Cardplayer89
09-06-2005, 05:09 PM
Well, since my last 3 ideas have faded away into nothingness, I figured the time was ripe to post my long-completed Mysteria Tree. I know Legacy prolly won't like this unit, and you'll see why when he responds :P (think Clerics).
Marching through a forest to battle, a column of soldiers came to a complete halt for no apparent reason. Everyone who approached these soldiers froze as well, and then started snoring. Eventually, the army realized what was happening and moved everyone away from the area. After tying some handkerchiefs on, a select few soldiers went and dug up some of the trees, placing them upon the great war wagons usually used to hold troops. As the wagons rolled onto the battlefield, the enemy quickly dozed off and began to twitch...
Mysteria Tree- (Plant)
Mysteria Tree Anatomy- It's a tree. Think wood.
Endgame Unit: No
Maximum Number per Army: 1- This unit may not be used with the Thorny Vine nor the Lightning Ward.
HP: 80
Armor: 0
Blocking: 0%
Recovery: 4
Movement: 0*
Attack Range: 2
Attack Pattern[u]: All units within 2 squares (Enchantress)
[u]Attack: 0 for Sleep (unblockable) -10 for Nightmares (unblockable) +8 for Dreams (unblockable)
1. Sleep- All units and contraptions within its 2 square range is put to sleep. While asleep, these units have 0% blocking, and cannot move or attack. This skill is Focus, however, the Tree can end it's focus at any time, does not need to be recovered. Telling the tree to move or attacking the Tree will end Focus. If a unit is attacked, it wakes up. A unit that has been put to sleep cannot wake themselves. Units that are asleep are not counted as endgame units until they are awoken. Friendly units are put to sleep before enemy units, therefore, if at the end of a game, a player puts all units on the board to sleep, that player loses.
2. Nightmares- For this to occur, a Tree must put an enemy unit to sleep. The following turn, if Focus has not been broken, 10 damage (armor applied) is dealt to the enemy units that are asleep. This will continue unless Focus is broken (recasting Sleep breaks Focus, damage will not be applied that turn). This damage is applied at the beginning of the Tree's team turn.
3. Dreams- For this to occur, a Tree must put a friendly unit to sleep. The following turn, if Focus has not been broken, 8 health is healed (armor applied) for each friendly unit under Focus. This will continue unless Focus is broken (recasting Sleep breaks Focus, damage will not be applied that turn). This healing is applied at the beginning of the team's turn.
*Unit Placement: This unit may not be placed to where a unit can "hide" behind the Area of Effect, forcing a Melee unit (1 square range) to have to move into the A.o.E. in order to attack.
Diagram: (this is the settings arena screen)
X=Empty space
O=Acceptable Mysteria Tree Locations
---OOOOOOO
-OOOXOXOOO
OOOXOOOXOOO
OOXOOOOOXOO
OXOOOOOOOXO
Marching through a forest to battle, a column of soldiers came to a complete halt for no apparent reason. Everyone who approached these soldiers froze as well, and then started snoring. Eventually, the army realized what was happening and moved everyone away from the area. After tying some handkerchiefs on, a select few soldiers went and dug up some of the trees, placing them upon the great war wagons usually used to hold troops. As the wagons rolled onto the battlefield, the enemy quickly dozed off and began to twitch...
Mysteria Tree- (Plant)
Mysteria Tree Anatomy- It's a tree. Think wood.
Endgame Unit: No
Maximum Number per Army: 1- This unit may not be used with the Thorny Vine nor the Lightning Ward.
HP: 80
Armor: 0
Blocking: 0%
Recovery: 4
Movement: 0*
Attack Range: 2
Attack Pattern[u]: All units within 2 squares (Enchantress)
[u]Attack: 0 for Sleep (unblockable) -10 for Nightmares (unblockable) +8 for Dreams (unblockable)
1. Sleep- All units and contraptions within its 2 square range is put to sleep. While asleep, these units have 0% blocking, and cannot move or attack. This skill is Focus, however, the Tree can end it's focus at any time, does not need to be recovered. Telling the tree to move or attacking the Tree will end Focus. If a unit is attacked, it wakes up. A unit that has been put to sleep cannot wake themselves. Units that are asleep are not counted as endgame units until they are awoken. Friendly units are put to sleep before enemy units, therefore, if at the end of a game, a player puts all units on the board to sleep, that player loses.
2. Nightmares- For this to occur, a Tree must put an enemy unit to sleep. The following turn, if Focus has not been broken, 10 damage (armor applied) is dealt to the enemy units that are asleep. This will continue unless Focus is broken (recasting Sleep breaks Focus, damage will not be applied that turn). This damage is applied at the beginning of the Tree's team turn.
3. Dreams- For this to occur, a Tree must put a friendly unit to sleep. The following turn, if Focus has not been broken, 8 health is healed (armor applied) for each friendly unit under Focus. This will continue unless Focus is broken (recasting Sleep breaks Focus, damage will not be applied that turn). This healing is applied at the beginning of the team's turn.
*Unit Placement: This unit may not be placed to where a unit can "hide" behind the Area of Effect, forcing a Melee unit (1 square range) to have to move into the A.o.E. in order to attack.
Diagram: (this is the settings arena screen)
X=Empty space
O=Acceptable Mysteria Tree Locations
---OOOOOOO
-OOOXOXOOO
OOOXOOOXOOO
OOXOOOOOXOO
OXOOOOOOOXO