Zack Wilder
08-25-2005, 10:00 PM
These hunters mean no one harm. All they want to do is be able to hunt enough food to feed their families. Therefore, they have perfected a method of hiding in shrubs and cleanly hitting their target through the dense foliage. They have also learned to creep silently through the forests. Although ill-suited for combat, they have been recruited.
Name: Hunter
HP: 30
Power: 16
Armor: 5
Movement: 3
Range: 4
Block: ---
Recovery: 1 turn
Special Ability: When attacking, this unit ignores Shrubs in LOS and can enter and stay in a square occupied by a Shrub (this unit cannot attack a Shrub). Opponent cannot see which Shrub the Hunter is hiding in. When hiding in a Shrub, the Hunter's armor is increased TO (not by) 75.
Tactics: Make sure you have a Furgon. Best used against someone who has a Furgon.
Keep him in the Shrubs, it protects him. Then pick off people.
To reveal a Hunter, wait until a unit attacked by the Hunter blocks. Use your scout to shoot out a Shrub in the direction that the shot came from. Send in your Mud Golem to that empty square (or now revealed Hunter), and use mud-quake. (That does work on shrubs rite?)
They can't block, so only the high armor offered by hiding in Shrubs can protect them. Even Lightning wards can only deal 8 damage.
Healing a Hunter when one is hiding in Shrubs, will reveal their position. The animation will look like a Shrub being healed.
Name: Hunter
HP: 30
Power: 16
Armor: 5
Movement: 3
Range: 4
Block: ---
Recovery: 1 turn
Special Ability: When attacking, this unit ignores Shrubs in LOS and can enter and stay in a square occupied by a Shrub (this unit cannot attack a Shrub). Opponent cannot see which Shrub the Hunter is hiding in. When hiding in a Shrub, the Hunter's armor is increased TO (not by) 75.
Tactics: Make sure you have a Furgon. Best used against someone who has a Furgon.
Keep him in the Shrubs, it protects him. Then pick off people.
To reveal a Hunter, wait until a unit attacked by the Hunter blocks. Use your scout to shoot out a Shrub in the direction that the shot came from. Send in your Mud Golem to that empty square (or now revealed Hunter), and use mud-quake. (That does work on shrubs rite?)
They can't block, so only the high armor offered by hiding in Shrubs can protect them. Even Lightning wards can only deal 8 damage.
Healing a Hunter when one is hiding in Shrubs, will reveal their position. The animation will look like a Shrub being healed.