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Morning Star
09-01-2005, 10:36 PM
*Edits are in Orange
Second Edits are in Lighter Orange

Name: Body Snatcher
HP: 28
Armor: 0
Power: 0
Range: 5
Block: 0%-meaning anything will hit it
Movement: 5 tiles (teleportation)
Recovery: 2 turns after attack, 1 after move

This design is "very" rough I basically thought about it for 15 minutes. The look of this creature is similiar to the wisp, as it's transparent, but the form of a human. A Ghoul/Wraith if you will. Also he floats above ground so that Golem Quake will not affect him. What this unit does is "jumps" into his victims. He cannot control his victim he just does status effect while inside. He can "jump" up to 5 enemy unit. His attack pattern is similiar to the pyro's cross

*Attack Pattern
XXX
XXX
XXX

Any units within that cross shape will be affected. If any of the units move that does not mean that the status affects will wear off. to do that the initial person that was "jumped" still needs to be hit, poisoned, paralyzed.



When inside the enemy unit the status effect is as follows:


*+1 extra recovery time. Example: While inside Scout, the Scout Attacks, then Moves, after move we see that instead of 2 turn recovery there is 3 turn recovery instead.

*-6 to overall attack strength. Example: Scout is "jumped" by Body Snatcher, Scout then proceeds to attack Cleric, instead of hitting for normal damage of 18 he hits cleric for 12 due to -6 attack from Body Snatcher.

*Also if the BSN jumps a cleric the heal strength will only be 6 instead of 12.

*Wards can also be "jumped", When a ward is "jumped" by the BS all attacks (physical or otherwise can hit the ward. It would definitley suck if the other person had no magic users or Tyrant to knock him out)

*Barriered characters are still susceptible to being "jumped" following the same rules as posion and paralysis

BSN while in the primary unit the BSN will do -4 damage every turn and minus 8 on the initial "jump" to enemy unit as well as replenish his own hps by +4 if needed. The surrounding units if any will only suffer from -6 attack and +1 recovery. The BSN can only take +4 hp's away from the person that he "jumped"

*+1 Recovery time and -6 attack is not stackable meaning that if u happen to inhabit the same person and rejump him after your recovery time the status effects will stay the same.

To remove the Body Snatcher from his victim a few things need to happen:

*The "jumped" enemy has to be attacked which causes the BS to jump out and into the space in which the attacked enemy is facing. Hitting a unit that the BSN is in does not cause the BSN to take damage. All that does is cause him to exit the host. The only way a BSN will take damage is from being attacked while not inside of another unit

*If the "jumped" enemy is poisoned or paralyzed this will cause the status effects to wear off. However the BSN will still remain in the enemy unit until hit. What this means for the controller of the BSN is that if there is no wait time left they can simply rejump the same enemy, another enemy unit, or retreat.

I "do" like this idea and please please give feedback so that i can refine this unit. Any and all feedback is welcome and appreciated. I think with the changes it does make the unit more wortwhile and maybe a little more interesting too than my original idea I have edited once more just to see what feedback will come from them. If anything I would like to get a score on what you guys think Thanks

Edits are in Orange
Second Edits are lighter Orange

allstarGL
09-02-2005, 12:42 AM
I really couldn't see this being an effective unit. If anything I think it would hurt me more then help me. For example If I possess an archer. Sure the archer has an extra wait time and less of an attack but I can't attack that archer because I will hit my unit and then he will already be half dead. It's like a barrior ward for the other team.

edit- make it more powerful and make it so you can't hit it only your enemy can.

legacy67
09-02-2005, 04:01 AM
I will ask these question to anyone viewing this unit, and the author.

How do you see this unit being effective in the game?

What unit do you currently use in a GOLD setup that you would sacrafice for this unit?

I haven't searched much yet, but I haven't seen a possesion unit that causes negative status effect and no control, but I have a feeling that it has been done.

I generaly do not like possesion units. I see no value in having a unit on the field purely for the purpose of inhabiting other units.

In this case I would much rather have ANY of my damage causing units that I currently use in my formation (the frosty as well). Not only is there offensive value in having defensive units, they play defensive roles especially in the area of LOS.

All this unit does is weaken an opposing unit, and I can do that fine with a couple of scouts and a DSM by killing that unit.

Way to put some effort into it, thats a lot more than most people who post on CAU can say. Congrats for that, but this just is not a very useful unit.

22woger22
09-02-2005, 04:02 AM
Many have tried this concept before. I too, have tried this, without success. Not entirely original. The only thing that makes me laugh is the name.

BS. . . :laugh:

*wanders off*

-22-

Jeffery
09-02-2005, 04:07 AM
Actually, on top of what they have done so far, add a -4 per turn damage to the inhabited unit. (Body Snatcher uses the units life force to sustain itself)

Then I think it would be a more worthwhile unit.

22woger22
09-02-2005, 04:09 AM
Then I think it would be a more worthwhile unit.
Apart from the fact that it is unoriginal? He could edit it a thousand times, but it won't change how original it is (unless, he makes an entire new unit, but meh).

