View Full Version : Stare into the eyes of Medusa
Kill Dragoon
08-23-2005, 11:32 AM
I retract my idea!
I did a search ealier with no success, but just found a Medusa Unit....How did this not get picked up the first time??
Oh well...I'll think up something new NEXT Time.
astrobrat
08-24-2005, 01:23 AM
A Medusa unit sounds like a good idea. Don't quit, maybe you can think up some additions to the old Medusa, maybe one you create will be pciked! :)
Kill Dragoon
08-24-2005, 10:34 AM
A Medusa unit sounds like a good idea. Don't quit, maybe you can think up some additions to the old Medusa, maybe one you create will be pciked! :)
Alright, just cause you asked here was the Medusa I was going to post earlier...
Medusa is one of those timely characters that works its way into many games. People are fascinated by the power to imobilize and kill instantly....
The TAO version would not be this overpowered. Think of it more like the DMW.
HP: 28
Movement Range: 3
Power: 15
Recovery Time: 4
Special Abilities:
100 percent blocking from a front Melee attack — it is Medusa so you can’t just kill it straight on! But only 20 percent from long range attacks like scouts. (10 percent from the sides)
Instead of attacking in a straight line its everything within its line of sight up to three squares — it would act similar to the Furgon in that manner. ANY unit that is caught in its LOS (i.e. facing toward the Medusa) would have to face its wrath of taking 15 unblockable damage points.
If you are not in recovery then you are not affected by this part of the spell. A unit faced with the sight of the Medusa would obviously be damaged by the initial sight but if not in recovery a knight would easily react to not take the blast head on. However, if you are in recovery yah you're too slow and would face this...
Any unit currently in recovery has their time is multiplied by 1.5. If a unit is facing sideways then they would be exposed only to the recovery time change and not the damage. You have to look directly at the Medusa for it to deal damage basically but you still feel its affects if its in the field of vision. The Medusa is not prejudiced. It deals damage to all units who meet the criteria even your own. Once killed all effects are negated
Attack pattern:
x=Medusa
z=attacking
u=unoccupied square
uuuuzuuuu
uuuzzzuuu
uuzzzzzuuu
uuuuxuuuu
This sounds more complicated then it looks guys but I wanted to make sure I was through with its abilities.
I don’t think its overpowered because you could easily take this out with a well placed LW or a GA. But it would really put the oppenent on the defense on rush.
Rarely, do any of the create-a-units make suggestions on attacking in this type of pattern and I thought it sounded pretty good.
Suggestions? Here is the original Medusa I found later. It's a similar concept...Another Version (http://www.tacticsarenaonline.com/forum/showthread.php?t=4499)
astrobrat
08-25-2005, 03:27 AM
Good idea! I was thinking htis would be overpowered until I saw that it affected your own. However the increasing recovery time is a bit much. Overall, I like it!
Kill Dragoon
08-25-2005, 10:39 AM
Yes, but the increased recovery time is not much...I guess I should specify you round down. So if you have one turn left no affect. If you have two then you add 1. If you have three then its still one more turn. If you have four for some reason you add 2 turns....But since the recovery only affects those IN recovery that still leaves you the chance to attack the Medusa. I think of its uses more defensive or well planned offense cause with 15 damage it could easily be erased by a cleric's heal...If you don't bide his use!
Also I just realized that my attack pattern looks like a Christmas tree! :D
deleryn
08-25-2005, 11:41 AM
I think you should clarify which abilities are passive and which ones require an attack. I'm not sure, but I think I read the part about recovery increase like this: if any unit is looking at the medusa with any more than two recovery, then it's recovery is prolonged untill the medusa is killed. Every round it is still looking at the medusa, and it still has recovery, so it's recovery is increased, right?
Even without the ability, this unit is nearly twice as powerful as the pyromancer.
Kill Dragoon
08-25-2005, 09:36 PM
Ok. Sorry I was not clear enough...
Ok. None of these abilites are passive. They all require an attack action. I wouldn't want them passive because it would just continously destroy your own troops and any friendlies who are just on the field.
I didn't think about it as a passive ability or as a focus spell. It's a one time shot in my opinion. Though I have considered staggering the spells damage. Say. front row get the brunt with 15. anything back gets 10?? I don't know about that yet.
Cross Punisher
08-25-2005, 10:36 PM
The attack pattern while holiday spirited :p seems to constricting to the Medusa's stats. With only 28 HP, no armor, no blocking, and 2 turn recovery for just moving it would be nearly impossible to have it in a decent position to use it to it's full capabilities. Interesting idea none the less
Kill Dragoon
08-26-2005, 11:03 AM
no blocking, and 2 turn recovery for just moving it would be nearly impossible to have it in a decent position to use it to it's full capabilities.
Like many units the Medusa could be easily squashed by a GA or a DT but when you look at it behind a wall of knights who all face forward then its got some power! Especially with 100 percent blocking from head on attacks. If all the nights face forward then its affective to any onlooking crowd. It'd be excellent defensively if you set it up right. Like any piece it'd be hard at first to work in and defend against but it just kind of depends. If you look at it this way all you are really causing is 15 damage to a range —easily healed by a cleric. But it's only really useful if you have people who attack a lot of your knights in front and therefore are in recovery.
I don't know about the recovery time. I originally had it at 3 but then I thought about the special ability...if you can make someone go that long for revealing your snake bitten head and just constantly reuse it...it would be overpowering...Scouts and DMW could be set in a constant string of delays...
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