Learz
10-13-2005, 03:59 PM
The Hedge is a beast unit, and it is also a plant. Yes, another one of these :rolleyes:
But bare with me. You can kill me after you've read it.
Name: Hedge
HP: 50
Armor: 10
Power: Special (explaned below)
Range: 3
Block: 0%
Movement: 0
Wait: 3 (4)
Story: I can make it up later :p
Okay, the Hedge is a plant, and acts as a Ward (i.e., if this is your only unit on the board, you lose). The Hedge is basically like a bigger shrub, with vines hanging from it.
The Range of its attack is 3, and the pattern in like a Dark Magic Witch (3 spaces directly away from it).
The Attack is this: you click on a unit, and some vines strech out and "grab" the unit (THIS ATTACK IS BLOCKABLE and ARMOR REDUCES IT). The vines do 1 initial damage to the unit, but each full turn after that, it doubles. By full turn, I mean you attack, then end (unit is damaged). You oppenent goes. Back to you (unit damaged again). In other words, double the time of the wisp. And by doubling the attack, it does 1 damage, then 2, then 4, then 8, then 16, then 32 etc. This attack is a FOCUS attack.
Over powered? NO! Because of this problem: The attack (focus) is broken by
(1) attacking the hedge (and damaging the hedge)
(2) attacking the targeted unit (and damaged the unit)
(3) attacking the vines (and damaged the hedge)
(1) should be self-explanitory. (2) means that, say, if a knight is attacked by the vines, the attack does 1 damage. The knight now has 49 health. Suppose a scout attacks the knight. THe hedges' focus is broken, and the knight takes 14 damage. The knight is now at 35 health.
(3) is the key. When the Hedge attacks, it reaches out vines to the unit - [I]and the vines stay there![I] Example: if a knight is 3 squares away, and the hedge attacks, it looks like this:
H=Hedge, V=vine, K=Knight, X=Empty space
XKX
XVX
XVX
XHX
Obviously, LOS applies to this attack, and the vines also block movement. But attacking the VINES also breaks the focus, so in the above example, there are 4 squares to attack to break the focus. Vines are also above the ground, so mudquake does not damage them. Granted, if it attacks a unit next to it, there are only two squares to attack to break the focus, but still.
Special Ability: Hedging
When a Hedge "hedges" a shrub, it is the same as attacking. THe vines reach out... and grab hold. I guess you could say the shrub will be assimilated. This takes 4 turns for this (of which the hedge MUST maintain contact with the shrub), but at the end, the shrub will become another hedge. Again, this is very easy to stop by attack the hedge, shrub, or any exposed vines.
Also note that a barrier ward is pretty useless to protect this, unless you have several barrier wards....
Okay, now ou can kill me :wink2:
Thoughts?
But bare with me. You can kill me after you've read it.
Name: Hedge
HP: 50
Armor: 10
Power: Special (explaned below)
Range: 3
Block: 0%
Movement: 0
Wait: 3 (4)
Story: I can make it up later :p
Okay, the Hedge is a plant, and acts as a Ward (i.e., if this is your only unit on the board, you lose). The Hedge is basically like a bigger shrub, with vines hanging from it.
The Range of its attack is 3, and the pattern in like a Dark Magic Witch (3 spaces directly away from it).
The Attack is this: you click on a unit, and some vines strech out and "grab" the unit (THIS ATTACK IS BLOCKABLE and ARMOR REDUCES IT). The vines do 1 initial damage to the unit, but each full turn after that, it doubles. By full turn, I mean you attack, then end (unit is damaged). You oppenent goes. Back to you (unit damaged again). In other words, double the time of the wisp. And by doubling the attack, it does 1 damage, then 2, then 4, then 8, then 16, then 32 etc. This attack is a FOCUS attack.
Over powered? NO! Because of this problem: The attack (focus) is broken by
(1) attacking the hedge (and damaging the hedge)
(2) attacking the targeted unit (and damaged the unit)
(3) attacking the vines (and damaged the hedge)
(1) should be self-explanitory. (2) means that, say, if a knight is attacked by the vines, the attack does 1 damage. The knight now has 49 health. Suppose a scout attacks the knight. THe hedges' focus is broken, and the knight takes 14 damage. The knight is now at 35 health.
(3) is the key. When the Hedge attacks, it reaches out vines to the unit - [I]and the vines stay there![I] Example: if a knight is 3 squares away, and the hedge attacks, it looks like this:
H=Hedge, V=vine, K=Knight, X=Empty space
XKX
XVX
XVX
XHX
Obviously, LOS applies to this attack, and the vines also block movement. But attacking the VINES also breaks the focus, so in the above example, there are 4 squares to attack to break the focus. Vines are also above the ground, so mudquake does not damage them. Granted, if it attacks a unit next to it, there are only two squares to attack to break the focus, but still.
Special Ability: Hedging
When a Hedge "hedges" a shrub, it is the same as attacking. THe vines reach out... and grab hold. I guess you could say the shrub will be assimilated. This takes 4 turns for this (of which the hedge MUST maintain contact with the shrub), but at the end, the shrub will become another hedge. Again, this is very easy to stop by attack the hedge, shrub, or any exposed vines.
Also note that a barrier ward is pretty useless to protect this, unless you have several barrier wards....
Okay, now ou can kill me :wink2:
Thoughts?