color of the team.
Hit Points: 100
Power: ---/---
Armor: 0%
Blocking: 50% (all sides)
Movement: 2
Recovery: 2
Attack Pattern:
-- Dying (short range): Swings scythe around him (N,S,E,W and diagonal) damaging all units for 50% of their current health. Attack is unaffected by armor and this attack is unblockable.
-- Beasts of the Field (long range): Four beasts come from off of the field and charge the unit (from the N,S,E and W). If there is any unit between the target and the beast, the beast will stop. The first beast to reach the unit will attack for its amount of damage. This attack has a range of 6 tiles, unaffected by LoS. Also, the animals vanish after the player's round is over, whether they attacked or not.
---- Lion: 30
---- Bear: 25
---- Tiger: 20
---- Wolf: 15
---- The direction these animals come from is random each time.

Well that is that! They may be too weak/poor ideas/etc... I encourage you, if you have ideas/improvements/changes to just post them below in a unit stat format, as that would be easier to read I think. Hope I am not coming up with too many ideas at once!

~Jazierel (aka Joel)

Jimm
12-19-2003, 02:06 PM
I think this would be a really cool idea, if things were to be tweeked alittle bit. The only problem i have is that with poverty. Its Famine move is a bit too powerful. You might wanna up his recovery time a turn or two. But a cool idea.

Riddy
12-19-2003, 03:03 PM
Cool ideas, although you could make it all 4 must be fielded together and no other units may be fielded with them (Could be hard to do though) other than that i think Poverty has too high a move and too low a recovery to balance him for his power, he can basically remove an enemy cleric from the game and with the other horsemens powers that is just a bit too good.

Green_Night
12-19-2003, 03:30 PM
Or, if we really wanted to revamp the setup, there would be only one Horseman that could shift forms as an attack (deployed as a random Horseman, changes to a random one, just not the previous form), and then could use his type-specific attacks. For that to happen, there would be a recovery placed on form changes. Other than that, the Horsemen are great ideas.

Warcow
12-19-2003, 05:52 PM
Dude 100 hitpoints is just wayyyy too much, and they seem overpowered beyond that as well. also other than 100% blocking nothing should be able to block from behind. But cool ideas seriously nice and original

ArcPaladinZero
12-19-2003, 07:37 PM
Overpowered... lower the HP or make that recovery turn like 5...

Jazierel
12-19-2003, 10:46 PM
I think its funny to get the most feedback on "Poverty". I kind of thought of him as the weakest of the 4, as more of a support unit than anything, because with a damage of 10 and a recovery of 3 he's weaker than a pyro (in terms of raw attack anyways)... but I guess I can see how you could just use him to keep the Cleric from ever healing anyone but constantly casting Famine on him!

Another thing some people may not have noticed is they are unable to be healed and count as 3 units. 100 Hit Points would equal out to 3 units with 33 Hit Points each. Also, as for blocking all the way around them, I figure, heck they are Horsemen of the Apocalypse, not regular people, so they can probably block equally on all sides (and also, thats why I had them attack equally all the way around themselves). Just a whim 'cause I figured supernatural beings need to well... be supernatural!

But yeah, thanks for the advice and suggestions. Perhaps Poverty is to strong (because he is very fast and although not deadly, can incapicate units). Do you think lowering his speed would be enough, or you think more drastic changes are needed to balance him out? Thanks again ya'll :D

notorious
12-29-2003, 09:33 AM
i like em.

Tequila_Budgie
12-29-2003, 12:53 PM
ewwww, religion! Get it off me!

Pestilence and Death both seem overpowered

Rogue_Wolf
12-29-2003, 09:51 PM
How about this. Each gold account gets 1 horsemen. And after each month, you get another one. Ofcourse, the horseman you get is random. This would be an incentive to keep accounts and more battling among gold accounts. I think this would be awesome. Good job dude.

-Rogue_Wolf

ArcPaladinZero
12-29-2003, 10:39 PM
Hey random horsemen sounds good to m.... wait... I'm not gold yet... oh well... still a good group of units. :D

DisturbedOne
12-30-2003, 01:25 AM
I like the Idea as a whole, I think that they'd be great in on the feild, but I think that they should not be allowed to be feilded with any other units.

Jazierel
12-30-2003, 06:54 AM
Hum... two areas of thought and I like both of them.

One is to only allow horsemen to be on the field with other horsemen and no other units (you get all 4 and no more kind of thing).

The other is to have just one horseman that randomly rotates between the 4 choices. That might be a bit tough to pull off, but I think it has merit too.

If I get time I think I'll post a few revisions (that is repost the list with these revisions included). Cut back Pestilence's movement to 3 and Poverty's movement to 4. Also, since Death's attack seems even a bit confusing to me and I'm the one who wrote it I'd like to clairfy it some. The 4 animals that charge the unit would look like this: a,b,c,d = one of the 4 animals, U = Unit being attacked:

a
a
a
bbbUccc
d
d
d

The random feature in this is you don't know which animal will come from where. Also, I think its fair that you must have one empty space for the attacking animal to stand in, in order to attack; that way a Cleric in a corner with two units on either side of him would be imune to this type of attack. Anyways, just a reply about some stuff since these were my ideas. Glad some of you like them :D

peoplhi
12-30-2003, 12:29 PM
what about this idea for hose men, they all have like 120 or 150 hp but since they are so powerful every attack is self damaging.

Tequila_Budgie
12-30-2003, 02:37 PM
Originally posted by Jazierel
Hum... two areas of thought and I like both of them.

One is to only allow horsemen to be on the field with other horsemen and no other units (you get all 4 and no more kind of thing).

The other is to have just one horseman that randomly rotates between the 4 choices. That might be a bit tough to pull off, but I think it has merit too.

If I get time I think I'll post a few revisions (that is repost the list with these revisions included). Cut back Pestilence's movement to 3 and Poverty's movement to 4. Also, since Death's attack seems even a bit confusing to me and I'm the one who wrote it I'd like to clairfy it some. The 4 animals that charge the unit would look like this: a,b,c,d = one of the 4 animals, U = Unit being attacked:

a
a
a
bbbUccc
d
d
d

The random feature in this is you don't know which animal will come from where. Also, I think its fair that you must have one empty space for the
attacking animal to stand in, in order to attack; that way a Cleric in a corner
with two units on either side of him would be imune to this type of attack. Anyways, just a reply about some stuff since these were my ideas. Glad
some of you like them :D

all 4 horsemen in one army would be 12 units. The limit is 10
Error
Error
Error
Error
Error

You would have to have 3 horsemen on the field and leave 1 slot open

insignifiGant
12-30-2003, 03:41 PM
how about being able to run any 3 horseman... of choice, of course... and you would be able to run one single unit of anything else... say, a cleric... that might work...

Jazierel
12-31-2003, 06:49 AM
I was just bending the 1 horseman = 3 units thing a bit was all. Personally I was originally thinking 3 horsemen and 1 other unit but then I though well, why not also consider just all 4 horsemen and no other units (but it'd probably be to strong anyways..!?). This would be my other unit if I had 3 horsemen by the way:

http://www.tacticsarena.com/forum/showthread.php?s=&threadid=1850

:D (sorry that's probably considered self promotion!)