Forest_Archer
09-01-2005, 05:13 PM
The Smoke Bombers come in packs. As human as they are, they don't have special weaponry to fight off incoming opponents. Instead, they provide small smoke bombs for an easy escape that confuses the opponent.
Health- 34
Blocking- 0
Armor- 14 (thick leather jackets).
Movement Range- 3, 5 if attacking before.
Attack Range- 3. Once initiated, a cloud of smoke hovers around in a pyromancer burn shape, except 9 unit tiles are covered, a 3X3 array.
Attack details- The smoke cloud fades away after two turns have passed since the smoke bomb was initiated. Units in the smoke bomb range are harmed with 6 initial damage and if they move away from the smoky area, they have a 50% chance of going in the wrong direction (confusion). If they do go the wrong way and there's a unit in the way, then they collide and fall to the ground. Each unit takes 10 damage and the unit gets knocked back to its original space. This happens even if there is a friendly unit in the way. What if there' a ward or shrub in the way, Well if there's a ward, 14 damage is applied to the colliding unit because ouch, wards hurt! (and then the unit goes back to its original space.) For a shrub, the shrub is unharmed and the colliding unit goes back to its original space. The clouded units take 2 damage every turn that passes. The SB can walk more distance if it attacks first because of an adrenaline rush. Mud Golems or any other teleportation units are not affected by the walk-away-effect of this attack.
Recovery time- 4. (1M, 3A)
Health- 34
Blocking- 0
Armor- 14 (thick leather jackets).
Movement Range- 3, 5 if attacking before.
Attack Range- 3. Once initiated, a cloud of smoke hovers around in a pyromancer burn shape, except 9 unit tiles are covered, a 3X3 array.
Attack details- The smoke cloud fades away after two turns have passed since the smoke bomb was initiated. Units in the smoke bomb range are harmed with 6 initial damage and if they move away from the smoky area, they have a 50% chance of going in the wrong direction (confusion). If they do go the wrong way and there's a unit in the way, then they collide and fall to the ground. Each unit takes 10 damage and the unit gets knocked back to its original space. This happens even if there is a friendly unit in the way. What if there' a ward or shrub in the way, Well if there's a ward, 14 damage is applied to the colliding unit because ouch, wards hurt! (and then the unit goes back to its original space.) For a shrub, the shrub is unharmed and the colliding unit goes back to its original space. The clouded units take 2 damage every turn that passes. The SB can walk more distance if it attacks first because of an adrenaline rush. Mud Golems or any other teleportation units are not affected by the walk-away-effect of this attack.
Recovery time- 4. (1M, 3A)