MirageofShadows
12-20-2003, 09:31 PM
Im not suggesting new units but figured this is would be the correct forum regardless. Really doubt this will happen, but thought this would help enhance the depth of the game, for Gold and Grays alike.
These are secondary attacks for all the basic human units of the game. The rule is you cannot move to activate these powers, but it uses up you entire wait as if you did move. Sort of a special attack in a way.
Knight - Shield Bash - 14 Power with a 20% of stun, 10% chance of knockback if the space behind the target is open.
Pyromancer - Flame Enchant - Increase target unit's Power within normal attack range by 4-6 (whatever seems most reasonable) Focus(?)
Scout - Piercing Arrow - 3 sqr range attack in a line, will strike all within line. Armor applies normally with each target. 22 power
Assassin - Dual Strike - Two seperate attack upon a single target at 8 power each. (Why you may ask? Good for finishing off a weak unit that may block, 2x as likely to hit)
Enchantress - Charm - Enthralls target unit for a single round, the charmed units action takes place immeadiatly after the Enchantress finishes her round. *Note* The enthralled unit loses its wait turn limit regardless of what actions it takes, so your opponent can retaliate with it. This also works even if the charmed unit has wait turns left. Cannot be used on own units.
Dark Magic Witch - Pentagram Ward - All adjacent units to the Witch gain a 25% magic resistance as long as the Witch remains stationary. This affects the Witch as well. Not commulative w/ multiple Witch's.
Cleric - Restore - 3 sqr range, cross shaped spell that heals 24 Hp within the cross.
Let me know what you think, I feel some of my powers are too strong/weak but I thought these were reasonable guesses to start with.
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My other thought was that there should be random terrain. Or some floors that have certain terrain, such as a river through the center, or a Forest battle. I realize your set up option would hinder this power, so basically I was thinking if you highlighted the arena you wanted and it was red, your set up wouldnt work. And that the main site should host what those terrains look like on the site so you can adjust accordingly. Things like Trees which would block arrows. Bushes for cover, maybe like a little defense bonus, stuff like that.
These are secondary attacks for all the basic human units of the game. The rule is you cannot move to activate these powers, but it uses up you entire wait as if you did move. Sort of a special attack in a way.
Knight - Shield Bash - 14 Power with a 20% of stun, 10% chance of knockback if the space behind the target is open.
Pyromancer - Flame Enchant - Increase target unit's Power within normal attack range by 4-6 (whatever seems most reasonable) Focus(?)
Scout - Piercing Arrow - 3 sqr range attack in a line, will strike all within line. Armor applies normally with each target. 22 power
Assassin - Dual Strike - Two seperate attack upon a single target at 8 power each. (Why you may ask? Good for finishing off a weak unit that may block, 2x as likely to hit)
Enchantress - Charm - Enthralls target unit for a single round, the charmed units action takes place immeadiatly after the Enchantress finishes her round. *Note* The enthralled unit loses its wait turn limit regardless of what actions it takes, so your opponent can retaliate with it. This also works even if the charmed unit has wait turns left. Cannot be used on own units.
Dark Magic Witch - Pentagram Ward - All adjacent units to the Witch gain a 25% magic resistance as long as the Witch remains stationary. This affects the Witch as well. Not commulative w/ multiple Witch's.
Cleric - Restore - 3 sqr range, cross shaped spell that heals 24 Hp within the cross.
Let me know what you think, I feel some of my powers are too strong/weak but I thought these were reasonable guesses to start with.
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My other thought was that there should be random terrain. Or some floors that have certain terrain, such as a river through the center, or a Forest battle. I realize your set up option would hinder this power, so basically I was thinking if you highlighted the arena you wanted and it was red, your set up wouldnt work. And that the main site should host what those terrains look like on the site so you can adjust accordingly. Things like Trees which would block arrows. Bushes for cover, maybe like a little defense bonus, stuff like that.