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Forest_Archer
09-01-2005, 05:13 PM
The Smoke Bombers come in packs. As human as they are, they don't have special weaponry to fight off incoming opponents. Instead, they provide small smoke bombs for an easy escape that confuses the opponent.

Health- 34

Blocking- 0

Armor- 14 (thick leather jackets).

Movement Range- 3, 5 if attacking before.

Attack Range- 3. Once initiated, a cloud of smoke hovers around in a pyromancer burn shape, except 9 unit tiles are covered, a 3X3 array.

Attack details- The smoke cloud fades away after two turns have passed since the smoke bomb was initiated. Units in the smoke bomb range are harmed with 6 initial damage and if they move away from the smoky area, they have a 50% chance of going in the wrong direction (confusion). If they do go the wrong way and there's a unit in the way, then they collide and fall to the ground. Each unit takes 10 damage and the unit gets knocked back to its original space. This happens even if there is a friendly unit in the way. What if there' a ward or shrub in the way, Well if there's a ward, 14 damage is applied to the colliding unit because ouch, wards hurt! (and then the unit goes back to its original space.) For a shrub, the shrub is unharmed and the colliding unit goes back to its original space. The clouded units take 2 damage every turn that passes. The SB can walk more distance if it attacks first because of an adrenaline rush. Mud Golems or any other teleportation units are not affected by the walk-away-effect of this attack.

Recovery time- 4. (1M, 3A)

legacy67
09-01-2005, 05:40 PM
The 3x3 in a pyro form for 9 squares?

XXXXX
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This isn't the pyro form but it is 3x3

XXXXX
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This is 9 squares pyro but not 3x3, so which is it?

This basically seems to be the turtle killer. This is, fo course, first glance so I may be missing something.

It poses 12 damage total to units that stay in the could and a possible 16-20 for units that try to leave.

Can they shoot out of the cloud without moving?

Again, I don't like randomized damage possibilties. The definate nature of this game (blocking not included) is what makes this game Tactics Arena Online.

I may change my mind a bit on this unit, I haven't finished digesting everything, but at first glance it seems ok, but nothing special.

Forest, feel free to convince other wise :bigsmile:

Forest_Archer
09-01-2005, 05:49 PM
*waves cookie in the air*

..

Anyway, the 9 square thing is like example 1. I meant "like a pyro shape" because all you do is add corners onto the figure to make a square.

I am going to make the smoke last 2 turns instead.

Health is also dramatically decreased.

Cross Punisher
09-01-2005, 08:02 PM
What is meant by going in the "wrong direction?" Units don't just move in 4 straight directions. A Mud Golem for instance has a movement of 5. If it was hit by a smoke cloud and then you decide to move it, theres a 50% chance it will go where you want it to and then a 50% chance it will just move somewhere random in it's 5 movement range? :wacko:

Recovery time- 4. (1M, 3A)
Recovery just doesn't work that way, and you know that by now. :p

Forest_Archer
09-01-2005, 08:05 PM
Gangsters don't run slow, dude. lol

2Movement would be too much.

The Mud Golem or any other teleportation unit, is not affected by the walking out of the smoke thing, which I will edit right now.

Cross Punisher
09-01-2005, 08:09 PM
Ok then. Let me rephrase the question:

What is meant by going in the "wrong direction?" Units don't just move in 4 straight directions. A Beast Rider for instance has a movement of 4. If it was hit by a smoke cloud and then you decide to move it, theres a 50% chance it will go where you want it to and then a 50% chance it will just move somewhere random in it's 4 movement range? :wacko: