View Full Version : Titan
Morning Star
09-03-2005, 12:25 PM
Edited*
Name: Land Titan
HP: 80
Armor: 8
Power: 32
Block: Front 50% Side 25%
Movement: 2 tiles
Recovery: +4 turn if attacks/+2 turn for basic movement
Now let me start by saying that I know the Titan idea had been done, however I think my idea is very different from others. The Land Titan will count as 2 units(obviously) and will simply be a huge rocky bulky mass. Looking similiar to the form of the mud golem, but nearly 2.5 times bigger and having jagged edges pertruding from his body.
The LT's Attack pattern is very basic. He can only attack one square on either side of him just like the knight attack pattern. The thing that makes this Titan idea different from others is this, The LT can pick up and move the Lightening Ward(yours and your opponents) I see some benefit to this ability as maybe late in the game you can position your LW into a better defensive position. The only draw back to moving the LW is that the LT can only move 1 space after picking it up due to the immense weight of the object.
I do not see this as an end game piece simply due to the LT's Armor and recovery. Basically 4 hits from a Knight would kill it.
*Movement Range:
O O X O O
O X X X O
X X LT X X
O X X X O
O O X O O
*Attack Range
O O O X O O O
O O X X X O O
O X X X X X O
X X X LT X X X
O X X X X X O
O O X X X O O
O O O X O O O
Cardplayer89
09-03-2005, 12:36 PM
Too much power... Stoning this unit and then walking it with the Barrier Ward would make it last a VERY long time, plus the 32/30 damage it can do is way too much... imagine if I were to go and pick up the opponent's LW, then Barrier him, then once he is recovered, move him, Barrier him, move him, attack just about any Cleric/mage the enemy is using... sorry, but I don't like this unit just from the sheer power it has.
Morning Star
09-03-2005, 12:43 PM
sorry, but I don't like this unit just from the sheer power it has.
Wel it is meant to be powerful but that's why i tried to restrict it with such a small movement range and recovery time.
imagine if I were to go and pick up the opponent's LW
Yea but to get the LT to the opponents LW would be a feat in itself, plus to barrier him at the enemies formation u'd have to have your BW in the front lines so it wouldnt be very effective on your part
Cardplayer89
09-03-2005, 12:49 PM
99% of all LW's in use are on the front lines, so let me do another picture.
L
X
T
X B=Barrier Ward
X L=Lightning Ward
X T=Titan
B X=Empty space
It's pretty hard to hit that Barrier Ward, yet it can still Barrier the Titan, even when the Titan moves where the LW used to be.
legacy67
09-03-2005, 01:25 PM
Two main comments
1. This is unoriginal, and not just becuase it is a Titan. Many people have suggeted ways to move the LW, and all of them have been bad ideas. It's lke suggesting that you move a castle, it's just not to be done. If you wnt an extended explainantion of why then jus searchthe forums for the units that have done this in the past.
2. You have the blocking at 50 front and 30 side. I have noticed that you have done stuff like this a couple of times now. One of the basic rules of the game is that a side blocking % is always half that of the front blocking. Now if this is some speciall ability, then specify and explain why.
80 HP and 32 Power is just too much, no matter which way you swing it. Put this guy and the LW on the front line, and thing s will get very interesting.
Morning Star
09-03-2005, 01:43 PM
One of the basic rules of the game is that a side blocking % is always half that of the front blocking. Now if this is some speciall ability, then specify and explain why.
No special ability just some oversite on my part.
If you wnt an extended explainantion of why then jus searchthe forums for the units that have done this in the past.
I did look up the Titan idea but didnt see anything about moving the LW, my bad.
Many people have suggeted ways to move the LW, and all of them have been bad ideas.
So are you saying the this unit description is a bad idea or the thought of being able to move the LW?
I appreciate the feedback guys, thanks.
theres a reason LW's cant move
legacy67
09-03-2005, 02:23 PM
I'm not really a fan of either.
A. This unit is such a behemouth that you can just send him lumbering into your opponent's territory and do a LOT of damage before going down. With 80 HP, you could just keep on trucking straight towards the cleric or spellcaster of your choice then beat the living hell out of them, not to mention killing golems in 2 hits.
B. Movng the LW creates a whole new ballgame. For example, you could move it to create an unpassable corridor and therey force the opponent to move in a certain direction. Also the ability to corner a unit by moving the LW comes to mind. Do your search for LW, Lightening ward, and combinations with the word move.
or dont make teleporters/movers, IF a unit cant already be moved, It probly shouldent
Morning Star
09-03-2005, 02:45 PM
This unit is such a behemouth that you can just send him lumbering into your opponent's territory and do a LOT of damage before going down.
Even with +2 wait time just for moving! Im not gonna fight this, I guess I don't see it as being too much, but seeing the idea in words and actually working are totally different so *shrugs*
Do your search for LW, Lightening ward, and combinations with the word move.
nah i didnt the search tool is still pretty new to me so i am unsure of what exactly to look for.
IF a unit cant already be moved, It probly shouldent
Good idea Kyir, Thanks Guys
ok, use this, 2 clerics, a bw and a LW, with some other units, rush in with the LW, drop it. they attack, you heal. they attack you BW. you attack, they attack, you heal, repeate
Cardplayer89
09-03-2005, 03:48 PM
Uh... he already said he wasn't interested in continuing this unit....
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