Kishin
08-30-2005, 01:01 PM
Vixen's are demented humans that take great pleasure in torturing their victims. With their long whip they can attack a unit some distance away with little or no fear from a counter attack.
Vixen's are woman dressed in minimal clothing, and carry a long bull whip.
HP: 26
Power: 12
Armor: --
Movement: 3
Range: Second tile away from the units, can not attack in abject tiles.
Recovery: 1(1)
Blocking: 10%
Attack: The vixen can not attack a unit that is directly next, beside, or behind her. She can only attack a unit that is on the second tile away from her. Example
xxxoxxx
xxoxoxx
xoxVxox
xxoxoxx
xxxoxxx
X= Non-attack areas
0=Whips effective attack range
V= It's not rocket science figure it out.
Note- Los does apply, they must have a clear shot to whomever they are attacking.
Special Abilities:
The Vixen has a wicked ability to Stun an opponent if she hits. There is a 50% chance that the effect will take place, and will last for two full turns.
Thrill of the moment:
If a Vixen successfully stuns the same unit twice, back to back it's ability to stun jumps 10% and will continue to do so until it reaches 90% This ability does not carry over to another unit, only the one it currently has stunned. IF it does not successfully stun the unit say on the third or fourth try, the stunning ability resets back to 50%
(New Status Effect: Stun, Stunning another persons character will keep them for using that character for the length of that specific attacking units stunning ability. The Vixen's ability to stun only lasts two turns, enough for her to recover from the attack and attack again. The turn does not start on your opponents turn, but it starts and ends on yours. Meaning once you have used a full turn, that unit is no longer stunned.
Effects of Stun: A unit cannot move, and or attack, or change directions while stunned. He CANNOT be healed, (Think if your in shock of a wound do you even know it's there or that it hurts, that sets in After the initial shock is over.) and he can be block. If attacked while he is stunned, the unit will regain his abilites back next turn (This would apply if another character was made that had a longer ability to stun a unit. Unlike Poison or Paralyze, Stunning is not a focused ability.)
Defensive Tactics: The Vixen can attack incoming units and keep them there for some peirod of time if lucky. Enough to ward off units with little or no blocking.
Offensive tactics: Though her attack is low, She Could prevent other units from coming to the aid of your current target, allowing you to finish it off quickly.
The character is a nifty idea, but has some major set backs, it's tactical usage is limited, other than the fact she has a CHANCE of keeping a unit right there in it's place and causing serious damage over and over again to it over and over again. This could be one bad ass Bitch, or just a push over. Depends all on the user.
Vixen's are woman dressed in minimal clothing, and carry a long bull whip.
HP: 26
Power: 12
Armor: --
Movement: 3
Range: Second tile away from the units, can not attack in abject tiles.
Recovery: 1(1)
Blocking: 10%
Attack: The vixen can not attack a unit that is directly next, beside, or behind her. She can only attack a unit that is on the second tile away from her. Example
xxxoxxx
xxoxoxx
xoxVxox
xxoxoxx
xxxoxxx
X= Non-attack areas
0=Whips effective attack range
V= It's not rocket science figure it out.
Note- Los does apply, they must have a clear shot to whomever they are attacking.
Special Abilities:
The Vixen has a wicked ability to Stun an opponent if she hits. There is a 50% chance that the effect will take place, and will last for two full turns.
Thrill of the moment:
If a Vixen successfully stuns the same unit twice, back to back it's ability to stun jumps 10% and will continue to do so until it reaches 90% This ability does not carry over to another unit, only the one it currently has stunned. IF it does not successfully stun the unit say on the third or fourth try, the stunning ability resets back to 50%
(New Status Effect: Stun, Stunning another persons character will keep them for using that character for the length of that specific attacking units stunning ability. The Vixen's ability to stun only lasts two turns, enough for her to recover from the attack and attack again. The turn does not start on your opponents turn, but it starts and ends on yours. Meaning once you have used a full turn, that unit is no longer stunned.
Effects of Stun: A unit cannot move, and or attack, or change directions while stunned. He CANNOT be healed, (Think if your in shock of a wound do you even know it's there or that it hurts, that sets in After the initial shock is over.) and he can be block. If attacked while he is stunned, the unit will regain his abilites back next turn (This would apply if another character was made that had a longer ability to stun a unit. Unlike Poison or Paralyze, Stunning is not a focused ability.)
Defensive Tactics: The Vixen can attack incoming units and keep them there for some peirod of time if lucky. Enough to ward off units with little or no blocking.
Offensive tactics: Though her attack is low, She Could prevent other units from coming to the aid of your current target, allowing you to finish it off quickly.
The character is a nifty idea, but has some major set backs, it's tactical usage is limited, other than the fact she has a CHANCE of keeping a unit right there in it's place and causing serious damage over and over again to it over and over again. This could be one bad ass Bitch, or just a push over. Depends all on the user.