freeman
09-01-2005, 07:50 AM
Darkness (look like smoke)
HP: 40
Armor: 10
Blocking: 20% front, 10% sides
Movement: 4 spaces
Recovery: 2 turn
Power: 5
Attack Pattern: special *2 square away
this unit attack is weak but when is successeful then they change places (darkness go where was attacked unit and reverse). Oh.. and it cannot switch places with towers.
This is good offensive/defensive unit. Cause you can save some of your units and put him in "fire line" or you can "lure" someone betweens knights (ganbang :) ) Not so powerfull cause you loose slot and it have to low dmg. I put power 5 that unit make some minor dmg (prolly 2-3 hit on armour unit).
HP: 40
Armor: 10
Blocking: 20% front, 10% sides
Movement: 4 spaces
Recovery: 2 turn
Power: 5
Attack Pattern: special *2 square away
this unit attack is weak but when is successeful then they change places (darkness go where was attacked unit and reverse). Oh.. and it cannot switch places with towers.
This is good offensive/defensive unit. Cause you can save some of your units and put him in "fire line" or you can "lure" someone betweens knights (ganbang :) ) Not so powerfull cause you loose slot and it have to low dmg. I put power 5 that unit make some minor dmg (prolly 2-3 hit on armour unit).