View Full Version : Disolving Alien
Forest_Archer
08-29-2005, 07:05 PM
Coming to our planet from another galaxy, these aliens have studied humans for a long time and were ready to fight hand-to-hand. However, this was not powerful enough to defeat the humans and their beast and golem allies. Taking samples of bacteria and focusing in on its ability in private, these new aliens are now able to disolve into their preys' bodies and mutilate them from inside.
Health- 39
Armor- 0
Blocking- 0%
Attack Range- 3
Attack- Once an attack space is chosen, the Disolving Alien
"melts" / "disolves" into the chosen unit and focus begins. This attack does no initial damage, but between turns, this attack does 5 unblockable, unreducable damage to the unit that the DA is inside. The chosen unit will have a title above its name called "Infected" (as opposed to poisoned or paralyzed.)
The only way to break the focus of the DA is to strike the infected unit. The DA does not receive damage when the infected unit is attacked (it has basically turned into an unwanted bacteria). When the focus is broken, the DA melts onto the nearest square to the front of the previously infected unit. If there are no spaces in a straight line directly in front of the infected unit, then the DA would disolve to the nearest space to the direct back of it.
Additional Notes on the Infected Unit-
-The Infected Unit can function perfectly fine, other than the fact that it receives 5 damage between turns. It can move, attack, block, and change directions.
-The Infected unit can not break the focus of the DA by itself unless it can attack itself (i.e. Pyromancer, Dragon Speaker Mage).
-If the DA has disolved into a unit (in focus), it does not need to be killed for the opponent to win the game. However, if the DA is not in focus, it needs to be killed to win the game.
-Unlike the Poison Wisp, the infected unit can be killed by the DA's between-turns attack.
-If a unit is poisoned after it is infected, the AD disolves out of the body.
-If the infected unit gets healed two times, it is cured and the AD disolves out.
-Clerics are not affected by the infection because of the intense healing power radiating from their body, and the AD can't take it, ya know?
:rolleyes:
-The DA can hop from one unit to the next without being in 'Alien' form, as long as the infected unit is not barriered.
-If the infected unit is barriered, the DA can not be forced out of the infected unit. If the infected unit is poisoned, the DA still remains.
This happens ONLY when the infected unit is barriered.
-No, this isn't an underpowered Poison Wisp because you must attack the infected unit to get the DA out and the DA can not be harmed when in focus.
Movement Range- 5
Recovery Time- 4. 1 Movement, 3 Attack. I know it sounds weird, but it's okay :) .
Sodamoeba
08-29-2005, 07:10 PM
It sounds cool, if a little different from the games style, but the recovery time is way too low...It would be next to impossible to kill the DA before he was able to jump right back into the enemy again :( Interesting though.
Edit: It would be kind of like the chanty having a 2 turn recovery
deleryn
08-29-2005, 07:14 PM
I don't see how attacking somebody would get a shapechanging alien-bacteria-thingy out of their body. You also wrote "5 unblockable, unreducable damage" in the white part and 3 in the green.
You would also be able to make an opponent's army constantly attack itself (or just take a lot of damage to a unit at a time). Which doesn't sound good to me.
Sodamoeba
08-29-2005, 07:17 PM
*shrug* kudos for creativity, maybe just needs some balancing?
EDIT: How about if the DA doesnt leave the body within 4 turns or so, it dissolves into the body completely and stops doing damage (its dead basically)? Maybe something along those lines...
Forest_Archer
08-29-2005, 07:22 PM
I'll raise the recovery to 4 but in a weird way, as I want it to be 3 Attack, 1 Movement. Does that sound good?
By the way, thanks for the quick input!
P.S.- deleryn just go with the flow with the attack-the-infected-to-get-DA-out thing alright? lol With 4 recovery time and with no blocking or armor, it's easy to extinguish.
Sodamoeba
08-29-2005, 07:29 PM
That recovery time works well I think, but some more people will need to comment. :)
legacy67
08-29-2005, 08:03 PM
Attack- Once an attack space is chosen, the Disolving Alien
"melts" / "disolves" into the chosen unit and focus begins. This attack does no initial damage, but between turns, this attack does 5 unblockable, unreducable damage to the unit that the DA is inside. The chosen unit will have a title above its name called "Infected" (as opposed to poisoned or paralyzed.)
Ok, in general, I don't like units that "posses" or "inhabit" another unit. I'm not ruling them out entirely, but it would take a lot to make me like one, and this is not it
The only way to break the focus of the DA is to strike the infected unit. The DA does not receive damage when the infected unit is attacked (it has basically turned into an unwanted bacteria).
I feel that this makes the unit overpowered. Say I inhabit a cleric, and the only way to get it out is to attack it, and many units would kill the cleric if this happened. Others would bring it damn close. If I understand the damage right, the 5 isn;t applied like the wisp every turn, but every turn of the wisps controler. Even then, you would force the opponent to do the 1st of two shots needed to kill the cleric. This applies to a lot of units but is of course most deadly with the cleric.
Also, does the attack have to hit? Will a blocked attack free the unit?
When the focus is broken, the DA melts onto the nearest square to the front of the previously infected unit. If there are no spaces in a straight line directly in front of the infected unit, then the DA would disolve to the nearest space to the direct back of it.
