PDA

View Full Version : My first unit: Skeleton King


Thy_Mage
08-25-2005, 03:26 PM
Skeleton King

Hp:40
Power:20
Armor:0
Blocking:50%
Recovery Time:2 Turns
Movement Range:3

Special ability: Summons 2 skeleton warriors.
His attack pattern:
S:Skeleton King
W:Where he can attack
O:Not using this space

OOOOOWOOOOO
OOOOWWWOOO
OOOWWWWOOO
OOOOOSOOOOO
He only attacks one space. (His attack range is just like the LW)


Skeleton Warrior
Hp:20
Power:15
Armor:0
Blocking:0%
Movement:3
Recovery Time:1
Attack pattern is just like the knights.

Any suggestions please! :D

EDIT: The Skeleton King and Warrior's attack is a physical attack not unblockable. His attack is all around (not just 1 side).

tarvos 6
08-25-2005, 04:02 PM
this is interesting, but i think that the main guy should only be able to make one other guy, and make the other guys hp 30 and armor of 12. other than that, it could add some spice to a turtle match.

tarvos 6

Thy_Mage
08-25-2005, 04:05 PM
Yeah, I was thinking if it was 1 or 2 guys... I wasn't to sure. :confused:

Office_Shredder
08-25-2005, 04:17 PM
I'm confused.... can he summon skeletons over and over again? Or only to replace ones that die? Or once only?

legacy67
08-25-2005, 04:22 PM
This is the ultimate definition of overpowered. You have a unit that is very strong, plus he can summon two more strong units.

Not to mention the fact that if the skeletons die he can summon them again.

Is there a limit to how many skeletons he can summon at one time?
Can the Skeleton King be used in a 10 unit formation, the summon therefore causing a player to have 12 units in the field?

With its current status here is what i see:

You put the Skeleton King way in the back, summon, then barrier.

Have some fun, then summon and barrier in the next cycle.

Lather, rinse, repeat.

10,000,000 Skelton Warriors could be fun, but then again there is the problem of enough space...

And as I've said about a million time TODAY, check for originality please.

Overall, I don't like any unit that summons another unit, sorry, there just doesn;t seem to be a place in the game for it.

deleryn
08-25-2005, 04:32 PM
Try looking at some of the other units people have created to see what's good, what isn't, and why. There must have been millions of units created that you could check out here.

Office_Shredder
08-25-2005, 04:42 PM
here's how to balance it:
Keeping the skeletons alive is a focus effect, and healing damages the skeletons (including the king).


And give the summmoned guys a movement of 2, and a turn waiting of 2

legacy67
08-25-2005, 05:01 PM
And maybe make the Skeleton King not have a ranged attak with no LOS requirements.

Oh, and where do the summoned units appear?

Thy_Mage
08-25-2005, 07:43 PM
He can only summon the skeletons once.

legacy67
08-25-2005, 07:44 PM
So if they get killed that that's it, bye bye skeletons? I guess that isn't completely idiotic since he has his own attack, but what about all the other questions that have been posed?

Office_Shredder
08-25-2005, 09:12 PM
I would take away the skeleton kings attack, and let him resummon two new skeletons whenever he wants.

Cross Punisher
08-25-2005, 10:29 PM
More detail needs to be posted about the attacks

Thy_Mage
08-25-2005, 10:59 PM
Well.... If the Skeleton King does have a ranged attack... It has a los like a scout... But take the attack from the skeleton king. The skeleton warriors can be summoned again right by him.


EDIT: The skeleton king's recovery time is 4 turns. Skeleton warriors is 2 turns and they move 3 spaces, there attack range is like a knight. The skeleton king has no attack. And sheesh it was my first unit. :cray:

legacy67
08-25-2005, 11:14 PM
No holds barred buddy.

You might want to put the changes in the first post as edits.