View Full Version : Necromancer
Mishra
10-13-2005, 08:43 PM
Okay here is another idea. this one I will try to get better than what I did with the Dragoon.
Unit Name: Unraveler
Armor: -
Power: 18
Movement: 3
Range: 3
Hp: 35
Wait: 2 Turns
Attack: Focus Armor Drop (Special) Armor Plus (Special)
Special: Armor Drop: This attack is kind of like the Stone Golems armor atack but it effects only one unit like the Frost golems paralyze attack. This attack drops the units armor by 15. (obviously it will have no effect on a magic user.) So if a knight with his 25 armor when effected by the Unraveler will have his armor dropped by 15, causing his modified armor to be 10. Also the Unraveler gains the 15 armor neged from the unit. (once again using it on a Pyromancer who has no armor, will not gain the Unraveler any armor bonus.)
In conjunction if the Unraveler gets to his next availible move without losing focus he can transmit the +15 armor to any friendly unit. So if he negs a Knight and gets the +15 armor, then in two turns he can give that +15 armor to one of his allies. If his focus is then broken after that then he becomes focused in the original focus with the 15 armor. (meaning that if he gets off both of his attacks then you must break his focus twice, or he is going to give the +15 armor back to one of his allies the next time he gets to attack.)
Okay that should be about all that is necessary. If there is any information that wasn't there then let me know and I'll try to put that on there for you. and yes I know that the title of the thread dosn't match the name of the unit I changed my mind on which one to put on here at the last minute, and forgot to change the thread name...
EmelGreenLeafer
10-13-2005, 08:54 PM
I don't like it, but i like the name.
Cross Punisher
10-13-2005, 09:00 PM
I don't like it, but i like the name.
well the name has been done many times before, so much so that some people will dislike it strictly because of it's name.
Mishra
10-13-2005, 09:25 PM
unraveler has been used before?!?! Zoinks yo!
Cross Punisher
10-13-2005, 09:28 PM
unraveler has been used before?!?! Zoinks yo!Thats pretty crafty. I thought the name was Necromancer.
Mishra
10-13-2005, 09:43 PM
nope...I just forgot to change the name on the thread title...
***Duo***
10-13-2005, 09:53 PM
Just another version of a Stone Golem.
New ideas please.
-Duo
Mishra
10-13-2005, 10:36 PM
explain how it is like the stoney? If I remember correctly the stoney hits five units and then it holds it's focus and gives plus 30 to armor. This is a very different thing. While the unit does give something armor (if it lasts that long in focus) It only hits one of your units, anywhere on the board for the additional armor. Also, it dosn't give back the armor to the original unit, unless you break it's focus not once but twice. So please explain how it is a stoney not just "Just another version of a Stone Golem. New ideas please."
Cross Punisher
10-13-2005, 10:45 PM
So would this be like a replacement for a stone golem in your formation?
Mishra
10-13-2005, 10:53 PM
I would glady get rid of my stoney for this unit. I don't really like the stoney anyways. He tends to be a little bit underpowered when he comes up against well anything that has a range over 1. If they get a scout, Pyro Witch or even a flipping enchatress around him he is useless...at least with this unit, if used properly, you can get off one really good :explative deleted: smack before he gets his focus broken. and if he dosn't get the focus broken in 2 turns then you have the ability to throw the 15 to another unit who may be in trouble up in the fronts. Like say a Knight who ventured a little to deep into enemy teritory.
Executioner
10-14-2005, 04:42 AM
If an enemy was stoned, would it reduce the bonus armour or his natural armour first? The reason i ask, if its the units natural armour, ok, i cant see an issue with that. If its takes stoned bonus armour off first you could attack your own stoned units, give the armour to muddy or cleric etc....., then restone. You could potentially have multiple unit with 100 armour, in that case stupid idea. Also, im assuming that you gave it power so that it attacks an enemy for 18 damage AND lowers the armour by 15. Thats is fairly powerful but which occurs first, the damage or the armour loss? Final thing, is it reducible and is it blockable (it doesnt say in your post)?
Exe
Hellblazer
10-14-2005, 05:44 AM
How come you titled the name of the thread differently than the name of the unit?
Anyway, this sucks. It has low health and there's no reason to replace your stone golem with this. All it does is take away armor and then put it back.
