Walrus
10-14-2005, 07:35 AM
Attention! This unit was already posted on my "Storm Djinn and Jester" thread under the account Banned. Since that account is now Banned i am reposting these seperately so that i can edit them and they have their own threads.
Jester
"Fools and entertainers. Jesters are not thought to be the wisest choice for combat, and this holds true. The Jesters strength lies not in physical prowess or magical ability, but in his skills in showmanship and intimidation. The Jesters are capable of taunting enemies into attacking them, sparing more useful targets."
Life : 45
Armor : 15
Blocking : 70/35
Power : - Unblockable
Movement : 5
Recovery : 3
Attack Range/Pattern : Single unit within 3 squares. LOS applies.
Attack : Taunts the targetted unit into a rage. That unit will move towards the Jester and attack it if possible, or otherwise attack whatever unit is in its way. The unit will then suffer full recovery, and be facing towards the Jester.
For units with area of effect attacks such as the Pyromancer, they will target the Jester with their attack (and since the Jesters range is 3, all casters can target him without moving)
Contraptions cannot be taunted.
After a unit is taunted, it will recieve the same recovery time as normal.
Jester
"Fools and entertainers. Jesters are not thought to be the wisest choice for combat, and this holds true. The Jesters strength lies not in physical prowess or magical ability, but in his skills in showmanship and intimidation. The Jesters are capable of taunting enemies into attacking them, sparing more useful targets."
Life : 45
Armor : 15
Blocking : 70/35
Power : - Unblockable
Movement : 5
Recovery : 3
Attack Range/Pattern : Single unit within 3 squares. LOS applies.
Attack : Taunts the targetted unit into a rage. That unit will move towards the Jester and attack it if possible, or otherwise attack whatever unit is in its way. The unit will then suffer full recovery, and be facing towards the Jester.
For units with area of effect attacks such as the Pyromancer, they will target the Jester with their attack (and since the Jesters range is 3, all casters can target him without moving)
Contraptions cannot be taunted.
After a unit is taunted, it will recieve the same recovery time as normal.