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View Full Version : Fulmenor...Thank heavens! (pun intended :D)


Sodamoeba
09-01-2005, 03:13 PM
Fulmenor

HP-30
Attack-25
Armor-0
Blocking-25% (Front) 13% (Side)
Recovery Time-3
Movement Range-4
Attack Range-4

A beast conjured by a group of the most powerful wizards of all time, Fulmenor has at his disposal the power of the elements of the sky. Unlike one might believe, however, Fulmenor is not a creature of evil. Rather, he is often able to persuade the gods to grant his requests for assistance.

Explanation-

Fulmenor has two attacks. Both of them are conjur spells derived from the sky.

Lightning Blast-His main attack is a lightning blast which will randomly strike the closest mobile unit within 5 spaces of him, dealing 25 damage which can be reduced with armor. If there are multiple units the same distance away, Fulmenor chooses which will be hit. A unit hit by Fulmenor’s attack will gain the negative effect, Aftershock, which deals 1 damage to
the affected unit every time it is that players turn, until the unit is healed.

Downpour-Fulmenor’s second attack is the ability to conjure a rain storm, which will effect the half of the field that Fulmenor is on for 1 full turn (both players) and will reduce every unit’s armor on that side of the field by 3 each half turn. Unarmored units are not effected. The only way to heal the effects of Fulmenor’s rain is with a Stone Golem, which will fix the armor completly, in addition to adding +30 armor.

Special effect:
Healing rain, a gift from the gods-If Fulmenor casts his rain on his original side of the field, it will only do 1 damage to armor each half turn, and it will heal each unit on Fulmenor's team by 4 hp every half turn for 1 turn.

My message:
I dont really know if field effects such as Fulmenor's will be frowned upon by the community, but I wouldn't think so...as long as they are well balanced and add depth to the game.

If someone says a 25 attack is over-powered, I will beat them with a stick. The witch does 24 damage to 4 units simultaneously, and she is barely easier to kill.

Strategy:
-I think it would be very helpful to have Fulmenor's healing effect in the endgame, when, if the enemy has penetrated to your side of the field anyway, the armor effects wont backfire on you.

Penetrating to the enemies side of the field, perhaps by flanking against a side turtle or going the opposite way of the enemies rush, and then dishing out the hurt and the rain will be very adventageous. Even if you only ever took out 6 armor from the enemy, that would give you an edge in hand-to-hand. Therefore, I like to think that this would be the first spell caster to help out in the melee section of fighting :D

Please please PLEASE tell me what you think, whether or not your comments are positive. All feedback is appreciated. :)

Cardplayer89
09-01-2005, 04:04 PM
(upside down !)Es muy horrible!

Lol, I'm just messing with you. I like it :D 10/10, because it could easily be the gold's witch.

Sodamoeba
09-01-2005, 04:08 PM
¡Gracias! heheh I can do the ¡ and you cant...even thought it looks just like an "i"...thanks for the vote of convidence, now to see how everyone else finds it...im scared ;)

legacy67
09-01-2005, 04:12 PM
I hate to keep doing this but you keep touching on some of my pet peeves.

I have never liked new healing units. Some people do, one is only one vote from being certified, but I don't like new healers, even if it is secondary. The cleric does a fine job. I may be able to be conviced other wise, but so far no.

On the issue of armor effects, I now compare armor effecting units to the ones I have seen before. The Golem Stormer by Cross Punisher does a much better job of using armor effects and does so in a more tactical way than area effect. He even already calls it "drenching".

Before I get into the attack, you never mentioned if the lightening attack will hit your own units if they are close, or if it will only hit the opponents.

And while you said slapping was in order if people said the attack is overpowered, but with the extra 1 damage per turn until the unit is healed, it is. If a cleric just healed and moved then you can do a potential 30 damage. That would (for example) mean an automatic kill for a pyro. Not to mention the fact that it is aone hit kill on a cleric.

Oh yeah, and if you kill a cleric, all you have to do is go and hit as many of the opponents units as possible and they will all die from shock.

Sorry, but overpowerd is EXACTLY the right word to describe the attack.

Sodamoeba
09-01-2005, 04:15 PM
aggh damn it...why do you always see things in my units that I dont? :( I guess its easier to see other peoples faults then to see your own ;) Im going to stop posting units for a while, im just putting others off the front page...Im still gonna review though. :)

legacy67
09-01-2005, 04:20 PM
;Just take some time and think, you are on the right path, just not quite there yet. You'll get it ;)

Cardplayer89
09-01-2005, 04:33 PM
My path involves running around in circles, chasing the pretty butterflies :D lol