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Kishin
08-30-2005, 01:01 PM
Vixen's are demented humans that take great pleasure in torturing their victims. With their long whip they can attack a unit some distance away with little or no fear from a counter attack.

Vixen's are woman dressed in minimal clothing, and carry a long bull whip.

HP: 26
Power: 12
Armor: --
Movement: 3
Range: Second tile away from the units, can not attack in abject tiles.
Recovery: 1(1)
Blocking: 10%

Attack: The vixen can not attack a unit that is directly next, beside, or behind her. She can only attack a unit that is on the second tile away from her. Example
xxxoxxx
xxoxoxx
xoxVxox
xxoxoxx
xxxoxxx
X= Non-attack areas
0=Whips effective attack range
V= It's not rocket science figure it out.
Note- Los does apply, they must have a clear shot to whomever they are attacking.

Special Abilities:
The Vixen has a wicked ability to Stun an opponent if she hits. There is a 50% chance that the effect will take place, and will last for two full turns.

Thrill of the moment:
If a Vixen successfully stuns the same unit twice, back to back it's ability to stun jumps 10% and will continue to do so until it reaches 90% This ability does not carry over to another unit, only the one it currently has stunned. IF it does not successfully stun the unit say on the third or fourth try, the stunning ability resets back to 50%

(New Status Effect: Stun, Stunning another persons character will keep them for using that character for the length of that specific attacking units stunning ability. The Vixen's ability to stun only lasts two turns, enough for her to recover from the attack and attack again. The turn does not start on your opponents turn, but it starts and ends on yours. Meaning once you have used a full turn, that unit is no longer stunned.

Effects of Stun: A unit cannot move, and or attack, or change directions while stunned. He CANNOT be healed, (Think if your in shock of a wound do you even know it's there or that it hurts, that sets in After the initial shock is over.) and he can be block. If attacked while he is stunned, the unit will regain his abilites back next turn (This would apply if another character was made that had a longer ability to stun a unit. Unlike Poison or Paralyze, Stunning is not a focused ability.)


Defensive Tactics: The Vixen can attack incoming units and keep them there for some peirod of time if lucky. Enough to ward off units with little or no blocking.

Offensive tactics: Though her attack is low, She Could prevent other units from coming to the aid of your current target, allowing you to finish it off quickly.

The character is a nifty idea, but has some major set backs, it's tactical usage is limited, other than the fact she has a CHANCE of keeping a unit right there in it's place and causing serious damage over and over again to it over and over again. This could be one bad ass Bitch, or just a push over. Depends all on the user.

Sodamoeba
08-30-2005, 01:09 PM
It seems to me like an enchantress with a severly weakened paralyze, but with an attack. I suppose that i like this, although the attack power is so small that i would much rather have paralyze.

Also, her HP is very low. Her stats seem a little underpowered to me.

Im not really sure you are allowed to make an effect (stun) that would effect all other units ever created without the consent of Digis, but at least you thought it out.

All in all an interesting, if underpowered unit. There is no way that I would replace my Chanty Bw combo for her though, if all the damage she can deal can be healed by one cleric (even if its to a unit with no armor). Also, any unit she didnt stun would proceed to kill her with ease. If a knight got a hit in on her, even if she was healed, anything with the power of a scout or up could 1 hit her. ;)

legacy67
08-30-2005, 03:54 PM
Well done, I can see you put a fair amout of thought into creating this unit. It is not very origional though, as many stunning units have been desinged, and a decent number have had a better desgned than this. But kudos for putting in the time to make a good explanation. On to tactical review

I can't see the benefit of using this unit in game. The fact that the stun only has a chance of working makes this unit a defensive gamble, and I don't like to gamble defensively. The fact that this unit's attack is so low makes it unable to deter a rushing knight. Especially since it would have a hard time getting anything other than front or side shots due to its attack pattern. Also, the fact that the stun only works 50% of the time makes it nothing to worry about. Think front shots on a Dragon, you often feel pretty decent about your chances of making them.

In conclusion, a comparison of the vixen to the rushing knight:
A knight could easily run in on a vixen, hit her, then set up ANY other attacker for the second hit (hp:26 and 0 armor). Even if he doesn't attack, a knight only has a 20% chance of being hit from the front and a 50% chance of that hit stunning him. Now I am pretty bad at math, but I think that leaves only a 10% chance of being stunned. At 9 damage per hit, this does not worry a knight at all. Even on a side hit, there is only a 30% chance of stunning.

Basically, this unit proves to be little more than a mosquito biting an elephant, annoying, but really nothing to worry about.

Sodamoeba
08-30-2005, 03:58 PM
lol we can always count on legacy for a good review. :)