Elektra
10-12-2005, 10:21 PM
In mythology, nymphs are members of a large class of female nature spirits, frequently seen around gods and goddesses. It is commonly believed that the nature of the gods' power come from these beautiful and innocent nymphs.
Nymph - Female Spellcaster
HP: 22
Attack: ---
Armor: ---
Block: ---
Movement: 3
Range: 5
Recovery: 3 (with movement), 2 (without movement, with attack), 0 (with movement, no attack)
Special Abilities
The nymph can attack ANY unit within 5 squares, regardless of LOS. Once "attacked" a lasting effect remains on the attacked unit UNTIL THE UNIT ATTACKS.
Effects (only lasts until the blessed unit attacks): +10HP (only until maximum is achieved. a blessed knight w/ 45 HP will only get its HP raised to 50). --- HEALING IS DONE ONLY ONCE (when nymph attacks the unit)
Blessed unit's attack with ALWAYS happen regardless of attacked unit's blocking.
Blocking increases 10% on all sides EXCEPT the back. (only if the unit HAS blocking to begin with. clerics, enchantresses, etc, will not block regardless)
Tactics: Use the nymph to heal weak units. (Good to use if cleric is recovering)
Use it to raise blocking. (A DMW or Pyro has slightly better chances of staying alive)
Use the nymph to make sure an enemy unit's blocking wont stop the attack. (If a knight has only a little HP left, use a blessed scout from far away to attack, while still staying in base)
EDIT: attack does not disrupt focus.
-Elektra
Nymph - Female Spellcaster
HP: 22
Attack: ---
Armor: ---
Block: ---
Movement: 3
Range: 5
Recovery: 3 (with movement), 2 (without movement, with attack), 0 (with movement, no attack)
Special Abilities
The nymph can attack ANY unit within 5 squares, regardless of LOS. Once "attacked" a lasting effect remains on the attacked unit UNTIL THE UNIT ATTACKS.
Effects (only lasts until the blessed unit attacks): +10HP (only until maximum is achieved. a blessed knight w/ 45 HP will only get its HP raised to 50). --- HEALING IS DONE ONLY ONCE (when nymph attacks the unit)
Blessed unit's attack with ALWAYS happen regardless of attacked unit's blocking.
Blocking increases 10% on all sides EXCEPT the back. (only if the unit HAS blocking to begin with. clerics, enchantresses, etc, will not block regardless)
Tactics: Use the nymph to heal weak units. (Good to use if cleric is recovering)
Use it to raise blocking. (A DMW or Pyro has slightly better chances of staying alive)
Use the nymph to make sure an enemy unit's blocking wont stop the attack. (If a knight has only a little HP left, use a blessed scout from far away to attack, while still staying in base)
EDIT: attack does not disrupt focus.
-Elektra