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Forest_Archer
09-03-2005, 11:24 AM
This large spider has adapted to living near places where booming thunderstorms roar. Its large eyes glisten whenever it sees electricity and eventually, it had controlled the ability of lightning, and now it uses webbing to zap its prey.

Hit points- 46

Movement- 2,4 (It can only move 2 spaces if it does not attack.)

Attack- The WSS can move twice in its turn because of its attack. It attacks twice every turn. In the first set of movement, the WSS crawls onto a space 2 spaces or less away. Then in an adjacent tile, it constructs a large lightning pole, maded of spider silk. The Lightning poles can be destroyed. The lightning pole is like a shrub with 100% blocking and 30 Hit Points. Therefore, it can only be destroyed by magic. Only 4 are able to be constructed at one time. If by chance, you want to make another one in a different place, the first lightning pole constructed will disappear. Once the lightning pole is constructed, the spider can move up to 4 more spaces away. Then it constructs another lightning pole adjacent to where the WSS stands now, after moving the given amount of spaces. Lightning poles can not be constructed next to each other. Once both lightning poles are made, the spaces between them glisten with electrical shocks. This is not a passive attack. The units between the lightning poles take 18 unblockable, unreducable damage.

This attack uses Line Of Sight. A lightning pole can not be more than 6 spaces apart from the one priorly made.
_____________________
Example:

LSXXXXX
XXXXXSL

X- Unshocked space
S- Shocked space
L- Lightning Pole
_____________________

If more Lightning Poles are made, let's say 1 more, so there are 3. Then the
1st Pole gets connected to the 3rd on as well as the 2nd. This forms a triangle. All the units in the range of the regular LOS pattern from pole to pole are zapped with 18 damage as usual, but now we have a shape. all the units in the middle of the triangle take 5 damage. Once again, this is not a passive attack.

So ya wanna make 4 poles? Well this might take a while, but the same thing applies. From pole to pole to pole to pole, the units take 18 damage and the ones in the middle take 5.

What if you ran out of more poles (You can only use 4)? Well then, then to initiate more damage, you activate the electricity using the Click-And-Hold technique until it turns clear, and then the units get zapped.
__________________________________________________ _

Recovery time- 1 Movement, 3 Attack. Yeah I know that sounds weird, but I don't care.

Blocking- 0%

Armor- 0

-Questions and Answers-

Q.) Can you set up 4 Lightning Poles to cause a giant X in the middle?

A.) No, that would interfere with the unit tiles taking 5 damage. That way, only the perimeter tiles take 18 damage.
_______________________________

Q.) Can you make a straight line of Lightning Poles, causing the units within the range get stricken by up to 3x the regular damage?

A.) ... No.
_______________________________

Q.) Can the WSS be zapped by its own shock web? How about the lightning ward's lightning attack?

A.) Yes and yes.

Sensei Snyper
09-03-2005, 12:07 PM
way overpowered!

Cardplayer89
09-03-2005, 12:30 PM
Snyper is right about the overpowering... maybe if you were to make it where it can only construct one pole per attack, and then you can only get 1 shock from each... also, I think it should be strictly LOS, and all units that are in-between the poles get zapped when you decide to trigger the attack. Let's say you built a 4x4 square:

XZZX
ZZZZ
ZZZZ X=Lightning poles
XZZX Z=Zapped squares

In order to attack, you would have to first build all 4 (4 seperate attacks) and then trigger the attack. For a better visual, let's look at a 6x6 square:

XZZZZX
ZZ&&ZZ
Z&ZZ&Z
Z&ZZ&Z X=Lightning poles
ZZ&&ZZ Z=Zapped squares
XZZZZX &=Unaffected squares

You can see how each pole connects with each other, forming the "X" in the middle, and the box around it. Also, the 5 damage should be removed from nearby units, because the 20 damage is already tremendous (it is possible to design a way to zap a unit twice in one attack, or even an entire row). Also, you should note that the Poles will not shoot "through" each other, so lining them up only forms a fence of 20 damage, not a fence of 40 damage. An illustration:

XZZZZXZZZZX X=Lightning Poles
Z=20 damage squares
XUUUUXUUUUx U=40 damage squares

Hope my pictures aren't too confusing.

