Cardplayer89
09-02-2005, 04:02 PM
Green is for edits.
In the moist, dank jungle where none but the most demonistic of beasts exist, a single vine threatened to kill everything it touched. Humans, the curious beasts they are, wandered into the midst of this curious plant, and decided at once it was perfect for battle when it grabbed a Knight and crushed him in naught but 3 seconds. After hacking away so much vine, the plant died, and the humans collected what cuttings they had and took off. Since then, kingdoms have stolen bits and pieces, although none of the generations have ever been as great as the original vine. Tracking it's prey through electrical impulses, Lightning Wards are often found bound tightly by this unit, even when many other people are gathered around. Nonetheless, this plant has become amongst the most feared sight on the field of battle...
Thorny Vines (Plant)
Anatomy of the Thorny Vine: I know, this is a new section, but in order to properly understand this unit, it MUST be here. This unit occupies one space, which, from here on out, will be known as the Vine Core. From the Core, you can grow a maximum of 4 "growths" at a time (one from each adjacent square). If you place your Core along the arena wall, you only get 3 maximum growths, and if you place it in a corner, you only get 2 maximum growths. These growths are what do all the moving and attacking.
Maximum Number per Army: 1 (Thorny Vines are highly intolerant of each other, and as such, no more than one Vine is able to grow on the battlefield per army) Also, using this unit does not allow a Lightning Ward on your side, as it would wrap it up.
HP: 45
Armor: 0
Blocking: 0%
Recovery: 3 turns attack, 1 turn move
Movement: 1 square*
Attack Range: 2** (see Code)
Attack: 5 for Wrap/10 for Strangle (Wrap is blockable, Strangle is not)
Attack Pattern:
1. Wrap- 2 squares distance, 1 square damage (range of Enchantress+unit square, but only 1 square can be targeted, LOS applies). In other words, you can attack a unit standing on the end of a growth when recovered. This attack causes the Vine to grow rapidly, seizing a unit within it's reach and wrapping them from head to toe in thick vines. 5 damage is issued (if successful), if it is blocked, the growth falls into the square it attacked as though it moved there. (The growths MUST attack a unit! A growth may NOT attack a square that is unoccupied.) If a growth occupies a space within 2 squares of a Lightning Ward, it will attack the Lightning Ward when it is next recovered, ending your turn. Take note, a Vine growth will not attack an opposing Vine's growth. The two growths would simply entangle each other, and kill each other off, so the Vine avoids this. Wards CAN be wrapped and entangled, however, due to the wrapping, Lightning Wards can ONLY attack the growth that has it wrapped, and the Barrier Ward can only barrier itself. Any unit that is seized is incapable of moving or attacking, however, 100% blocking is added to the unit as anything that would normally strike the wrapped unit hits the Vine, Healing included. Attacking the wrapped unit (or the vine leading up to it on the same square***) twice or attacking the Vine Core will undo the wrapping, freeing the unit. Wrapping also counts as movement, so there is no "attack only," only attack AND move*****. Once wrapped around a unit, the growth may not "jump" from one unit to the next. Only one unit may be wrapped per growth at a time.
(I'm going to try a code... I have nooooo idea what it is, so let's see if it works :D)
**
XXOXX
XOOOX
OOTOO X=non-attackable space
XOOOX O=attackable space
XXOXX T=Thorny Vine growth ending
NOTE: ONLY the ends of the Vine's growths can do damage. Walking over any part
of the growth will NOT incur damage, even walking over the end of it.
The Vine must attack to do damage.
2. Strangle- This attack occurs after a unit has been successfully wrapped. After every round (wrapping turn not included), a wrapped unit has 10 unblockable damage inflicted (amour applies). The only way to stop this damage is to cut the Vine off (attacking it twice***) or attack the Vine Core****. Once a unit is wrapped, Barrier Wards have no effect on the strangle attack, however, both the unit and the growth are protected by the barrier.
EX1: Player A's Vine attacks a Pyromancer. The Pyromancer is dealt 5 damage for the successful wrap, and A's turn ends. Player B attacks the wrapped unit with a Scout, and ends his turn. Player A then forgets and attack the Pyromancer with his Scout. The Vine growth releases it's hold on the Pyromancer, and A's turn ends. Player B's Pyromancer may now attack and move.
