Sodamoeba
08-29-2005, 07:27 PM
Class: Human
HP:40
Attack:0
Armor:10%
Blocking:0%
Movement:3 spaces
Recovery:1 turn after movement
The lookout is a lightly armored human unit who observes the enemy ranks and keeps surrounding allies on their toes.
Passive Effects:
+All friendly units within 4 squares of the lookout get +10% blocking (front) and +15% blocking (side)
+All enemy units within 4 squares of the lookout get -10% blocking (front) and -5% blocking (side)
Notes:
This units ability to decrease enemy blocking comes from him communicating their weak points to allies. The reason I dont think this makes him too over powered is because he would have to be near the front to effect an enemy unit in the beginning, and he would put himself at risk moving within 4 squares of an enemy at any other time as well.
He would be used mainly to help against all-out rushes at the start, and to help you win those close battles where it is your melee units against your opponents melee units...sometimes blocking luck can make all the difference.
His effects do not require focus! They are passive, so he has no attack phase!
HP:40
Attack:0
Armor:10%
Blocking:0%
Movement:3 spaces
Recovery:1 turn after movement
The lookout is a lightly armored human unit who observes the enemy ranks and keeps surrounding allies on their toes.
Passive Effects:
+All friendly units within 4 squares of the lookout get +10% blocking (front) and +15% blocking (side)
+All enemy units within 4 squares of the lookout get -10% blocking (front) and -5% blocking (side)
Notes:
This units ability to decrease enemy blocking comes from him communicating their weak points to allies. The reason I dont think this makes him too over powered is because he would have to be near the front to effect an enemy unit in the beginning, and he would put himself at risk moving within 4 squares of an enemy at any other time as well.
He would be used mainly to help against all-out rushes at the start, and to help you win those close battles where it is your melee units against your opponents melee units...sometimes blocking luck can make all the difference.
His effects do not require focus! They are passive, so he has no attack phase!