Cardplayer89
08-31-2005, 05:39 PM
Lol, I know it's a weird name, I wanted to make it Latin, but I dunno how to speak Latin, so it has to do for now.
De-Ranger (Golem)
HP: 60
Armor: 0
Blocking: 0
Attack: 0 Damage
Movement: 3
Range of Attack: 6 squares
Regeneration: 4 turns
Special Abilities:
When cast, all units (and Lightning Ward) with maximum attack ranges of 3 lose 1 square of distance, and units with a maximum range of 4 or more lose 2 squares of attacking distance. Skill is Focus, and even once the Focus is broken, the effect remains for an additional turn. LOS is not applicable, and only ATTACKS are affected. Focus skills are NOT reduced by this ability. Both friendly and hostile units are affected.
Uses:
This is the ultimate anti-GA and anti-mage bomb unit, reducing ranges to a minimal level. Effective on Dragon Tyrant, DMW, Pyromancers, DSM, Scouts, Golem Ambusher, Mud Golem's Mud Quake, etc. But not Frost Golems, Barrier Wards, etc.
De-Ranger (Golem)
HP: 60
Armor: 0
Blocking: 0
Attack: 0 Damage
Movement: 3
Range of Attack: 6 squares
Regeneration: 4 turns
Special Abilities:
When cast, all units (and Lightning Ward) with maximum attack ranges of 3 lose 1 square of distance, and units with a maximum range of 4 or more lose 2 squares of attacking distance. Skill is Focus, and even once the Focus is broken, the effect remains for an additional turn. LOS is not applicable, and only ATTACKS are affected. Focus skills are NOT reduced by this ability. Both friendly and hostile units are affected.
Uses:
This is the ultimate anti-GA and anti-mage bomb unit, reducing ranges to a minimal level. Effective on Dragon Tyrant, DMW, Pyromancers, DSM, Scouts, Golem Ambusher, Mud Golem's Mud Quake, etc. But not Frost Golems, Barrier Wards, etc.