Walrus
10-14-2005, 07:26 AM
Attention! This unit was originally posted on the Archmage thread created under my "Banned" account. The reason i am reposting it is because due to that account actually being banned, i couldnt edit it, and i had some changes in mind (which i have now done).
Note : There are 3 potential versions of this unit which i am undecided on, more later.
Later Note: I am leaning towards version 3 of the Archmage (ie Attack 1 as a primary move with Attack 2 as a special)
Archmage
"Ancient masters of magic, they have learned how to concentrate their magical energies into powerful blasts of raw mana. Such concentration is required for them to properly cast their magics, that they are physically weak and need protection on the field."
Life : 26
Blocking : 24/12
Armor : --
Power : See versions/attacks
Range : See versions/attacks
Movement : 3
Recovery : See versions/attacks
Attack Shape : See versions/attacks
Attack 1
The Archmage sends a powerful, but slow moving blast of energy from his hands, dealing great damage to whatever it comes across.
Power : 40* Unblockable
Movement : 1*
Life : 1
Recovery (for Archmage) : 3
Range (for Archmage) : 1*
Attack Shape : Knight*
The Archmage creates a large blast of magic, which slowly travels in the direction he casts it. The energy blast occupies a single square and automatically moves another square at the end of the Archmages turns. The Archmage does not need to retain focus to keep this attack working.
The energy blast deals 40 damage, minus 5 for every square it has travelled, as the magic gradually weakens over time.
The energy blast may be attacked and killed like a normal unit, however it may not be the target of focus effects. Howeve, if attacked, the blast will disperse for 15 damage in the 4 adjacent tiles to where it was.
_____________________________
Attack 2
The Archmage is able to create a mighty expanding ring of magic around himself, damaging anything it comes into contact with.
Power : 25 Unblockable. Requires focus
Recovery (for Archmage) : 4
Range : 0*
Code:
-----4-----
----434----
---43234---
--4321234--
-4321A1234-
--4321234--
---43234---
----434----
-----4-----
The numbers illustrate which turn after the initial attack the attack will occupy.
When the mage casts the spell initially, the 4 surrounding tiles are damaged, and on the opponents next turn, any units occupying or moving into/over those 4 squares will also be damaged.
On the Archmages next turn (the mage himself is in focus) the ring expands at the end of the turn, to the "2" squares. This continues until the nova reaches the final "4" squares, and after that the attack ends and the Archmage comes out of focus. If the Archmage is attacked while focusing, the nova is negated.
The recovery for this move is 4 turns.
Simple hey?
Version 1 of the mage has only attack 1.
Version 2 of the mage has only attack 2.
Version 3 of the mage has attack 1 as his primary attack, supported by attack 2 as a special ability.
If you decide to comment, please state which version you think would have the best balance.
Note : There are 3 potential versions of this unit which i am undecided on, more later.
Later Note: I am leaning towards version 3 of the Archmage (ie Attack 1 as a primary move with Attack 2 as a special)
Archmage
"Ancient masters of magic, they have learned how to concentrate their magical energies into powerful blasts of raw mana. Such concentration is required for them to properly cast their magics, that they are physically weak and need protection on the field."
Life : 26
Blocking : 24/12
Armor : --
Power : See versions/attacks
Range : See versions/attacks
Movement : 3
Recovery : See versions/attacks
Attack Shape : See versions/attacks
Attack 1
The Archmage sends a powerful, but slow moving blast of energy from his hands, dealing great damage to whatever it comes across.
Power : 40* Unblockable
Movement : 1*
Life : 1
Recovery (for Archmage) : 3
Range (for Archmage) : 1*
Attack Shape : Knight*
The Archmage creates a large blast of magic, which slowly travels in the direction he casts it. The energy blast occupies a single square and automatically moves another square at the end of the Archmages turns. The Archmage does not need to retain focus to keep this attack working.
The energy blast deals 40 damage, minus 5 for every square it has travelled, as the magic gradually weakens over time.
The energy blast may be attacked and killed like a normal unit, however it may not be the target of focus effects. Howeve, if attacked, the blast will disperse for 15 damage in the 4 adjacent tiles to where it was.
_____________________________
Attack 2
The Archmage is able to create a mighty expanding ring of magic around himself, damaging anything it comes into contact with.
Power : 25 Unblockable. Requires focus
Recovery (for Archmage) : 4
Range : 0*
Code:
-----4-----
----434----
---43234---
--4321234--
-4321A1234-
--4321234--
---43234---
----434----
-----4-----
The numbers illustrate which turn after the initial attack the attack will occupy.
When the mage casts the spell initially, the 4 surrounding tiles are damaged, and on the opponents next turn, any units occupying or moving into/over those 4 squares will also be damaged.
On the Archmages next turn (the mage himself is in focus) the ring expands at the end of the turn, to the "2" squares. This continues until the nova reaches the final "4" squares, and after that the attack ends and the Archmage comes out of focus. If the Archmage is attacked while focusing, the nova is negated.
The recovery for this move is 4 turns.
Simple hey?
Version 1 of the mage has only attack 1.
Version 2 of the mage has only attack 2.
Version 3 of the mage has attack 1 as his primary attack, supported by attack 2 as a special ability.
If you decide to comment, please state which version you think would have the best balance.