PDA

View Full Version : De-Ranger


Cardplayer89
08-31-2005, 05:39 PM
Lol, I know it's a weird name, I wanted to make it Latin, but I dunno how to speak Latin, so it has to do for now.

De-Ranger (Golem)
HP: 60
Armor: 0
Blocking: 0
Attack: 0 Damage
Movement: 3
Range of Attack: 6 squares
Regeneration: 4 turns
Special Abilities:
When cast, all units (and Lightning Ward) with maximum attack ranges of 3 lose 1 square of distance, and units with a maximum range of 4 or more lose 2 squares of attacking distance. Skill is Focus, and even once the Focus is broken, the effect remains for an additional turn. LOS is not applicable, and only ATTACKS are affected. Focus skills are NOT reduced by this ability. Both friendly and hostile units are affected.

Uses:
This is the ultimate anti-GA and anti-mage bomb unit, reducing ranges to a minimal level. Effective on Dragon Tyrant, DMW, Pyromancers, DSM, Scouts, Golem Ambusher, Mud Golem's Mud Quake, etc. But not Frost Golems, Barrier Wards, etc.

legacy67
08-31-2005, 06:19 PM
So basically, this unit would slow the game down a whole lot?

I know that everyone hates the GA and that making an anti-GA unit is tempting, but please resist the urge.

It seems to me from the language that this effects ALL ranged units in the range of the De-ranger at the time. If it only targets one or two units then please specify. If it does only target one unit at a time, then it really nly has the effect of delaying ranged attacks, which could give a unit time to move away, but I can't see mysefl sacrafcing anything I currently use for this.

If it effects ALL units in the range of 6, then this would also not be a good idea becasue it would purely slow the game down. It would really recude the tactical nature of the game to remove ranged attacks from really a significant portion of the board.

Either way, I am not a fan of this unit. One is a unit with little effective purpose, the other is a unit that removes tactics from the game.

I can see you are putting time and effort into your designs, keep on trying and you''ll get it right soon enough.

Cardplayer89
08-31-2005, 07:51 PM
It targets all the units in the area, yes. I personally think it wouldn't slow turtle games too much, but... I've only been playing for like, 2 weeks, lol, and all I really know is my turtle formations just don't work :D I guess I'll study some more units, try to think up a better form for a turtle unit.

Cross Punisher
09-01-2005, 05:13 AM
What is the purpose of this unit?

Cardplayer89
09-01-2005, 05:31 AM
To stop mage bombs and Golem Ambushers from having too much power (it shortens the range of most ranged units)

Cross Punisher
09-01-2005, 05:50 AM
To stop mage bombs and Golem Ambushers from having too much power (it shortens the range of most ranged units)
What if your opponent isn't bombing or using a GA?

legacy67
09-01-2005, 12:21 PM
What if your opponent isn't bombing or using a GA?

My thoughts exactly, here, have some rep for that one.

Edit:
You have given out too much Reputation in the last 24 hours, stop being such a whore.

Cardplayer89
09-01-2005, 04:07 PM
Then I guess you screwed up, didn't you? lol... people who use the GA have to worry about people who are mage bombing, as the GA is relatively useless if he cannot kill anything, and people with Clerics have to worry about GA and Wisps, and... well, I'm sure you get my point, lol.