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Wrath of God
12-20-2003, 06:47 PM
Earth elemental
Appearance - a human shape but completely made out of solid rock

attack pattern-5 squares in any direction on first attack then after the first attack is used it attacks like a knight

power- 18

movement - 3

Health - 45

blocking- 60% from the front and sides

defense - 30

Recovery time - 3 (after first attack) 2 after each additional attack

special abilities - the first attack changes each square it hits into earth terrain (this gives all earth based mud golem, stone golem, and any other future earth based creatures creatures + 5 attack + 5 defense)

Fire elemental

Appearance - a human shape completely engulfed in flames.

Power - 20

movement - 2

attack pattern- 5 squares in any direction on first attack. after first attack the attack pattern changes to to the same as a knight

health - 35

blocking - 10 % from all sides

defense - 8

Recovery time - 3 after first attack 2 after each additional attack

special abilities - first attack makes all pannels hit a fire based terrain ( this gives all fire-based units dragon tyrants and pyromancers and wahever else may be created in the future a +5 power +5 defense while standing on it).

Green_Night
12-21-2003, 08:07 AM
I basically skimmed over all the stats for the units (because I'm too tired and lazy to think and/or content read), and I focused on the terrain aspect first. As of late, I've seen a lot of posts regarding elemental terrain and terrain in general. This is the way the game is going, but at the moment, I think terrain types should be limited to movement bonuses (less strain on the developers, maybe), and the extra stats the unit on the terrain gets are a bit high, in my mind. Also, in future, the entire army may be able to benefit from these terrain changes, by allowing players to choose their army's element (kinda like rock paper scissors). Just my thoughts... good ideas though.