Walrus
10-14-2005, 07:21 AM
Attention! This unit was already made on my "Mechanic and Engineer" thread. The reason i am reposting it is so it has its own thread.
"Mechanics were employed by companies to keep machines functioning properly. Soon it was realised that their skills could be used by armies to help keep the contraptions and wards used in battle in working order. Also, due to their intricate knowledge of machinery, the Mechanics are capable of dismantling enemy contraptions as well."
Mechanic
Life : 45
Armor : 20
Blocking : 40/20
Move : 4
Power : 30 Unblockable
Attack Range/Pattern : Knight
Recovery : 1
Specials : The Mechanic can only target contraptions.
If he attacks an enemy contraption, he attempts to dismantle it, dealing 30 damage. A side effect here is that his dismantling causes the targetted contraption to have +1 recovery (not permanently, just a one-off).
Passive: Enhancement; The Mechanic tweaks with friendly wards on the battlefield. As long as he is alive, if you control a Lightning Ward it recieves -1 recovery, and if you control a Barrier Ward it gains +1 range.
"Mechanics were employed by companies to keep machines functioning properly. Soon it was realised that their skills could be used by armies to help keep the contraptions and wards used in battle in working order. Also, due to their intricate knowledge of machinery, the Mechanics are capable of dismantling enemy contraptions as well."
Mechanic
Life : 45
Armor : 20
Blocking : 40/20
Move : 4
Power : 30 Unblockable
Attack Range/Pattern : Knight
Recovery : 1
Specials : The Mechanic can only target contraptions.
If he attacks an enemy contraption, he attempts to dismantle it, dealing 30 damage. A side effect here is that his dismantling causes the targetted contraption to have +1 recovery (not permanently, just a one-off).
Passive: Enhancement; The Mechanic tweaks with friendly wards on the battlefield. As long as he is alive, if you control a Lightning Ward it recieves -1 recovery, and if you control a Barrier Ward it gains +1 range.