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MirageofShadows
12-20-2003, 09:31 PM
Im not suggesting new units but figured this is would be the correct forum regardless. Really doubt this will happen, but thought this would help enhance the depth of the game, for Gold and Grays alike.

These are secondary attacks for all the basic human units of the game. The rule is you cannot move to activate these powers, but it uses up you entire wait as if you did move. Sort of a special attack in a way.

Knight - Shield Bash - 14 Power with a 20% of stun, 10% chance of knockback if the space behind the target is open.

Pyromancer - Flame Enchant - Increase target unit's Power within normal attack range by 4-6 (whatever seems most reasonable) Focus(?)

Scout - Piercing Arrow - 3 sqr range attack in a line, will strike all within line. Armor applies normally with each target. 22 power

Assassin - Dual Strike - Two seperate attack upon a single target at 8 power each. (Why you may ask? Good for finishing off a weak unit that may block, 2x as likely to hit)

Enchantress - Charm - Enthralls target unit for a single round, the charmed units action takes place immeadiatly after the Enchantress finishes her round. *Note* The enthralled unit loses its wait turn limit regardless of what actions it takes, so your opponent can retaliate with it. This also works even if the charmed unit has wait turns left. Cannot be used on own units.

Dark Magic Witch - Pentagram Ward - All adjacent units to the Witch gain a 25% magic resistance as long as the Witch remains stationary. This affects the Witch as well. Not commulative w/ multiple Witch's.

Cleric - Restore - 3 sqr range, cross shaped spell that heals 24 Hp within the cross.

Let me know what you think, I feel some of my powers are too strong/weak but I thought these were reasonable guesses to start with.

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My other thought was that there should be random terrain. Or some floors that have certain terrain, such as a river through the center, or a Forest battle. I realize your set up option would hinder this power, so basically I was thinking if you highlighted the arena you wanted and it was red, your set up wouldnt work. And that the main site should host what those terrains look like on the site so you can adjust accordingly. Things like Trees which would block arrows. Bushes for cover, maybe like a little defense bonus, stuff like that.

Wrath of God
12-20-2003, 09:36 PM
secondary attacks thats a cool idea but how would the abilities be activated and would the recovery time increase?

MirageofShadows
12-20-2003, 09:42 PM
My idea was that your character cannot move to use these abilities, tried to make them still usable, makes the Scout tricky, thats why I thought the high power was reasonable. As for recovery time I figured since these were special, the recovery would be the same as if you had moved with that unit and attacked regularly. Not sure if thats fair for the cleric, but thats why I am looking for feedback.

Kalbot Kahn
12-20-2003, 10:48 PM
Hmm....

I'm not sure about the secondary abilities, but I like your ideas for different terrain.

Green_Night
12-21-2003, 08:00 AM
Yes, secondary powers would be really cool, but it's kinda up to the developers whether or not they want to revamp the game with new animations and attack selections (though it is very evident that this is the path the game will take in the future). Also, terrain is a good thing, but for starters, we want to keep it as simple as possible. We can work up to bushes and rocks, but elevation and unpassable terrain is the first thing we should probably see. However, natural elements sound like a good idea... and maybe a element-based (rock, paper, scissors) system may evolve out of this.

lestiedcave
12-21-2003, 05:58 PM
secondary powers would be awsome to have i agree but its up to them if they want to but those kind of powers would probably work for other troops like sort of an advancement if they couldnt/wouldnt set up extra button for each guy


the idea about different terrains some of the units could even specialize maybe under forest or somethin like that

u have some great ideas

Cuathon
12-22-2003, 07:33 AM
the terrain ideas have been posted a million times and secondary attacks are not going to happen

MirageofShadows
12-22-2003, 08:31 AM
I figured someone used the terrain stuff, and I was trying to be unique with the secondary powers. This area is meant for creative ideas, as Im pretty sure 95% of the stuff posted wouldnt even be considered. Although I am curious why it's all the sudden shot down? I dont see how they would hurt the game, the more diversity the better, it would allow the older units more play even with Gold members.