-22-

Jeffery
09-02-2005, 04:21 AM
Tutu, his idea may not be 100% original, but neither are any of yours. There is almost no chance ANY unit suggested now won't resemble one already suggested. His idea is more original, and thought out, than most suggested here. Instead of being negative, why not use the last few braincells you have to tell the kid he did a good job in thinking of a unit, and let him enjoy it.

Morning Star
09-02-2005, 07:21 AM
Sure the archer has an extra wait time and less of an attack but I can't attack that archer because I will hit my unit and then he will already be half dead. It's like a barrior ward for the other team.

Thats kinda the point AllstarGL.

I generaly do not like possesion units. I see no value in having a unit on the field purely for the purpose of inhabiting other units.

Legacy i knew this due to reading other CAU where the idea was similiar, so i was awaiting your wrath :p


What unit do you currently use in a GOLD setup that you would sacrafice for this unit?

This is a great question and one that I didnt consider when thinking about the unit, but i was thinking of using Jeffery's idea and add the -4 attack while it inhabits to sustain itself plus add in the damage that it does it can replenish it's own life if needed. With this i would gladly replace my wisp for it. Also the idea of getting this baby in the enemy cleric is great because basically once in the cleric would almost be surely dead.

The only thing that makes me laugh is the name.

Yea i was thinking that myself when i just used BS :bigsmile:

allstarGL
09-02-2005, 11:36 AM
It's kinda the point to kill your own unit? Now You've completely lost me. What I said was that the unit you possess will be in a way protected from your attacks because you can't hit him because you will kill you body snatcher. Make it so only the opponent can hit the body snatcher.

Morning Star
09-02-2005, 11:42 AM
AllStar hitting the enemy unit does not take away hp's from the BSN. It only makes him jump out of the unit it was just in. I will go ahead and edit that part in also. Sorry i didnt really see what u were saying with your first post. I hope this clears things up a little more for you :)

Legacy where are you?!

legacy67
09-02-2005, 01:28 PM
Hineni! (Here I am)

Now it seems you have created a suped up wisp.

You garuntee at least 16 damage, and you can throw it right in the middle of a Turtle or any defensive setup. Throw this guy in then follow with a DSM and you have a pretty big BOOM.

Not to mention that you basicaly have a wisp now with extra status effects fo more wait, weakness, and a unit that must be hit to both save multiple units from dying and o have an units that are capable fo acually doing something.

Before this unit didn't really have a purpose, now it is severly overpowered (espcially since it is a garunteed 2 hit kill for any unit under 30, and a likely for the assasin and chanty).

Again, it was a neat idea, but to make it useful you made it too strong. I'm not really sure of how to achieve a happy medium here.

Morning Star
09-02-2005, 02:22 PM
Well i have tried one last ditch Edit to get a little better feedback on this unit. Whatever comes from any further posts won't result on any futher editing on my part....unless i get a Fab review which from earlier post might not happen. :bigsmile:

Thanks for all feedback!

legacy67
09-02-2005, 04:31 PM
I do not like units that can garuntee a win late in the game. You could have this and a knight vs virtually any 2 unit combo and be in very good shape to win. Especially if the opponents 2 units are not close together.

Another question: you said what would happen if you poison or paralyze a "jumped" unit, bu what about jumping a unit that is already poisoned or paralyzed?

Basically, any unit that can garuntee a win

EX: BS and knight vs any other character

is not a good unit.

Keep on trying, glad to see you put effort into it.

22woger22
09-02-2005, 04:42 PM
Tutu, his idea may not be 100% original, but neither are any of yours. There is almost no chance ANY unit suggested now won't resemble one already suggested. His idea is more original, and thought out, than most suggested here. Instead of being negative, why not use the last few braincells you have to tell the kid he did a good job in thinking of a unit, and let him enjoy it.
Woah! "neither are any of yours"? I must say that you should look more carefully at my units, and make some of your own too, before you can contradict a frequent CAU creator. I was not being negative to his units but saying it wouldn't make an original unit. I never said that it was bad or anything.

-22-

Morning Star
09-02-2005, 04:43 PM
Another question: you said what would happen if you poison or paralyze a "jumped" unit, bu what about jumping a unit that is already poisoned or paralyzed?

Well in that instance i would just say that the BSN cannot "jump" poisoned or paralyzed units-Damn i thought this idea was turning out really well...i have another Unit coming out, maybe that one will escape the wrath... :D

I was not being negative to his units but saying it wouldn't make an original unit. I never said that it was bad or anything.

I didn't take your comments as being negative, so don't worry about it :cool:

Cardplayer89
09-02-2005, 04:45 PM
Don't worry about it, lol, I must have created 10 units before one didn't get shredded... you get better at it, and besides, if the unit gets shredded, that means one more unworthy unit has failed to make the arena... which is disaterous... -cough-GA-cough-

Morning Star
09-02-2005, 04:48 PM
Yeah...I think overall there was good feedback. I don't think my idea got reamed or anything, and besides this being my first Unit idea I think it's pretty good.