Forest_Archer
09-03-2005, 01:25 PM
They aren't confusing at all, I just can't see them. :bigsmile:

Sniper- I'll reduce the damage of the perimeter shock to 16 damage, alright? Anyway, it isn't extremely overpowered because the attack takes effort to establish, ya know, the whole shock ring and everything.

Card- Yeah, I guess I'll stick with LOS. It would probably be wise just to make the Shock Line straight, instead of angled, anyway.

And no, each unit is attacked once per initiation. No X's, alright? That just makes it confusing. :p Just a square, a triangle, or a line segment.

Cardplayer89
09-03-2005, 01:27 PM
Erg... I'll take out the coding, apparently your computer doesn't like it. However, if you are going to leave it LOS, I'd personally leave it at 20 damage, as it does indeed take a lot of effort to put it up. When I said LOS, I mean it hits all the units in the Line (so if you set it up, and 3 Knights are in the way, all 3 are hit.

legacy67
09-03-2005, 01:38 PM
I want to see this with your edits before I comment. But it seems to me that the Maximum Effective Damage is Much too high. You could basicaly create an area in front of your cleric that no unit could enter without fear of death. Or send this guy after a forward formaion and wreak havoc early on. With that recovery, this unit could do a lot of damage very quickly.

I also don't like that the poles are industuctable, they should go by the same rules as the LW mostly so there is a way to combat this attack.

Also, the Spider should be able to make new poles after 4. Maybe the oldest pole should disappear after a certain amoun of time. If not, then the Spider becomes useless after a while.

One of the major problems I see here is in endgame. I see lots of draws happening because unit can't get at the spider w/o being killed, and the spider can't actually go out and kill anything.

This is a very cool and original idea, but it is just too strong, and if it was much weaker, it would be ineffective. I'm not sure how to balance this out, but there may be a way.

Forest_Archer
09-03-2005, 01:41 PM
Okay thanks dude, now I can see your diagrams.

What were you saying about the 3 knights thing? Sorry, just saying "In the way" doesn't really state anything. Do you mean in a straight line? From pole to pole?

And I'll update my unit again, but up the damage to only 18. No X's in 4 by 4 arrays will be made, because that interferes with the 5-damaged squares. Also, no double- or triple- damaged units from having multiple lightning poles placed in a straight line.

Cardplayer89
09-03-2005, 02:38 PM
Yeah, in the way means they are all standing in the LOS, lol :D

Forest_Archer
09-03-2005, 02:45 PM
Oh lol.

Ya know guys before you say that this is overpowered, it takes a while to set up the attack and with it using LOS and all that jazz, I think this unit would bring strategy.

Cardplayer89
09-03-2005, 02:51 PM
I'm with Forest about that, I personally don't think this unit is too powerful... but, hey, I don't work for TAO (although that would be really cool...) so I don't really get a say :D)

axident
09-03-2005, 02:51 PM
doubtlessly the unit will be modified again, but..

can the spider shock itself? if no, then are spiders immune to all shocks, even enemy lightning? immune to LW, for that matter?

also, the lightning poles shouldn't be indestructible! that's just way too nasty.

legacy67
09-03-2005, 02:54 PM
If you would please do a new section illustrating the acutal use of the ability, it would be very appreciated. I first read the diagram as being able to shock a large number of spaces at one time. It now appears to onlybe able to shock, for example, 2 if there are 2 poles. Can you give a clear, step-by-step descriptionof the attack with diagrams please?

