Cardplayer89
08-31-2005, 08:22 PM
From the shadows of the Underground, these warriors come forth only in self interest. They train in the art of physical combat, desiring the blood of spell casters above all else. Training in the most arcane of arts has allowed them to use the previously rumored (insert really sweet weapon name here). The engravings in this weapon give them an unworldy power, but it comes at a cost. The damage inflicted upon his foes is returned equally upon himself by the unnatural forces imbued within. Years of extreme physical training has left them muscularly enormous, but agility is low, and the body armor they wear limits recovery. Arguments between fighters over spliting bounties means these are not social warriors in any way, and sighting another Bounty Hunter being hired by the same army is unacceptable to all.
Bounty Hunter (Human)
HP: 65
Armor: 40
Blocking: 50% front, 25% sides
Movement: 3 spaces
Recovery: 2 turns
Power: 30
Attack Pattern: 1 on each side (Knight)
Attack Effects: His extensive training has allowed him to deal the minimum amount of damage to kill: if the blow won't kill, it will do maximum damage. Unfortunately, this form of self control comes at a cost. The amount of damage inflicted upon his foe is returned to himself, with no opportunity of blocking.
EX:
The Hunter attacks a DMW. 25 damage is inflicted upon the DMW, and then 25*0.6 (40 armor reduces damage), or 16, damage is inflicted upon the Hunter. However, if the DMW only had 20 HP, 20 damage is inflicted upon the DMW, and 20*0.6, or 12, damage is inflicted upon the Hunter.
Tactical Uses:
Can be used to kill unarmored units quickly, but that will quickly bring around his own demise. A more useful approach would be to use him to polish off units that are almost dead, and he would only do maybe 50%-80% of his maximum possible damage. EX: Use a Hunter to kill a Scout with only 15-24 HP. This would maximize his lifespan and not waste a units entire recovery time (DMW has a... 3? turn recovery, when you only needed half of her damage).
Bounty Hunter (Human)
HP: 65
Armor: 40
Blocking: 50% front, 25% sides
Movement: 3 spaces
Recovery: 2 turns
Power: 30
Attack Pattern: 1 on each side (Knight)
Attack Effects: His extensive training has allowed him to deal the minimum amount of damage to kill: if the blow won't kill, it will do maximum damage. Unfortunately, this form of self control comes at a cost. The amount of damage inflicted upon his foe is returned to himself, with no opportunity of blocking.
EX:
The Hunter attacks a DMW. 25 damage is inflicted upon the DMW, and then 25*0.6 (40 armor reduces damage), or 16, damage is inflicted upon the Hunter. However, if the DMW only had 20 HP, 20 damage is inflicted upon the DMW, and 20*0.6, or 12, damage is inflicted upon the Hunter.
Tactical Uses:
Can be used to kill unarmored units quickly, but that will quickly bring around his own demise. A more useful approach would be to use him to polish off units that are almost dead, and he would only do maybe 50%-80% of his maximum possible damage. EX: Use a Hunter to kill a Scout with only 15-24 HP. This would maximize his lifespan and not waste a units entire recovery time (DMW has a... 3? turn recovery, when you only needed half of her damage).