ironhorse123
08-31-2005, 02:26 PM
Anphibious: Beast Unit
Description: A tall blue beast that looks like a plytapus. It has webbed feet and webbed hands. Has a beaked orange nose and big white eyes.
HP: 45*
Attack: 20
Armor: 12
Movement Range: 4 any direction
Attack Range: Just like a knight except can attack either the first space or second space. He can't attack both.
Example:
U= Unit X= Regular Space A= Where it can attack.
XXAXX
XXAXX
AAUAA
XXAXX
XXAXX
Blocking: 35% front 17.5% sides
Turn Recovery: 2 turns attack 1 turn movement
Special Abilitys:
The Anphibious (AB) can move over units. Has transportation. It can, when under, 10 HP split into 2. Hold on the space the AB is standing on and then click the space where you want its copy to stand. It can be anywhere on your. If you have 10 units on the field and decide to use the AB's ability you must sacrifice the AB for the offspring (w/e u want to call it) of it.
Definition of "your side": Your half of the board. where in settings you can place your units.
The AB's stats stay the same it's copy doesn't.
Stats of the copied unit (when AB is under 10 ability)
HP: 20
Attack: 10
Armor: 6
Movement Range: 4 any direction
Attack Range: Just like the AB's
Blocking: 17.5% front 8% side
Turn Recovery: 1 attack 0 move
Special Abilitys: None
Tactics for AB:
The AB should be used to maily deal some up front damage. It is almost like a muddy, but has different abilitys and such. Its special ability can be used to create another unit for you. If you need some back up by your cleric or something then the AB (when under 10) can make a offspring and play some defense for you. With is teleport ability it can go behing units and deal damage. It isn't the best cleric killer for the first pr second turn, but it can help you kill the scout or knight.
*= I edited the category
Suggestions Please!
Description: A tall blue beast that looks like a plytapus. It has webbed feet and webbed hands. Has a beaked orange nose and big white eyes.
HP: 45*
Attack: 20
Armor: 12
Movement Range: 4 any direction
Attack Range: Just like a knight except can attack either the first space or second space. He can't attack both.
Example:
U= Unit X= Regular Space A= Where it can attack.
XXAXX
XXAXX
AAUAA
XXAXX
XXAXX
Blocking: 35% front 17.5% sides
Turn Recovery: 2 turns attack 1 turn movement
Special Abilitys:
The Anphibious (AB) can move over units. Has transportation. It can, when under, 10 HP split into 2. Hold on the space the AB is standing on and then click the space where you want its copy to stand. It can be anywhere on your. If you have 10 units on the field and decide to use the AB's ability you must sacrifice the AB for the offspring (w/e u want to call it) of it.
Definition of "your side": Your half of the board. where in settings you can place your units.
The AB's stats stay the same it's copy doesn't.
Stats of the copied unit (when AB is under 10 ability)
HP: 20
Attack: 10
Armor: 6
Movement Range: 4 any direction
Attack Range: Just like the AB's
Blocking: 17.5% front 8% side
Turn Recovery: 1 attack 0 move
Special Abilitys: None
Tactics for AB:
The AB should be used to maily deal some up front damage. It is almost like a muddy, but has different abilitys and such. Its special ability can be used to create another unit for you. If you need some back up by your cleric or something then the AB (when under 10) can make a offspring and play some defense for you. With is teleport ability it can go behing units and deal damage. It isn't the best cleric killer for the first pr second turn, but it can help you kill the scout or knight.
*= I edited the category
Suggestions Please!