Cardplayer89
09-03-2005, 02:55 PM
Well, if you make them only good for one shot, and the Spider has to be alive to activate the shock, then it might even be considered under-powered (not really, but you wouldn't get more than 1 or 2 decent webs set up before it dies)

Cardplayer89
09-03-2005, 03:00 PM
Sorry about the Double post, but anyway...

Here is how I see his Webs working:

X=Lightning Pole
O=Undamaged Square
U=Damaged Square (18 damage)
C=Damaged Square (5 damage)

Line:
XUUUUX

Triangle: (damage is issued to all units in the LOS between poles, this is only one of many types and shapes of triangles)

X
UU
UCU
XUUX

Rectangle/Square:

XUUX
UCCU
UCCU
XUUX

or a Trapezoid: (I have no idea how LOS works, but once again, use LOS between the poles)

OXUUX
OUCCCU
XUUUUUX


NOTE: This is the diagrams I've created based upon Forest's descriptions... if they are inaccurate, I'll change them accordingly.

I'd add color, but that would prolly burn your eyes from your head, trust me :D

Forest_Archer
09-03-2005, 03:04 PM
Here is what I will edit now-

~The WSS can make new Lightning Poles, but instantly the oldest one is destroyed.

~The Lightning Poles can be destroyed, however, only by magic. They will have 0 health (like a shrub with 100% blocking).

~The WSS can get shocked itself by magic, lightning, and shock waves. However, you must have something wrong with you if you initiate the shock waves hen you are inside the shock-range of the poles.

~The 18 damage and 5 damage is unreducable (Armor ain't gon do nuttin if y'all gettin zapped).
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Legacy- Why would a unit be scared of death if it approached an area? The WSS has an attack recovery time of 3 and the attack only deals 18 damage.

Cardplayer89
09-03-2005, 03:07 PM
Are my diagrams accurate then?

legacy67
09-03-2005, 03:12 PM
That was when I was thinking 20 and a very large attack area. The diagrams before looked like you could set up massive spaces of damage. I'm still thinking about the unit as it seems that my initial beleif in how it worked was incorrect.

Cardplayer89
09-03-2005, 03:29 PM
Well, he has also modified it to where the towers are destructable by magic (which makes them horribly underpowered to me, but... I'd need another opinion on it).

Forest_Archer
09-03-2005, 03:38 PM
Maybe unlike the shrubs, the Lightning Poles can have health, like, say 30?

Cardplayer89
09-03-2005, 03:44 PM
I'd say closer to like, 26 or something, that way a Cleric healing doesn't force it to stay alive if say, 2 witches attack it.

Forest_Archer
09-03-2005, 04:20 PM
No, because a DT can kill it in one hit.

You were talking about the witches... hmm.... well 30-24=6+12=18-24=Less than 0.

Your point isn't backed up at all ;)

Cardplayer89
09-03-2005, 04:46 PM
lol, actually, it supports my theory perfectly :D 2 witches kill it ;) but yeah, I forgot about the D/T... so... 30 sounds good :)

Forest_Archer
09-04-2005, 08:22 AM
Okay, it's edited. The poles now have 100% blocking and 30 hit points.

ironhorse123
09-04-2005, 09:41 AM
I like the creativity of the unit. I think you might want to change the damage from 18 to 15. 18 is a lot for damage to a fair amount of units. Also i think the HP should be 45 or 40. Maybe just a little lower.

Forest_Archer
09-04-2005, 10:00 AM
The hit points will go down to 46.

You think the damage should go down to 15? I'm sorry, but look at the recovery time. It shall stay at 18 because a DMW can burn 24 damage onto 4 unit tiles with a recovery time of 2 (just attacking).

ironhorse123
09-04-2005, 10:17 AM
Yeah good point FA. 46 sounds like good HP to me.

Forest_Archer
09-04-2005, 10:50 AM
Any last suggestions before I offer this up on the table for voting?

Cardplayer89
09-04-2005, 12:02 PM
Offer it quicker ;)