What about when this doesnt happen? I know its nearly impossible, but its a question that has to be asked with a unit like this.
-The Infected unit can not break the focus of the DA by itself unless it can attack itself (i.e. Pyromancer, Dragon Speaker Mage).
-If the DA has disolved into a unit (in focus), it does not need to be killed for the opponent to win the game. However, if the DA is not in focus, it needs to be killed to win the game.
-Unlike the Poison Wisp, the infected unit can be killed by the DA's between-turns attack.
-No, this isn't an underpowered Poison Wisp because you must attack the infected unit to get the DA out and the DA can not be harmed when in focus.
So, you say that the DA does not need to be killed to win the game if it is inhabiting the opponent. Does that mean if it comes down to the DA (not in focus) vs. a Knight for example, that the DA can't inhabit the knight or else that guys loses? That is not good. If the DA can inhabit in a 1-on-1 then that is not fair either, since the Knight can't hit itself and therefore would be automatically dead.
Either way this unit is overpowered, even if it can't win a 1-on-1. The abuse potential is just too high.
Very creative, but just too strong.
Forest_Archer
08-29-2005, 08:13 PM
Well yes, in a one-on-one, that's what would happen. But why otherwise do you think it's overpowered? In comparison to Poison Wisps, they're underpowered, as 5 damage a turn to one unit is nothing compared to let's say 3 units in the Wisp's focus.
About the cleric thing, well let's make a deal here. If a cleric heals, then the intense healing would take the DA out. However, this does not work for other units, because the cleric originates the healing power.
About the blocking, if a unit blocks the attack it's infected, it's still infected.
About the Forward-Backward thing, it would randomly go left or right if that somehow happened.
Another note about this unit that makes it more balanced is that if you attack the infected unit, it is free of infection, mind you, and that could be bad if you play to kill a specific unit very quickly. I would use the DA as defensively as possible.
Sodamoeba
08-29-2005, 08:15 PM
Its just that it automatically does a minimum of 11 damage to a unit to get it out (the weakest attacker: pyro attacking the strongest infectable unit: knight), and usually it would cause more than that.
legacy67
08-29-2005, 08:17 PM
Well yes, in a one-on-one, that's what would happen. But why otherwise do you think it's overpowered? In comparison to Poison Wisps, they're underpowered, as 5 damage a turn to one unit is nothing compared to let's say 3 units in the Wisp's focus.
The fact that you have to attack the occupied unit is what makes it overpowered. Again, if you inhabit the cleric then the cleric is basically dead, whether you kill it or they try to free it.
Also, you haven't said what happens if they block the attack. If you save it for the right moment, this is the most deadly unit on the board.
Forest_Archer
08-29-2005, 08:24 PM
How about if healed 2 times, the infected unit is cured.
legacy67
08-29-2005, 08:31 PM
I dunno, the jury is still out on this one. Just seems too strong late in the game. If you hold a wisp till late, it is already a bit overpowered late in the game. This would be even worse.
Question? Does the damage of this unit and the wisp stack?
Forest_Archer
08-29-2005, 08:35 PM
Hmm... no. If this already Infected unit is poisoned, the AD can't take the poison and gets out of the body. Should I change the recovery range to 3 and the damage to 3 per turn as well? I don't want this to die away, I think it might have some potential.
Cardplayer89
08-30-2005, 04:25 AM
I like it, it would be useless on 1 v 1 as infesting the unit would only lose the game for you. Far as Clerics go, I dunno when he modified it, but it can no longer infest Clerics. And to get it out, you don't have to attack your own unit... most people would try to finish the unit off while it was weak, rather than let you wait to do the job.
My only question is can this unit "hop" from one unit to the next, or does it have to exit the body, wait, then go back in?
Sodamoeba
08-30-2005, 10:54 AM
Also, if you BW the infected unit, what happens to the DA?
Forest_Archer
08-30-2005, 11:36 AM
Cardplayer- The Disolving Alien can hop from one unit to another, and thank you for bringing that up. However, the DA still has recovery time, so it must wait until the recovery time is over.
Soda (That's your new nickname :) )- If you barrier the infected unit, there is no way for the DA to escape, as the barrier would block the DA from getting out. Once again, good question!
I will now edit my unit.
Cross Punisher
08-31-2005, 07:17 AM
I think it's overpowered. It's most dangerous when it's infecting a unit, but when it's doing that, it can't be attacked at all. Plus it can kill units, so an opponent must waste turns to attack his own units without even doing any damage to the unit thats causing the damage.
Forest_Archer
08-31-2005, 09:52 AM
Hmm... how about if the infected unit is attacked, the DA takes 1/3 of the damage and the infected unit takes 2/3? Would that make it more balanced? The thing about this unit is that the main point is to make the opponent attack their unit. Example- If you put this in a turtle and some noobsta rushes you with a GA, infect the GA. It will take 5 damage as the turn passes to the opponent's and then the opponent wacks the GA. That way, the GA probably won't kill your cleric without some help. Get my drift?
Ya see, if the DA doesn't force its infected units to get attacked to break its focus, then its no more than an underpowered Poison Wisp basically.
I'm gonna have to say it's either when you attack the infected unit, the infected unit gets the full blow, (my preference) or that the DA gets 1/3 of it and the infected unit gets 2/3.
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