EX2: Player A's Vine attacks a Pyromancer. The Pyromancer is dealt 5 damage for the successful wrap, and A's turn ends. Player B attacks the Vine Core. The growth releases it's wrap, and drops to the ground as though it had moved to that square. The Pyromancer is now free to move and attack.
EX2: Player A's Vine attacks a Pyromancer. The Pyromancer is dealt 5 damage for the successful wrap, and A's turn ends. Player B attacks the wrapped unit, and ends his turn. Player A moves, but does not attack the Vine. 10 damage is dealt to the Pyromancer. Player B attacks the wrapped unit again. The Vine growth drops to the ground as though it had moved to that square. The Pyromancer is now free to move and attack.
EX3: Player A's Vine attacks a Pyromancer. The Pyromancer is dealt 5 damage for the successful wrap, and A's turn ends. Player B heals with his Cleric. The Vine has 12 HP recovered. Player A moves, and at the end of his turn, the Pyromancer is dealt 10 damage. B goes. A goes, the Pyromancer is dealt 10 damage. B goes. A goes, the Pyromancer is dealt 10 damage, dies, and the Vine growth drops to the ground as though it moved there.
*- The Vine grows out one space at a time. Up to 4 growths may be allowed at one time (one from each side), however, only one growth is permitted to move per turn. In order to "grow" your growths, you must first "move" the Vine Core (that will cause a growth to extend in the direction you made it move. Also, since the growth grows along the ground, it does NOT restrict movement of other units. They can stand on/walk over growths. Growths CAN grow back over themselves, but the 2-hit rule still applies.
***- Each growth has no HP, rather, attacking the growth anywhere along the line kills from that square forward. Killing a growth will deal 10 damage to the Thorny Vine NOTE: In order to kill that square, the same square MUST be attacked twice. Also, killing the Vine Core (the actual unit) kills all growths.
****- Attacking the Vine Core (main part) will cause all growths to release the unit they have wrapped. The growths do not die, but just fall to the ground.
*****- If this unit's growths MOVE under a unit (friend or foe), it simply shares the space with that unit. No wrapping occurs. However, if you ATTACK with the growth, it wraps, and that counts as move and attack.
Question for those who decide to read this:
End game unit or not? I'm leaning towards no, simply because it has a potential for 4 "units" (4 growths) to attack with, which makes it too powerful for an endgame face off. However, it is open for argument.
In the moist, dank jungle where none but the most demonistic of beasts exist, a single vine threatened to kill everything it touched. Humans, the curious beasts they are, wandered into the midst of this curious plant, and decided at once it was perfect for battle when it grabbed a Knight and crushed him in naught but 3 seconds. After hacking away so much vine, the plant died, and the humans collected what cuttings they had and took off. Since then, kingdoms have stolen bits and pieces, although none of the generations have ever been as great as the original vine. Tracking it's prey through electrical impulses, Lightning Wards are often found bound tightly by this unit, even when many other people are gathered around. Nonetheless, this plant has become amongst the most feared sight on the field of battle...
Thorny Vines (Plant)
Anatomy of the Thorny Vine: I know, this is a new section, but in order to properly understand this unit, it MUST be here. This unit occupies one space, which, from here on out, will be known as the Vine Core. From the Core, you can grow a maximum of 4 "growths" at a time (one from each adjacent square). If you place your Core along the arena wall, you only get 3 maximum growths, and if you place it in a corner, you only get 2 maximum growths. These growths are what do all the moving and attacking.
Maximum Number per Army: 1 (Thorny Vines are highly intolerant of each other, and as such, no more than one Vine is able to grow on the battlefield per army) Also, using this unit does not allow a Lightning Ward on your side, as it would wrap it up.
