View Full Version : Jaguar Hunter
Sodamoeba
08-29-2005, 01:53 PM
Hit Points: 45
Attack Power:18
Move Points:3
Blocking: 30% (front) 15% (side)
Recovery Time:1
Armor: 5
Attack pattern: The same as a knight's
Special Features:
+Jaguar Hunter doesn't need a recovery turn if he doesn't attack
+If Jaguar Hunter doesn't attack, he can move twice in one turn, but cannot change the direction he faces, and will not be able to block from any direction during his opponents turn
Bio: Clad in the fur of their prey, these swift hunters move through the foliage without making a sound. They use stealth to sneak up on their opponents and then attack as if they had come out of nowhere, quickly fading into the shadows after striking.
Note: I raised his power from the planned 15 because i figured if you are sneaking him behind enemy lines, then he sure as hell better do some damage. Would you agree with his current power? Please dont vote on his rating until I have had some input. :)
ent__89
08-29-2005, 02:20 PM
I like it, we need more unit ideas like this. Its special movement ability gives it a unique quality without disrupting the balance of the unit.....
Sodamoeba
08-29-2005, 02:31 PM
phew i was worried for a sec. thanks
Forest_Archer
08-29-2005, 02:46 PM
This unit isn't very unique. Sorry. We have many units like it and besides, why do we need another beast rider or assassin?
ent__89
08-29-2005, 02:50 PM
This unit isn't very unique. Sorry. We have many units like it and besides, why do we need another beast rider or assassin?
Because golds dont use the assassin or beast rider on FPS...
Sodamoeba
08-29-2005, 02:54 PM
This unit isn't very unique. Sorry. We have many units like it and besides, why do we need another beast rider or assassin?
He doesnt ride a beast, and he is more durable than a beast rider. Dont compare the two just because they are both affiliated with animals. He is a human unit. And the only real similarities he shares with an assassin is the 18 power and the fast moving part. You might say that that is what makes an assassin an assassin, but please note that the assassins movement and the JHs movement are a lot different. The JHs special movement makes his use more strategic than an assassins, and a lightning ward hit to a JH wont necessarily be the end of him.
Forest_Archer
08-29-2005, 03:06 PM
Lol! Don't be rude to someone posting in your thread because they shared their opinions!
The Jaguar Hunter is a lost like a Beast Rider and an Assassin.
Sodamoeba
08-29-2005, 03:10 PM
I wasnt trying ot be rude. :confused: I was just saying why I thought they werent that similar. I didnt insult you personally, and I didnt insult your ideas. Their was no reason to Neg rep me for stating mine.
legacy67
08-29-2005, 04:24 PM
Special Features:
+Jaguar Hunter doesn't need a recovery turn if he doesn't attack
Its been done but ok, I saw the special featres section and was excited to see what would happen.
+If Jaguar Hunter doesn't attack, he can move twice in one turn, but cannot change the direction he faces, and will not be able to block from any direction during his opponents turn
But then all I find is this. So you can move him really far, but then he can't attack and all attacks on him are unblockable? This is purely a rushing unit, and a kamikazee at that. This rushes in, gets hit by the knight and takes 21 damage. Now, does the Jaguar Hunter have a wait after the 2x movement? It not, then this is now the fastest unit in the game. If it does, then it takes 27 damage the next turn from a DT, or gets frostied and hit, or get poisoned.
Basically, this is very fast unit that is also very weak. I would say that this is somewhat underpowered, and there is no need for another sacraficial rushing unit.
Ent__89 said that we need this because golds don't use the assasin or beast rider on FPS, and I must say, I would much rather use either of those instead of the Jaguar Hunter
There really isn't anything that makes this unit very unique or special. The role it would play in the game is already filled and (as ent__89 pointed out) rarely used.
Sodamoeba
08-29-2005, 05:31 PM
kk thx...Ill think it through a little more next time before i make a unit.
legacy67
08-29-2005, 05:34 PM
kk thx...Ill think it through a little more next time before i make a unit.
I was going to Pos rep you for this post, as I have encountered so many people recently who can't get this idea into their heads, but I've given out to much rep today. Link me to this tomorrow for some pos rep. :bigsmile:
Sodamoeba
08-29-2005, 05:35 PM
heh thx, but its alright...its the thought that counts...unless I get another neg rep from this thread, then Ill be sure to remind you :p
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