Mishra
10-14-2005, 07:31 AM
it removes natural armor first. Thus defeating the tactics of using the stoney. and I would rather have it in my setup than a stoney. Like I said if for nothing else then just to get that first key pop on a knight or scout within the first couple of turns. Whereas your precious stoney just gives you armor, the Unraveler takes it away from a unit, and only give it to one other unit. this makes you actually have to use that little thing in your head that you call a brain. Where should you put this new armor? Where should you hide this fella to keep him from being pinged by a scout? whats for lunch? ya know those kinds of things. As for the title being different than the name if you had the ability to read you would have caught it by now...I think I said it a total of THREE times on the last two pages, but here just for you once again: I forgot to change it when I decided that I wanted to post the this unit rather than the other unit.
As for the create-a-unit page. Not alot of constructive critisms...I;'ve posted two unit now...and the only thing I have gotten on either of them is 'Wow...this blows!' Isn't the purpose of this not only for ideas, but for when someone posts their unit arn't you supposed to help them twwek with it to make it better? Or is it turning into a 'perfect on the first time' thing?
Cross Punisher
10-14-2005, 12:11 PM
As for the create-a-unit page. Not alot of constructive critisms...I;'ve posted two unit now...and the only thing I have gotten on either of them is 'Wow...this blows!' Isn't the purpose of this not only for ideas, but for when someone posts their unit arn't you supposed to help them twwek with it to make it better? Or is it turning into a 'perfect on the first time' thing?Glad you asked.
Yes it is for idea, but I don't really like the idea of people posting the first thought that comes into there head (not talking about you) and then expecting everyone else to make it "perfect." Wouldn't you feel better if you were able to make a unit everyone considered balanced by yourself without everybodies help, instead of finally getting to seem balanced after taking everyone's advice. What credit if any do you deserve when all you've done is posted an idea, when it's other people who used their head to make it balanced.
I would glady get rid of my stoney for this unit. I don't really like the stoney anyways. He tends to be a little bit underpowered when he comes up against well anything that has a range over 1. If they get a scout, Pyro Witch or even a flipping enchatress around him he is useless...at least with this unit, if used properly, you can get off one really good :explative deleted: smack before he gets his focus broken. and if he dosn't get the focus broken in 2 turns then you have the ability to throw the 15 to another unit who may be in trouble up in the fronts. Like say a Knight who ventured a little to deep into enemy teritory.
:eek: , its called blocking LoS, IF the busher gets to close, kick its ass then restone, it's not hard (for most people :rolleyes: ) to figure that out
Deck of Jesters
10-14-2005, 02:28 PM
Uhm... let's do some math here...
This unit:
1. -15 armor to a single hostile unit, +15 armor to a single friendly unit. Takes 4 rounds to accomplish (1 to steal 15 armor, 2 to recover, 1 to add armor).
2. Focus.
Stoner:
1. -0 zrmor to hostile units, +120 to fellow units, 150 if you include the Stoner. Takes 1 round to accomplish.
2. Focus.
And you would use this... why?
Mishra
10-14-2005, 06:12 PM
okay the idea behind the unit is not only to get your unit's armor up, it is to get your opponents armor down! is it official that I'm the only person who finds it annoying that when you have a knight at 15 with a 1 turn wait and 15 HP, but the only thing that can reach the knight is the bloody scout? Nothing is more annoying to me than working my backside off to get a unit low, the missing 0 by 1-2 hp. With this unit the problem there is solved. Plus on another persons post, I do remember he fact that there was someone (Don't remember the name right off hand and don't feel like hunting it down to tell you the truth.) that said that having a unit that didn't bring something new to being more tactical or causeing you to use more strategy rather than just being harsh to everything else on the board wasn't what this forum was for? As for the thing about the idea being balanced, Yes I would feel a little better about myself if I had the ability to put something on here that the majoity of the people on here thought was balanced. But I don't have the time really to sit and work out every little bug that I can think of out of a unit. I have other things that I must get done. I do have a life. While it is a crappy life I do have one. I like hearing what other people think of the idea in gerneral as well. As with this one, and my Dragoon, most of the consensus was that they units suck. With this one it was just "it sucks next" With the Dragoon it started out he had to much HP and to much blocking, and to much armor. When I dropped those to suit people then it became the basic suicide unit that everyone thinks it is, which it isn't, but thats life I guess.
Executioner
10-14-2005, 06:31 PM
From what i can tell on the dragoon, you didnt just drop them, you annhilated them. I like the idea behind this unit but it's to slow at what it does to compete with the stoney. Therefore, use the criticism to adjust your unit to make it more useful. Why not try to actively drain an area of armour and channel it directly to your units (ie not a move, does it automatically).
