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Forest_Archer
09-06-2005, 06:08 PM
These macho men and women are tough and no one dares to mess with them. They have taken martial arts training, karate, and whatever else you can think of. They are moderatley overweight, but their buldging muscles make up for it.

Health- 56

Blocking- 0

Armor- 0

Attack pattern- First attack, the Wr picks up a unit on an ajdacent tile, similar to a knight. This unit takes 21 damage. then the wrestler throws it up to three tiles away in a straight line. If you choose for it to land on an empty space, the attack stops there. If you choose an occupied space, the thrown unit bounces off the unit it was thrown onto and then bounces again to the one after that in a straight line until the line stops. NOTE: You can not throw a unit onto another if the one that it is thrown onto is in a line that never ends (so no units are thrown into a line that ends in off-the-board darkness).
Each unit that the initial thrown unit is thrown onto takes 20 damage.

Movement Range- 2

Recovery time- 1 Movement, 2 Attack.

Questions?

imagination
09-06-2005, 06:58 PM
forest im ashamed ... you... overpowered up the wazzoo... you ... :crybaby:

Sodamoeba
09-06-2005, 07:01 PM
it would be like BAM WHAM SLAM KERPAWOWOWOW and you win :confused: right...overpowered :)

Cross Punisher
09-06-2005, 11:53 PM
Recovery time- 0 Movement, 2 Attack. I know it's weird, but .. whatever.For shame on you. :dry: :(

Nice idea about the tossing, but it still has the same problem that most units have that deal with moving enemy units. Instead of throwing your opponent's unit toward his own units, throw them deep into your own territory where you can kill them at ease.

Forest_Archer
09-09-2005, 02:04 PM
For shame on you. :dry: :(

Nice idea about the tossing, but it still has the same problem that most units have that deal with moving enemy units. Instead of throwing your opponent's unit toward his own units, throw them deep into your own territory where you can kill them at ease.

So what should the recovery be? Like 3? 4?

22woger22
09-09-2005, 03:57 PM
So what should the recovery be? Like 3? 4?
Maybe the movement 1, and the attack 2?

Too unoriginal. I've seen a few of these grab-throw techniques in units.

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