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Smiley_Girl
08-22-2005, 09:18 PM
Dark Magic Angel

STATISTICS:
Type: Female Spellcaster-Human
Health: 36
Power: 16
Armor: 0
Blocking: 20% (10%)
Movement: 3
Recovery: 1 for moving, 2 for attacking
Abilities: Teleportation, Unblockable Attack, Unaffected by Mud Golem's Attack

ATTACK PATTERN:
O=Open Space
D=Dark Magic Angel
X=Attacked Spaces

X O O O X
O X O X O
O O D O O
O X O X O
X O O O X

SPECIAL ABILITY: DARK MAGIC CURSE
When a unit is attacked by the DMA for the second time it will be inflicted with a 4-turn curse that is the same as the poison wisp except it takes away 3 on your opponent's turn. Your own unit may be inflicted with the curse. And if the unit has been attacked by the DMA 5 times, it will have an unending curse of 3 per turn but this cannot kill the unit.(very unlikely to happen)

-Smiley

ballplayer
08-22-2005, 09:21 PM
i like it! i like how it cant be affected by mud golem! :cool:

deleryn
08-22-2005, 09:41 PM
Too much color! Are you trying to blind us? My eyes!

Anyways, to the critique. This unit is too specialized for my personal tastes. You would have to set it up just right so you could attack with it, heal spellcasters with it, and curse things with it. It also has a lot of health and it's own healing ability that only requires one turn to use, which means that it is difficult to kill and can easily cause quite a bit of damage. I also don't like the curse that you can't get rid of untill the duration is over, and the idea for the unit isn't original at all. There isn't even a description. It just doesn't look like it adds to the game at all. And why would an angel be using dark magic?

I don't mean to flame or anything, but a lot of things with this unit are wrong.

Smiley_Girl
08-23-2005, 08:10 AM
Okay I changed some things so check it out and tell me what you think. What do you mean by description? At first I thought you meant appearence but I'm not sure what you mean.

And how do those colors blind you? They arn't even bright. :rolleyes:

max2k106
08-23-2005, 08:54 AM
:confused: :huh:

This unit is too fancy-shmancy. All these special things that it does. We don't need any more special attacks or whatever in TAO.

Smiley_Girl
08-23-2005, 10:32 AM
Okay, editted and now without healing ability.

legacy67
08-23-2005, 02:45 PM
First, does this unit attack all 8 spaces at the same time, or do you have to chose one direction for it to attack? If it attacks all the spaces then this is fairly overpowered.

The curse is also overpowered. If it works like a poison wisp for 5 turns then it will automatically do 30 damage to anyone attacked 2x. Anyone with half a brain would be trying to get that second attack as soon as possible.

In terms of tactics, I would put this unit in the front early on, with a BW also pretty far forward. Then I would send this guy up, attack, barrier, heal is the barrier is broken, then second attack and boom: at least one unit (if not 2 (more if the attack goes all 4 ways)) has been inflicted with a garunteed 30 damage. Even if the curse only effects the unit on its own turn, that is still a garunteed 15 dmage on top of a 16 already inflicted.

This unit is overpowered, I would first say that the attack only goes one direction(if it already does then just clarify). The I would change the curse or just get rid of it. Maybe the curse could have a negative effect on the units power for a certain duration. If you change the curse, then the HP and power might be a little low.

Overall, there is a lack of balance on the character. A+ on effort. Not a fan on the poison effects, we already have the Poison Wisp which does a fine job. Try to include a tactics section as well, this will not only be better for the reader, but it will help you balance the unit better.

Keep it up, I like the way you're going.

Smiley_Girl
08-24-2005, 08:30 AM
Well it seems that this units has many flaws so I will start working on some of my other ideas.
Thanks Legacy, I'll keep trying