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View Full Version : Noobs Guide to running a tourney...


Megabyte
07-23-2005, 03:12 PM
Yes, its time for another of these. (DUN DUN DUH)

Tournies that are done properly take a LOT of work. Most people out there think that if they make a post saying "I W@NT 2 rUn a T0URN3Y" in a thread then show up in game, that its gonna happen. They simply don't realize that (realistically) not everyone can run a proper tourney. Either from lack of organziation skills, dedication, or time available. You're going to need to set aside a good several hours to get it setup, several more to run the show (or more if your tourney goes over multiple days), and several more again to list out the matches, send out prizes, and get info from participants.

This is a listing of much of what you'll need to properly run a tourney. This shouldn't be taken as a complete end-all-guide. Each tourney is different in both style and its needs. This should simply be see as a basic handbook for people who are looking to run a tourney and NOT have it be "canclled" or to have only 3 noobs participating it, but actually want to pull off a fun and successful tourney with a good number of participants.

EDIT: This is NOT a guide for how to run a league (thanks for the pm asking about that). While a regular league would have a lot of similarities to a tourney, its basically a continuous work load of a tourney and a LOT of organization. RGL was a good example. LOTS of work and frusteration. I'd go so far to say that its simply too much work for any one person alone to handle. If you have questions about running a league after reading this, my first reccomendation is to NOT do so. If your really dead set upon it however, consult with our mods who have some experience in the matter.

Outside additions are welcome, and I'll likely be editing this in the future to make it more complete and to include new info.


What you'll need:

Rules - Clear, concise, and complete rules. EVERYTHING should be explained out. How opponents will be matched up, what sort of units are allowed, how many players will be in the tourney. Spell it all out. While no list of rules is every 100% foolproof and covers everything, you want to get as much of it in there as you can. This will help prevent problems in the future.

There are a wide variety of standard rule sets available these days. You should be actively researching these to see if you want to adopt them for your own tourny, or at the least to get some ideas.

Leaders - Depending on how the tourney will run, you'll need either someone in or out of game to organize the matches and result. Largely, this will be you, the person running the tourney. But sometimes you need help. Be sure to designate these people early on and let them know what they will be doing. You should include these volunteer's name in the rules ;)

Timing - Timing is everything. Would it be better to have the matches meet at 8pm on a Thurs, or 4am on a Monday. Don't put your matches in an awkward time slot if you want real open participation, and make sure you put the time down in the ORIGINAL rules. Don't add it in later. People should know right away when they sign in for it what time they'll have to be playing. That way they can plan ahead for it, and they have a lot less excuse room later on if they didn't show or dropped out.

Participants - Guess what, you need people! This is actually the hardest thing to get it seems for most tournies out there. People are flakes (you are, admit it!). So, how to get them to join in? Well, make sure you adhere to the above guidlines of course. Organization helps encourage players to stick with it. Most people will bail on a tourny if they think the person running it is unorganized, an idiot, or a flake themselves. Aside from that, keep it fun for the participants (duh). Don't run your tourny like a POW camp.

Prizes (?) - OK, I suppose this one isn't really a huge necessity. Lots of people will claim "for the love of the game" stuff and all that. Personally, I like to see prizes of some sort. TANGIBLE prizes. Being able to join some clan, or something else equally lame, is NOT a prize most people will be interested in. T-shirts are cool, free month of gold, little things is all you need. I know, money is often tight, but really, its touches like this that make a tourney successful and memorable.


Edit: 10/20/05
Scheduling - A good way to officialize and announce your tourney would be to list it in the TAO *calendar* (http://www.tacticsarena.com/forum/calendar.php)
This allows you to set the specifics for you Tourney date and make it so anyone who wants to see it just has to click the calendar page. This also allows a single resource for players to look up multiple tourney dates and schedules.

TAL Certification
With the revival of the TAL, you should seek to get your tourney certification. This means it can fit into the standard league and helps encourage active participants to play multiple tournies.

See here for information regarding the TAL. (http://tacticsarena.com/forum/showthread.php?t=33619)


Running the Tourney Itself

OK! You got some people, got yourself organized, now its time for the tourney! Here's some guidelines to keep it runnin smoothe.

