View Full Version : Arctic Predator
Forest_Archer
08-28-2005, 09:35 AM
The Arctic Predators live in clans scattered around ice and fridged oceans. They wrap spiky coral (which is very valuable to them in their communities) around their arms and waists. This provides only a minimal defense but, whenever attacked, they attacker regrets it. The Arctic Predators have learned some tricks from the Frost Golems, but have twisted it into a whole new power.
Health- 39
Blocking- 26% (holds coral up to block attack)
Armor- 8 When a unit attacks the AP, it takes 6 unreducable, unblockable damage. However, this only counts with melee attacks, like the Beast Rider, Assassin, Knight, and regulay Mud Golem attack. Units like the Scout and Golem Ambusher are unaffected.
Attack- Breathes an icy breath in a straight line covering 5 spaces, like an extending Dark Magic Witch attack. These five spaces are not harmed with damage, but are now slick ice, providing little friction. When ever a unit walks over or on these ice spaces, they slide to the nearest un-iced space (still going the same direction in which they stepped on the ice in the first place). If by chance a unit is in the way of their sliding, the sliding unit stops at the feet of the unit in their way and not one of the two units are harmed.*
Ice does affects the amount of spaces you can move, but, for example, say you stepped on the ice and still had two spaces to move. You would then continue moving two spaces when you land on an un-iced space at the end of your sliding.
Movement Range- 3 *If the Arctic Predator slides on ice and slides into a unit, the unit that it slid into takes 12 blockable damage.
Rovery time- 2 Turns. ( 1 Attack , 1 Movement )
Icy spaces can only be destroyed by shrubs. However, if ice is placed on a shrub instead of vice-versa, the shrub freezes. The reason hat the shrub can kill an ice tile is that it melts the ice.
deleryn
08-28-2005, 10:04 AM
I have a question about the "ice sliding", if you had four movement range and would slide through one square of ice, would you have to go all five spaces? Or if you had only moved two spaces would you really go three?
I think it's interesting though, that this unit needs to attack first and then move to do damage.
A second question I just thought of, what if the ice is created under a unit standing still?
Forest_Archer
08-28-2005, 10:12 AM
Your first set of two questions-
I'm not exactly sure what you mean, but say you had 4 movement range. You do the following-
AXXIXX
A= Assassin
X= Empty Space
I = Ice
You would land on the space to the very right of the grid in my example.
Note- If you slide on ice, you cannot change direction until you have landed on a regular space.
Reguarding your second topic, if a unit is standing still and the floor beneath it gets iced, the unit is not affected in any way until they move.
deleryn
08-28-2005, 10:26 AM
I'll rephrase it, then. If a unit moves less than it's full movement, does the ice require it to move it's full movement plus the ice? Or does a unit move the movement you chose for it plus the ice?
Forest_Archer
08-28-2005, 10:43 AM
Yes, the ice allows the unit to move its given amount of movement in addition to the ice.
Smiley_Girl
08-28-2005, 11:24 AM
What happens if you attack and there is a unit in the way? Does the unit move or does it stay on that iced space, also, if you attack with the AP can you slide down all 5 spaces and move 2 more? Overall I don't really see how this will help the game but it is very creative and I would try it out once or twice.
PS-Nice banner
PSS-Can I join the tourney or is it just for golds on rev?
Forest_Archer
08-28-2005, 11:30 AM
I think your questions have been answered. Read before you post. Don't get off topic with the tourney, post in the thread. Why don't you think that this would help the game? I think that it would bring a lot of strategy.
Dark7
08-28-2005, 12:31 PM
Pretty cool idea, i like it... But if u make ice going off the board, will the unit that steps on the ice fall out of the arena?
legacy67
08-28-2005, 02:48 PM
Well, I have one important question?
