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Learz
10-14-2005, 05:56 PM
Yes, I know, its:
Overdone
Overstated
Said Before
And Ignored

But I think its a good idea, and here is my idea for Clan Wars:

First, 2 new commands will be opened up. And... the color for all clan war activities will be orange (or red or something else that is new, yet visible).
The commands are /clanwar - only clan leaders can access this, and only clan leaders can accept this command. It basically means the start of the clan war.
The second command is /w - war chat. Exactly the same as clan chat only its orange, and both clans involved in the war can access it.

How the clan war works:
First, a clan leader /clanwar 's another leader. The second leader /accepts this. The war has now started. The war will last for exactly ONE week. OKay, when you log in (and you are in a clan), there is a blue clan messege underneath the /? list. UNDERNEATH that, there will be a orange "clan war status". This basiaclly says when the battle is over (example: 10/5/05-23:67)
and also says the current war stats ( win/loss/draw ).

How battles play out:
Every battle between two opposing clan members will count for 1.5 towards stats, i.e., 1.5 times the number of stats you would usually win/lose. Example:
if you would win 10 stats from a game, you would instead win 15 - and the same for losing stats; instead of losing 10, you would lose 15.

IF YOU ARE DEFEATED in a clan battle, you will be UNABLE to access war chat (/w) and will also be able to get the 1.5 bonus when playing the opposing clan members. IN other words, "Your Dead"!
If you win (and continue to do so), you can keep accessing /w and also keep getting the bonus)

A draw means that both players get to continue accessing all clan war features, and the "draw stats" are also affected by the 1.5 bonus.

Why would clans want to battle? Because of Braggin' rights, and also because of a stat bonus for all players on the winning clan. I'm going with 10, but that might be too much. 5? Something?


How a clan war is won/lost:
At the end of the week, the clan with the most wins will win, and the clan with the most losser will.... lose. (duh). Draws do not count toward this (even though they are recorded on the war record)
If a tie, the war is considered a "draw", and nether clan gets the winning bonus.


I hope this is clear - if not, ask and I will explane.

Lastly, a questions: should the losing clan be penalized? Like losing 10 points (or whatever) at the end like the winning clan wins 10?

monkus
10-14-2005, 09:37 PM
First, I think stats SHOULDN'T be at risk in a clan war, because people are forced to play games, which, BTW, you're not enforcing. Also, any game deemed illegitimate, like an agreed upon turtle where one player rushes, shouldn't count. The problem with making clan wars official and input into the game code is that a lot of things that people try and mess around with, and you're not giving them room to do that. I like the concept, but clan wars should be abstract and clan leader run, not mod run or admin run. A nice try though.

Monkus

p.s. *Dances on a bowling ball*

Utamaro
10-14-2005, 10:11 PM
Your mama dances on a bowling ball...:cool:

x-useme
10-14-2005, 10:17 PM
I dont know, I'm not too fond of clan wars in general. Tourney's are much more fun and no reps are at risk.

Megabyte
10-15-2005, 02:43 AM
Your mama dances on a bowling ball...:cool:

HA, made me grin