Jazierel
12-19-2003, 11:22 AM
I did have an idea for Death, but I scrapped him 'cause he was too strong and too weak at the same time... but instead I came up with an idea for 4 unique units, so here they are (I've taken a few liberties, but tried to keep it as close to the original (Revelation, chapter 6, the Bible) as I could -- also, all units listed below look like skeletons, take up two spaces on the board, count as 3 units and can not be Paralyzed or Healed):
Pestilence
Appearance: Rides a white horse, wearing a crown, team colored robe and carries a large bow.
Hit Points: 100
Power: 10/20
Armor: 0%
Blocking: 33% (all sides)
Movement: 4
Recovery: 2
Attack Pattern:
-- Plague (short range): A vile plague settles down on all of the squares surrounding Pestilence (N,S,E,W and diagonal) doing 10 damage each turn until unit is healed or until 3 turns have passed. Attack unblockable and unaffected by armor.
-- Bow (long range): Shots his bow for 20 points of unblockable damage - range of 7 tiles, affected by LoS.
War
Appearance: Rides a red horse, wearing a team colored suit of armor and carries a large sword.
Hit Points: 100
Power: 25/---
Armor: 0%
Blocking: 50% (all sides)
Movement: 3
Recovery: 1
Attack Pattern:
-- Sword (short range): Swings sword around himself attakcing N,S,E,W and diagonal. Attack is unaffected by armor.
-- Removed Peace (long range): First unit targeted will attack second unit if they are within range. Their attack will be unblockable but will only do damage at 50%. This will not affect unit recovery and both friendly and enemy units can be targeted (can not target other Horsemen).
Poverty
Appearance: Rides a black horse, wearing a team colored hooded robe and holds a pair of scales (the kind to weigh things on).
Hit Points: 100
Power: 10/---
Armor: 0%
Blocking: 66% (all sides)
Movement: 5
Recovery: 3
Attack Pattern:
-- Finds You Wanting (short range): Shakes scales above head of all surrounding units (N,S,E,W and diagonal). Each unit receies 10 damage, unblockable and unaffected by armor. Units also only do 50% damage attacks for the next 3 turns.
-- Famine (long range): Can target one unit on the field. Hunger grips that unit and its recovery time is increased as though it has just attacked. The range of this attack is 8 tiles, unaffected by LoS.
Death
Appearance: Rides a pale (semi-transparent) horse, wearing a black, hooded robe and carrying a scythe. Death's eyes, as well as his horse's, glow the color of the team.
Hit Points: 100
Power: ---/---
Armor: 0%
Blocking: 50% (all sides)
Movement: 2
Recovery: 2
Attack Pattern:
-- Dying (short range): Swings scythe around him (N,S,E,W and diagonal) damaging all units for 50% of their current health. Attack is unaffected by armor and this attack is unblockable.
-- Beasts of the Field (long range): Four beasts come from off of the field and charge the unit (from the N,S,E and W). If there is any unit between the target and the beast, the beast will stop. The first beast to reach the unit will attack for its amount of damage. This attack has a range of 6 tiles, unaffected by LoS. Also, the animals vanish after the player's round is over, whether they attacked or not.
---- Lion: 30
---- Bear: 25
---- Tiger: 20
---- Wolf: 15
---- The direction these animals come from is random each time.
Well that is that! They may be too weak/poor ideas/etc... I encourage you, if you have ideas/improvements/changes to just post them below in a unit stat format, as that would be easier to read I think. Hope I am not coming up with too many ideas at once!
~Jazierel (aka Joel)
Pestilence
Appearance: Rides a white horse, wearing a crown, team colored robe and carries a large bow.
Hit Points: 100
Power: 10/20
Armor: 0%
Blocking: 33% (all sides)
Movement: 4
Recovery: 2
Attack Pattern:
-- Plague (short range): A vile plague settles down on all of the squares surrounding Pestilence (N,S,E,W and diagonal) doing 10 damage each turn until unit is healed or until 3 turns have passed. Attack unblockable and unaffected by armor.
-- Bow (long range): Shots his bow for 20 points of unblockable damage - range of 7 tiles, affected by LoS.
War
Appearance: Rides a red horse, wearing a team colored suit of armor and carries a large sword.
Hit Points: 100
Power: 25/---
Armor: 0%
Blocking: 50% (all sides)
Movement: 3
Recovery: 1
Attack Pattern:
-- Sword (short range): Swings sword around himself attakcing N,S,E,W and diagonal. Attack is unaffected by armor.
-- Removed Peace (long range): First unit targeted will attack second unit if they are within range. Their attack will be unblockable but will only do damage at 50%. This will not affect unit recovery and both friendly and enemy units can be targeted (can not target other Horsemen).
Poverty
Appearance: Rides a black horse, wearing a team colored hooded robe and holds a pair of scales (the kind to weigh things on).
Hit Points: 100
Power: 10/---
Armor: 0%
Blocking: 66% (all sides)
Movement: 5
Recovery: 3
Attack Pattern:
-- Finds You Wanting (short range): Shakes scales above head of all surrounding units (N,S,E,W and diagonal). Each unit receies 10 damage, unblockable and unaffected by armor. Units also only do 50% damage attacks for the next 3 turns.
-- Famine (long range): Can target one unit on the field. Hunger grips that unit and its recovery time is increased as though it has just attacked. The range of this attack is 8 tiles, unaffected by LoS.
Death
Appearance: Rides a pale (semi-transparent) horse, wearing a black, hooded robe and carrying a scythe. Death's eyes, as well as his horse's, glow the color of the team.
Hit Points: 100
Power: ---/---
Armor: 0%
Blocking: 50% (all sides)
Movement: 2
Recovery: 2
Attack Pattern:
-- Dying (short range): Swings scythe around him (N,S,E,W and diagonal) damaging all units for 50% of their current health. Attack is unaffected by armor and this attack is unblockable.
-- Beasts of the Field (long range): Four beasts come from off of the field and charge the unit (from the N,S,E and W). If there is any unit between the target and the beast, the beast will stop. The first beast to reach the unit will attack for its amount of damage. This attack has a range of 6 tiles, unaffected by LoS. Also, the animals vanish after the player's round is over, whether they attacked or not.
---- Lion: 30
---- Bear: 25
---- Tiger: 20
---- Wolf: 15
---- The direction these animals come from is random each time.
Well that is that! They may be too weak/poor ideas/etc... I encourage you, if you have ideas/improvements/changes to just post them below in a unit stat format, as that would be easier to read I think. Hope I am not coming up with too many ideas at once!
~Jazierel (aka Joel)