HP: 45
Armor: 0
Blocking: 0%
Recovery: 3 turns attack, 1 turn move
Movement: 1 square*
Attack Range: 2** (see Code)
Attack: 5 for Wrap/10 for Strangle (Wrap is blockable, Strangle is not)
Attack Pattern:
1. Wrap- 2 squares distance, 1 square damage (range of Enchantress+unit square, but only 1 square can be targeted, LOS applies). In other words, you can attack a unit standing on the end of a growth when recovered. This attack causes the Vine to grow rapidly, seizing a unit within it's reach and wrapping them from head to toe in thick vines. 5 damage is issued (if successful), if it is blocked, the growth falls into the square it attacked as though it moved there. (The growths MUST attack a unit! A growth may NOT attack a square that is unoccupied.) If a growth occupies a space within 2 squares of a Lightning Ward, it will attack the Lightning Ward when it is next recovered, ending your turn. Take note, a Vine growth will not attack an opposing Vine's growth. The two growths would simply entangle each other, and kill each other off, so the Vine avoids this. Wards CAN be wrapped and entangled, however, due to the wrapping, Lightning Wards can ONLY attack the growth that has it wrapped, and the Barrier Ward can only barrier itself. Any unit that is seized is incapable of moving or attacking, however, 100% blocking is added to the unit as anything that would normally strike the wrapped unit hits the Vine, Healing included. Attacking the wrapped unit (or the vine leading up to it on the same square***) twice or attacking the Vine Core will undo the wrapping, freeing the unit. Wrapping also counts as movement, so there is no "attack only," only attack AND move*****. Once wrapped around a unit, the growth may not "jump" from one unit to the next. Only one unit may be wrapped per growth at a time.
(I'm going to try a code... I have nooooo idea what it is, so let's see if it works :D)
**
XXOXX
XOOOX
OOTOO X=non-attackable space
XOOOX O=attackable space
XXOXX T=Thorny Vine growth ending
NOTE: ONLY the ends of the Vine's growths can do damage. Walking over any part
of the growth will NOT incur damage, even walking over the end of it.
The Vine must attack to do damage.
2. Strangle- This attack occurs after a unit has been successfully wrapped. After every round (wrapping turn not included), a wrapped unit has 10 unblockable damage inflicted (amour applies). The only way to stop this damage is to cut the Vine off (attacking it twice***) or attack the Vine Core****. Once a unit is wrapped, Barrier Wards have no effect on the strangle attack, however, both the unit and the growth are protected by the barrier.
EX1: Player A's Vine attacks a Pyromancer. The Pyromancer is dealt 5 damage for the successful wrap, and A's turn ends. Player B attacks the wrapped unit with a Scout, and ends his turn. Player A then forgets and attack the Pyromancer with his Scout. The Vine growth releases it's hold on the Pyromancer, and A's turn ends. Player B's Pyromancer may now attack and move.
EX2: Player A's Vine attacks a Pyromancer. The Pyromancer is dealt 5 damage for the successful wrap, and A's turn ends. Player B attacks the Vine Core. The growth releases it's wrap, and drops to the ground as though it had moved to that square. The Pyromancer is now free to move and attack.
EX2: Player A's Vine attacks a Pyromancer. The Pyromancer is dealt 5 damage for the successful wrap, and A's turn ends. Player B attacks the wrapped unit, and ends his turn. Player A moves, but does not attack the Vine. 10 damage is dealt to the Pyromancer. Player B attacks the wrapped unit again. The Vine growth drops to the ground as though it had moved to that square. The Pyromancer is now free to move and attack.
EX3: Player A's Vine attacks a Pyromancer. The Pyromancer is dealt 5 damage for the successful wrap, and A's turn ends. Player B heals with his Cleric. The Vine has 12 HP recovered. Player A moves, and at the end of his turn, the Pyromancer is dealt 10 damage. B goes. A goes, the Pyromancer is dealt 10 damage. B goes. A goes, the Pyromancer is dealt 10 damage, dies, and the Vine growth drops to the ground as though it moved there.
*- The Vine grows out one space at a time. Up to 4 growths may be allowed at one time (one from each side), however, only one growth is permitted to move per turn. In order to "grow" your growths, you must first "move" the Vine Core (that will cause a growth to extend in the direction you made it move. Also, since the growth grows along the ground, it does NOT restrict movement of other units. They can stand on/walk over growths. Growths CAN grow back over themselves, but the 2-hit rule still applies.
***- Each growth has no HP, rather, attacking the growth anywhere along the line kills from that square forward. Killing a growth will deal 10 damage to the Thorny Vine NOTE: In order to kill that square, the same square MUST be attacked twice. Also, killing the Vine Core (the actual unit) kills all growths.
****- Attacking the Vine Core (main part) will cause all growths to release the unit they have wrapped. The growths do not die, but just fall to the ground.
*****- If this unit's growths MOVE under a unit (friend or foe), it simply shares the space with that unit. No wrapping occurs. However, if you ATTACK with the growth, it wraps, and that counts as move and attack.
Question for those who decide to read this:
End game unit or not? I'm leaning towards no, simply because it has a potential for 4 "units" (4 growths) to attack with, which makes it too powerful for an endgame face off. However, it is open for argument.