Stick to the Rules - Changing the rules on the fly is bad. VERY bad. People will get annoyed, and learn to loathe you. Stick to the original plan. If its not as cool as you hoped, run another tourney later with some alteration. DO NOT change your current tourney, especially once its under way.

Leadership competence - Leaders should be impartial. This is a must. No exception. If your showing favortism, get the hell out of the tourney. It'll piss people off, and make everyone involved have a lot of drama. None of that is helpful to making a tourney run smoothely.

Along with that, or maybe even a bit against it, leaders should be flexible. Pair up people who's partners didn't show, give rulings on controversial matches (with the idea of always adhereing to your original rules of course), rule on DC's. They should make sure each match ends with a clear winner, and that there's no questionable activity.

Screenshots - Along with that last statment there, GET SCREENSHOTS OF EVERY SINGLE MATCH!!! The participants should ALWAYS give a screenshot (or two) of the match's conclusion. This will guarentee there is no deception and cheating going on. In fact, I think its an excellent and brilliant idea to put that into the rules. If you do not have a screenshot of the match, you don't get credited with the win.

Timing - OK, you had your original start time, stick with it. Don't change it. Changing the time of your tournie will cause confusion amongst the participants, and slow down the tourney itself. Have a clear time when people are supposed to play and be done by. Also have a clear time when you will announce the winner. My personal reccomendation is to do it all in a single day, preferably in a single time slot. Faster is better. People lose interest if tournies take several days (weeks), and it becomes more complicated for the participants if they have to be one at specific times for multiple days to participate. Keep it simple, and keep it fast. Have the tourney start and be completed within 12 hours ideally.

After the Tourney

Congrats, Congolences, and match stats- Give out some congrats to all who won. Be sure to list how the match lineups went. This is important. Believe it or not, nobody is 100% trustworthy. I'm not gonna play in a tourney all day without knowing how all the matchups went. I want to see who won each match. So be sure to give all the info. If you adhered to the above guidelines, there should be no discrepencies with this.

Giv them their prize - Cough it up :p Seriously, I've been in a few tournies (in and out of TAO) where the person running it "mysteriously" dissapears afterwards and the winner didn't get their prize. That REALLY sucks and REALLY pisses off the participants (especially the winner ;) ). So, do it, and make it go as quickly as possible. If its a gold account win, get it upgraded for them in a day or so from the winner announcement. If its a more tangible prize, like a t-shirt or something, get their info and get it mailed ASAP.

Find out their thoughts - Likely, you'll want to run another tourney sometime. So get the thoughts of the participants, and ideas they have. Its important to keep trying to improve upon your tournies to make each one better than the last. If they didn't like something about yours, you should find out, and be sure not to do that again.


Hopefully, going through this will help people setup more organized tournies. Yes, it appears to be a lot of commen sense, but its the organization of that sense which is crucial. Tournies should be run in and organized and impartial manner. That way, everyone can have fun with whats important, playing the game.

Megabyte
07-23-2005, 03:24 PM
Edit 8/5/05: If you have a tourney you'd like to have added to the list, pm a link of its thread to me. I'll look it over and see add it if I think it works (yes, arrogant of me to go by my standards alone, but its my thread, so get over it).

Below are examples of Tournies that I believe were done properly and so that people had fun in them (i.e. successful tournies). More will be added as time goes on. Even if your not following the ideas and themes in these tournies, they are good references to see what sort of information needs to be included, and what should be done in the prep phase.

***Pre-Mudquake Nostalgia Tourney*** (http://www.tacticsarena.com/forum/showthread.php?t=18776)
**Revelation Survival Tourney** (http://www.tacticsarena.com/forum/showthread.php?t=17158)
***Exiled's Challenge Tournament*** (http://www.tacticsarena.com/forum/showthread.php?t=19110)
**Team Rev Re-Selection** (http://www.tacticsarena.com/forum/showthread.php?t=19442)
***Mithrandir's Pro-Sports Style Tournament signups*** (http://www.tacticsarena.com/forum/showthread.php?t=20140)

22woger22
07-23-2005, 03:57 PM
Wonderful work Megabyte, but I think noobs that want to run tourneys won't bother reading all this. Maybe this can be stickied here?