What is the tactical value of this unit? I realy can't see too much of a tactical advantage to using this unit. Part of this is because you never told us how long the ice stays around. Is it permenant? Does it last only a few turns? Is it destructable (a pyro may be able to melt it)? The only real tactical good I can see from this unit is to set up a rush or get a unit behind a blocking unit. For example, you create an ice path going into the oppnent's side, then have a DSM slide along it and then blast the cleric and its blockers. Or use it to ge a knight deep inot territory.
Also how does it effect teleporting and flying units? It seems to me that 3 units in the game are not effected by the path.
Can you attack after you have stopped sliding? That would make it useful offensively but fairly useless on the defensive end.
Also, you mentioned in the introduction that attackers regret attakcing due to the coral armor, but then ther is no mention of an negative effect on an attacker.
Basically, all this unit does is add to the movement range of some units. There are very few situations where I can see this unit being useful.
Forest_Archer
08-28-2005, 04:25 PM
Thanks for your comments. The coral damages the enemies when the AP runs into a unit on the ice. Also, when attacked, the AP damages the attacker by 6 unblockable, unreducable damage.
Teleportation units are not affected.
Some tactical use- Say a knight wants to attack a Frost Golem. By icing up the arena, you can make it so they slide pass the Frost Golem.
Offensive use- Using your example of offense, A dsm can slide into territory and bomb the heck out of everything.
The ice is permanent unless you put shrubs on the ice (I'll add that in the description). However, the shrubs die if they are iced.
Dark7- That was a dull question. Of course units can't go off the edge. They just stop at the edge.
I will edit my thread within 3 minutes of this post.
Death Puppet
08-28-2005, 06:20 PM
It would be excellent for moving knights across the board! I would love this unit!
legacy67
08-28-2005, 07:12 PM
So if you don't have a furgon, the ice stays the whole game? So technically, theentire board could be converted to ice. I don't see a whole lot of usefulness for the ability in the first place, as it would be cumbersome to use offensively and has little to no defensive purpose. On top of all this, the fact that the ice NEVER goes away could quickly make this the most annoying unit ever. Picture not being able to move without being forced to slide around on these ice paths. Considering that 5 squares are effected each time, and the wait is so low, a large portion of the board could quickly become nothing more than a skating rink.
Survey says, :bad:
Cross Punisher
08-28-2005, 09:33 PM
Armor- 8 When a unit attacks the AP, it takes 6 unreducable, unblockable damage. However, this only counts with melee attacks, like the Beast Rider, Assassin, Knight, and regulay Mud Golem attack. Units like the Scout and Golem Ambusher are unaffected.Both the scout's and ambusher's attack are melee because they are blockable.
Icy spaces can only be destroyed by shrubs. However, if ice is placed on a shrub instead of vice-versa, the shrub freezes. The reason hat the shrub can kill an ice tile is that it melts the ice What happens when a shrub freezes?
I don't like that the ice cannot be destroyed. In the end game where there are less units to move around, it would be very easy to just icing up the board and make it impossible for your opponent to reach you because they wouldn' be able to stop where they wanted to.
parham500782
08-28-2005, 10:01 PM
Its been done....if only i could find those threads.
JesusCraig
08-28-2005, 10:29 PM
Cross, melee means hand to hand, therefore the attacks of the scout and ambusher are not melee, they are mundane, but not melee.
Cross Punisher
08-28-2005, 10:37 PM
Its been done....if only i could find those threads.Took me a minut to remember one of them, but I do eventually remember.
Siren (http://tacticsarena.com/forum/showthread.php?t=12842&highlight=Siren)
EDIT to JesusCraig
I guess you could argue that a scout or GA aren't melee since melee is defined as: hand-to-hand fight among a number of fighters. But I don't know how you can call them mundane when that means: of this world; earthly.
JesusCraig
08-28-2005, 11:46 PM
Mundane is any form of attack that is not magical, which is of this world, not supernatural. Therefore any attack which uses real world weapons can be described as mundane... but i guess this point is moot anyway.
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