Exe
Mishra
10-14-2005, 07:12 PM
I had thought about that, but the idea of it just seemed a little bit to overpowered. I was thinking on more to how to get the unit to be useable without doing area of effect. I was uncertain on weather or not this would even be possible, but figured what they hey I'll try it anyways. The problem I had with the area of effect was how to get the armor to my units. And weather or not it should be a poison wisp thing (great movement crappy range) or more of a pyro /frostie thing (crappy movement but decent range.) That is why I never went with the area of effect idea with him.
Executioner
10-14-2005, 07:33 PM
That was just an example, there could be many ways to edit his attack to make it more useable. In my example above, armour would be distributed randomly or evenly throughout the rest of the units. The worst that you can do is just to leave it, keep thinkng on it.
Exe
Deck of Jesters
10-14-2005, 08:49 PM
If you have a life, you wouldn't be on these forums. Take for example, me. I'm 16 years old, never had a gf, practically live and breath in front of this computer. I LIVE ON THIS FUCKING FORUM. If you have a life to deal with, stay off of CAU. I don't say this to drive you off, I say this to save your sanity. Trust me, if you think you're beating your head against a rock, then don't do it. If you don't have the time to tweak your units, review it, think about, and tweak it again, what are you doing here? I'm sure you've heard of Cardplayer89, right? It's me. Wanna know why I'm not using him anymore? I was having some shit luck with what pitiful excuse of a life I have, and was beating my head against a wall in the General Discussion. Rather than just take a break, I kept beating and beating until finally, my head caved in. Which is exactly what I see you doing. Take it from someone who's already been through it: it's not worth it.
Also, the Dragoon is a bad idea simply because the DMW does a better job than it does, and look at where she is in Gold formations. This unit does nothing better than the Stoner, and in all honesty, does it worse. Yes, I realize it takes out the unit's Armor, but who cares? I'd rather have my own units live approximately twice as long with a Stoner than have their units last 80% as long with this.
Mishra
10-14-2005, 10:59 PM
my main problem with you DoJ is that you are a really bitchy person. I really could care less about how much you beat your head against the wall. I can do all of those things, the only problem with this is that by the time I get to where it is that I want to be someone has posted something close to the unit that I spend 4 months working the kinks out of, so everyone automatically has a really bad outlook on it from the get go. This is why I punch a half finished unit onto the boards.
Deck of Jesters
10-15-2005, 07:29 AM
lol, bitchy? Sorry if defending against an assault is "bitchy." As far as punching half-finished ideas out, simply because someone might beat you to it, well, that's just tough luck. I can't believe someone would spend 4 months studying their unit, I usually make mine in half hour to an hour. If you are going to push half-ass ideas out, expect to be bombarded with comments of how pathetic the unit is, and don't take it offensively. Do you honestly expect us to sit here and go, "Well, he doesn't want his idea to be taken, so let's pretend like the unit is alright and not point out its (many) flaws." If this is how you think we are going to think, then there really is no point for you to be here.
And if trying to save you from pulling an Arsakon, meaning you just decide nobody here likes you and you delete all your posts and leave, is bitchy, then yes, I am a bitchy person. I'm also hard-headed, stubborn, and arrogant, all for good reasons.
Mishra
10-15-2005, 08:01 AM
I could really care less if anyone on the bloody boards likes me. I just try to have fun with stuff. Even if it means that my units are half-finished, and have 5 million flaws. I'll try to do what you asked thoug. I'll take my time with the Unraveler. I'll make it better then I'll redo it on the boards, the same with the Dragoon. Then will you get off of my back about my units not being fully thought through?
Cardplayer89
10-15-2005, 09:13 AM
For me, yes. If there is some grossly overpoweredness to it, expect this flaming to occur from most of this forums. However, if you put at least 30 minutes of thought into it, it -should- be decently balanced. And if it's not, you can either take people's suggestions (which seem to be getting relatively fewer and fewer, sometimes I don't really see a balance, so I don't post a way) or you can let the unit die. And yes, sometimes the responses to units are... incomplete, Kyir usually catches them before anyone else.
For example:
I don't like it, but i like the name.
This kind of response is incomplete, it does not explain why he/she does not like the unit, and does not give any sort of explanation to their logic.
Mishra
10-15-2005, 04:44 PM
on that note I agree I'll work on my two units that I have before I try anything else out. I'll get them useable. And we'll go from there.
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