-22-

Lordofzrings
07-23-2005, 04:01 PM
he only posted this so it would get stickied =p

22woger22
07-23-2005, 04:05 PM
he only posted this so it would get stickied =p
And it should, in my opinion.

-22-

Megabyte
07-23-2005, 04:33 PM
he only posted this so it would get stickied =p

No i posted it as a reference, i.e. look at the other links in my siggy :p

I think only one of those is stickied.

I just like having something handy for when a noob does something. If they want to join a clan, send 'em to the "how to join a clan" thing. If they don't know screenshots, got one for em too. etc etc

22woger22
07-23-2005, 04:40 PM
I think your signature is getting too big. You might have to create a whole thread to contain all your helpful infomation or something.

-22-

Megabyte
07-23-2005, 10:28 PM
yes, it is too big, max in siggy is 500 characters, I'm sitting at like 498 or something. I've had to edit it the last few times I added a link so that it would all fit.

Merdoc.
07-24-2005, 01:38 AM
lol noobs cant run turnys.....

Merdoc.
07-24-2005, 01:42 AM
ya man your sig getting way outta hand, soon jeff gonna nag on ya ;)

Megabyte
07-24-2005, 05:50 AM
pff, my banner conforms to all reg's, and my sig isn't over 500 characters (mostly because it won't let me, but still).

Nothing to get on me about :p

_Thunder_
07-24-2005, 10:13 PM
*looks for sticky*

Megabyte
07-26-2005, 03:41 PM
*ba-bump...even though its only like 3'rd on the list*

Edited spelling and phrasing to make it clearer. Thanks to those who for some odd (and mildly creepy) reason take such active interest in the thread.

If you have other suggestions/additions to it, just pm me if u want me to edit it in, or post 'em urself.

The Cheat
07-27-2005, 01:56 PM
Wow this really helps. I'll use these rules as a guide when I create my own tourny. Great job megabyte.

roody poo
07-27-2005, 01:59 PM
Below are examples of Tournies that I believe were done properly and so that people had fun in them (i.e. successful tournies).

***Pre-Mudquake Nostalgia Tourney*** (http://www.tacticsarena.com/forum/showthread.php?t=18776)

remind me who won this again? :confused:

no seriously, as always great work bro. :cool:

Vie
07-27-2005, 09:05 PM
Megabyte I love u lol thanx for the help wasnt really planning on making a tourney but now I am

Lonely Tylenol
07-28-2005, 02:57 AM
Below are examples of Tournies that I believe were done properly and so that people had fun in them (i.e. successful tournies). More will be added as time goes on. Even if your not following the ideas and themes in these tournies, they are good references to see what sort of information needs to be included, and what should be done in the prep phase.

***Pre-Mudquake Nostalgia Tourney***
**Revelation Survival Tourney**

:blush2: Aww, there's no need to add my tourney to the list of well-done tourneys... In all actuality, the tourney died once it was run, because so many of the tournament's participants had other things to do for the summer, and it never actually started off.

If it was really well-done, then I hope it will be used as a guideline, but I honestly don't think I did such a good job of it. :happy: Thanks for the compliment, though!

22woger22
07-30-2005, 04:51 PM
STICKIED!!!!!!

Congratulations Byte!

-22-

Sgt. Bash
08-22-2005, 08:52 PM
*claps* :cool:

Vie
08-23-2005, 12:35 PM
woo hoo its finally stickied thank the heavens

*X-Z-I-S-T*
09-04-2005, 09:03 AM
nice megabyte ..Now lets see if any n00bs reads it

Megabyte
09-04-2005, 10:56 PM
nice megabyte ..Now lets see if any n00bs reads it

i update it based on what ask to see added/adjusted to it, so yeah, they do.
Most of the emphasis is on not everyone can make tournies, I mean this as more a discouragement than anything else.

bludhoundz
09-20-2005, 06:57 PM
Mega, in case you want to make more space for links, you can take out the white text, the links are pretty self explanatory :D

And, great guide, as usual.

Megabyte
09-20-2005, 07:21 PM
Mega, in case you want to make more space for links, you can take out the white text, the links are pretty self explanatory :D

And, great guide, as usual.


