ironhorse123
09-02-2005, 11:23 AM
Jeffery- Human Unit (Gold Unit)
Back in the Dark Ages on TAO a man arose. This mans name is Jeffery. Jeffery didn't come alone though. He brought his silent but deadly clowns! These clowns are what made Jeffery become what he is now, The Jeff.
Description: Jeffery is a tall almost wooden figure that has large red shoes and tall green afro. As you can tell by his description this figure is no regular human. This human is a clown! He also has 2 clowns on his shoulders. The clowns names are Fred and George.
HP: 55
Attack: 19
Armor: 15
Movement Range: 3 spaces
Attack Range: Jeffery's attack range is unlike any other. It is 3 spaces in front of him in a box. Looking like this.... He can attack only one of these 12 spaces. He throws a large clown at the space to deal damage. The opponent has a 40% chance of blocking it no matter what. If it attack a knight from the front (even though the knight has 80% blocking from front) Jeffery has a 40% of hitting! This attack works on Barriar Wards (still a 40% chance), but not a barried units. The barried units have 100% blocking like normal.
J=Jeffery A=Places where Jeff can attack X=Regular space
AAA
X
A X A
AXXJXXA
A X A
X
AAA
Blocking: 40% front 20% sides
Turn Recovery: 1 movement 2 attack
Special Abilitys: As you may know Jeffery has his wonderful clowns. If Jeffery is on the field with a Stone Golem or Barriar Ward then his Attack Power is increased by 1, his blocking is increased by 10% ,and his attack can hit 2 targets instead of 1. He throws 2 clowns at once for his attack.
Stats when being used with a Stone Golem or Barriar Ward.
HP: 55
Attack: 20
Armor: 15
Movement Range: 3 spaces
Attack Range: Jeffery's attack range is unlike any other. It is 3 spaces in front of him in a box. Looking like this.... He can attack two of these 12 spaces. He throws a large clown at the space to deal damage. The opponent has a 50% chance of blocking it no matter what. If it attack a knight from the front (even though the knight has 80% blocking from front) Jeffery has a 50% of hitting!
J=Jeffery A=Places where Jeff can attack X=Regular space
AAA
X
A X A
AXXJXXA
A X A
X
AAA
Blocking: 50% front 25% sides
Turn Recovery: 1 movement 2 attack
Special Abilitys: As you may know Jeffery has his wonderful clowns. If Jeffery is being used with a Stone Golem or Barriar Ward his blocking is increased by 10% and his attack can hit 2 targets instead of 1. He throws 2 clowns at once for his attack.
Tactics for Jeffery:
Jeffery is a good unit. He can be mainly used in turtles with a Stone Golem to increase his power and and be near the front to attack any incoming units. Its range allows it to hit almost anywhere in your turtle. When used with the Stone Golem it is good for same side turtles. It can attack a frosty or a Barriar Ward.
A * next to a item means I edited it.
Please all suggestion welcome! :)
Back in the Dark Ages on TAO a man arose. This mans name is Jeffery. Jeffery didn't come alone though. He brought his silent but deadly clowns! These clowns are what made Jeffery become what he is now, The Jeff.
Description: Jeffery is a tall almost wooden figure that has large red shoes and tall green afro. As you can tell by his description this figure is no regular human. This human is a clown! He also has 2 clowns on his shoulders. The clowns names are Fred and George.
HP: 55
Attack: 19
Armor: 15
Movement Range: 3 spaces
Attack Range: Jeffery's attack range is unlike any other. It is 3 spaces in front of him in a box. Looking like this.... He can attack only one of these 12 spaces. He throws a large clown at the space to deal damage. The opponent has a 40% chance of blocking it no matter what. If it attack a knight from the front (even though the knight has 80% blocking from front) Jeffery has a 40% of hitting! This attack works on Barriar Wards (still a 40% chance), but not a barried units. The barried units have 100% blocking like normal.
J=Jeffery A=Places where Jeff can attack X=Regular space
AAA
X
A X A
AXXJXXA
A X A
X
AAA
Blocking: 40% front 20% sides
Turn Recovery: 1 movement 2 attack
Special Abilitys: As you may know Jeffery has his wonderful clowns. If Jeffery is on the field with a Stone Golem or Barriar Ward then his Attack Power is increased by 1, his blocking is increased by 10% ,and his attack can hit 2 targets instead of 1. He throws 2 clowns at once for his attack.
Stats when being used with a Stone Golem or Barriar Ward.
HP: 55
Attack: 20
Armor: 15
Movement Range: 3 spaces
Attack Range: Jeffery's attack range is unlike any other. It is 3 spaces in front of him in a box. Looking like this.... He can attack two of these 12 spaces. He throws a large clown at the space to deal damage. The opponent has a 50% chance of blocking it no matter what. If it attack a knight from the front (even though the knight has 80% blocking from front) Jeffery has a 50% of hitting!
J=Jeffery A=Places where Jeff can attack X=Regular space
AAA
X
A X A
AXXJXXA
A X A
X
AAA
Blocking: 50% front 25% sides
Turn Recovery: 1 movement 2 attack
Special Abilitys: As you may know Jeffery has his wonderful clowns. If Jeffery is being used with a Stone Golem or Barriar Ward his blocking is increased by 10% and his attack can hit 2 targets instead of 1. He throws 2 clowns at once for his attack.
Tactics for Jeffery:
Jeffery is a good unit. He can be mainly used in turtles with a Stone Golem to increase his power and and be near the front to attack any incoming units. Its range allows it to hit almost anywhere in your turtle. When used with the Stone Golem it is good for same side turtles. It can attack a frosty or a Barriar Ward.
A * next to a item means I edited it.
Please all suggestion welcome! :)