Walrus
10-14-2005, 07:15 AM
Attention: This unit was already made on my "Engineer and Mechanic" thread. The reason i am reposting it is so that it will have a thread of its own, and not a shared one.
"Some humans are tinkers by nature. They love to create little contraptions and see their work in action. Usually, such Engineers would stay at home, making little clockwork toys and the likes. However, one day an experimental general witnessed their work, and thought that their skills could be very handy on the battlefield, where they create fighting contraptions to battle against the enemy.
Engineer
Life : 40
Armor : 0
Blocking : 30/15
Power : --
Attack Pattern/Range: Knight
Move : 3
Recovery : 2
Special : The Engineer attacks empty squares or blueprints.
If attacking an empty square, he places a blueprint for a unit. If this is attacked or walked over, it disappears.
If the Engineer "attacks" a blueprint, he builds a Clockwork Bomb on that tile. Hence overall 2 attacks are required to make a new unit from scratch.
If a unit moves over a blueprint, the blueprint is removed. Also, if the blueprint is targetted by an area-of-effect attack, it is also removed.
When a unit is finished, it acts just like a normal unit, with the exception that it is labelled a contraption, and therefore doesnt need to be destroyed as a victory condition. Besides this, it behaves normally.
The unit made by the engineer is called a Clockwork Bomb. Its stats are as follows :
Clockwork Bomb (Contraption)
Life : 30
Armor : 0
Power : 18
Blocking : 0
Movement : 6
Recovery :1
Attack Patten : Assassin
The clockwork bomb explodes, dealing damage to all surrounding units, but killing itself. It can be controlled like a normal unit.
Note that the clockwork bomb is a contraption, so doesnt need to be destroyed to win.
The clockwork bomb will lose 5 life per turn passively every turn.
Upon being destroyed, the bomb will detonate.
"Some humans are tinkers by nature. They love to create little contraptions and see their work in action. Usually, such Engineers would stay at home, making little clockwork toys and the likes. However, one day an experimental general witnessed their work, and thought that their skills could be very handy on the battlefield, where they create fighting contraptions to battle against the enemy.
Engineer
Life : 40
Armor : 0
Blocking : 30/15
Power : --
Attack Pattern/Range: Knight
Move : 3
Recovery : 2
Special : The Engineer attacks empty squares or blueprints.
If attacking an empty square, he places a blueprint for a unit. If this is attacked or walked over, it disappears.
If the Engineer "attacks" a blueprint, he builds a Clockwork Bomb on that tile. Hence overall 2 attacks are required to make a new unit from scratch.
If a unit moves over a blueprint, the blueprint is removed. Also, if the blueprint is targetted by an area-of-effect attack, it is also removed.
When a unit is finished, it acts just like a normal unit, with the exception that it is labelled a contraption, and therefore doesnt need to be destroyed as a victory condition. Besides this, it behaves normally.
The unit made by the engineer is called a Clockwork Bomb. Its stats are as follows :
Clockwork Bomb (Contraption)
Life : 30
Armor : 0
Power : 18
Blocking : 0
Movement : 6
Recovery :1
Attack Patten : Assassin
The clockwork bomb explodes, dealing damage to all surrounding units, but killing itself. It can be controlled like a normal unit.
Note that the clockwork bomb is a contraption, so doesnt need to be destroyed to win.
The clockwork bomb will lose 5 life per turn passively every turn.
Upon being destroyed, the bomb will detonate.