I'm thinking to just make a button .jpg setup for it, but I've been too lazy to do it yet.

Lonely Tylenol
09-20-2005, 07:47 PM
:) Maybe with all the interest in tournaments I should bring back Rev Survival.

Megabyte
10-20-2005, 02:04 AM
edited to add in the concept of listing your tourney in the TAO calendar.

Suggestion came from *this* (http://www.tacticsarena.com/forum/showthread.php?t=20966) thread.

Mithrandir
10-20-2005, 08:10 AM
I never looked at this thread before and what do you know, my tourney is listed in the second post.:)

spartion
12-24-2005, 10:36 AM
when 2 clans get in a war instead of fighting slowly to the leaders then hold a tourney by stats ranking. i think this will be better that way other ppl dont get caught up in it like greys gettin jumped and it would i think be easyer.

plusminus
07-26-2006, 12:31 AM
Idea for an update:
Link back to old threads when making new ones. A lot of tournaments have a separate sign-ups thread from a first round (or whatever) thread, which is a good idea. However the first round thread should have a link back to the sign-ups thread, because that's usually where the rules are. The second round should link back to both the first round and signups, just in case. It's much more conveniant for people interested in following a tournament, I thnk.

† Bubacik †
07-26-2006, 12:54 AM
That's a good idea. Btw I'm posting rules into every thread in my tourneys. When there is like 1st round, I'll post rules, timing, all what there need to be. IN 2nd round too, etc... But I'm not posting the links back to other thrdeads. Good idea plumsy.

whitesoxfreak
08-13-2006, 09:53 PM
thanks a whole lot for the helpful tips:) :D

Rock Hard
08-21-2006, 04:58 PM
Nice Work Megabyte It realy helps me althouhg i am not gona run a tourney just got an idea

DIAAU
09-10-2006, 04:00 AM
mega GREAT JOB i couldent have said it better myself. :P

DIAAU
09-25-2006, 06:34 PM
Great Job Mega I Hope The Noobs Will Learn :)

VAMP7
06-16-2007, 08:47 PM
Bump.*

Serge
08-05-2007, 02:39 AM
Bump.*

deemo.jr
08-10-2007, 07:13 AM
Edit 8/5/05: If you have a tourney you'd like to have added to the list, pm a link of its thread to me. I'll look it over and see add it if I think it works (yes, arrogant of me to go by my standards alone, but its my thread, so get over it).

Below are examples of Tournies that I believe were done properly and so that people had fun in them (i.e. successful tournies). More will be added as time goes on. Even if your not following the ideas and themes in these tournies, they are good references to see what sort of information needs to be included, and what should be done in the prep phase.

***Pre-Mudquake Nostalgia Tourney*** (http://www.tacticsarena.com/forum/showthread.php?t=18776)
**Revelation Survival Tourney** (http://www.tacticsarena.com/forum/showthread.php?t=17158)
***Exiled's Challenge Tournament*** (http://www.tacticsarena.com/forum/showthread.php?t=19110)
**Team Rev Re-Selection** (http://www.tacticsarena.com/forum/showthread.php?t=19442)
***Mithrandir's Pro-Sports Style Tournament signups*** (http://www.tacticsarena.com/forum/showthread.php?t=20140)

hey i am trying just to join a tourney and cant figure out how can u help me

Megabyte
09-13-2007, 11:21 PM
hey i am trying just to join a tourney and cant figure out how can u help me

*month delay response should make the answer self evident*
no

Maverik07
11-25-2007, 11:10 AM
Maybe we should update this with the new D/Q rules and stuff that Mith wants?

Megabyte
12-04-2007, 01:18 PM
this guide is designed around organization and basic setup, not any specific rule set

edit: though I did update it to include references to the TAL

Lieutenant
02-14-2008, 08:19 PM
NIce post Megabyte, perhaps you can help me out with some ideas I have for in the future. That, of course, if you don't mind if I PM you some day. =)

abhimanu
03-18-2008, 01:17 AM
what happened to all those links in your siggy megabyte? i wanted to check some of em out.

Master TAO
04-03-2008, 03:05 PM
nice thread man, i just now bothered to read it